Remnants - Corebook.pdf

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IN A BROKEN LAND
IN A BROKEN FUTURE
FIGHT FOR WHAT’S LEFT
ROLE PLAYING GAME
I
INTRODUCTION
STEVE BERGERON
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REMNANTS
They are artifacts
left over from another
age, built before the
world burned and the
lands were broken.
They endure.
Remnants is a mecha
game unlike any other.
Explore the Broken
Lands, discover
ancient secrets, and
control the greatest
weapons in the world.
Fight for your family.
Fight for your honour.
Fight to survive.
Fight for what’s left.
OUTRIDER
STUDIOS
II
INTRODUCTION
OS 002
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ROLE PLAYING GAME
WRITTEN BY
Steve Bergeron
EDITED BY
Caitlin Bergeron and Patrick Reigert
RAPIDFIRE RULES BY
Steve Bergeron and Quinton Oliviero
COVER AND INTERIOR ART BY
Adam Wesierski - dasadam.deviantart.com
MAP BY
David Anderson - thistledownhair.deviantart.com
PLAYTESTERS
Kirk Bittman, Teal Smith, Marcus Padgett, and he Great Derek
Breeden
SPECIAL THANKS TO
21 AC&W Squadron for telling me what they want in a tank.
PUBLISHED BY
Outrider Studios - www.outriderstudios.com
WEB
For more Remnants info go to www.remnantsrpg.com
Remnants Role Playing Game is ©2011 Outrider Studios. All rights reserved.
Printed in London, Ontario, Canada by Ardith.
1
INTRODUCTION
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TABLE OF CONTENTS
Introduction
1
Character Creation
43
Credits
1
Building a Background
44
Welcome
3
Assign Stats
48
Overivew
4
Skill List
49
Chapter 1
The Broken Lands
Advantage & Disadvantages
54
6
Gear and Money
55
he Past
6
he Near Humans
61
Map
9
Character Advancement
63
he Remnants
13
Chapter 5
The Battle Remnants 65
Ishin Creation
Battle Remnants
14
Chapter 2
Life in the Broken
Lands
65
Remnant Srats
66
17
Remnant Traits
67
Life Adapted
17
Remnant Trait List
69
Humanity Adapted
19
Remnant Specialties
69
Cultures
20
Remnant Advancement
71
Chapter 3
Rapifire Rules
Duress and Traits
72
26
Trait Descriptions
75
Stats
26
Upgrades
75
Skills
27
Powers
77
Diiculty
27
Drones
84
Reserve
28
Chapter 6
Game Master
Rule of Awsome
28
89
Critical Failures
28
Rewards
89
Help!
29
hemes
92
Combat
29
Rules Options
94
Combat Sequence
29
Msnaging Conlict
95
Combat Modiiers
30
Bad Weather
99
Environment Damage
32
Sample Creatures
100
Armoured Rules
33
Mercenaries
103
Armoured Combat
37
Artifacts
107
Chapter 4
The Characters
Open Warfare
109
41
Building A Group
41
Character Sheet
114
Battle Remnant Sheet
115
2
INTRODUCTION
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Any suiciently advanced technology is indistinguishable from magic.
- Arthur C. Clarke
Any suiciently advanced magic is indistinguishable from technology.
- Larry Niven
WELCOME TO REMNANTS
What would happen if primitive peoples living in the burned out wastes of their fore-
bears had access to the deadliest weapons of war? Would they ever rise above barbarism
or would they remain locked in unending battles? Would they ever understand the war
engines at their disposal or would they languish in ignorance? Remnants is a game about
answering these questions.
Players
Players in Remnants take the role of “Ishinari.” hey are warriors who enter battle clad in
armoured combat mecha known as Battle Remnants, or Ishin. hey may ight for their
clan, tribe, family or city-state, or they may ight for honour, money, power, or just to
survive. Anyone can be an Ishinari and all must choose their own path.
Play Style
As a mecha game, the Focus of Remnants is less on tactical details and more on cinematic
action. Stats and rules are just complex enough to ensure maximum variety between each
character and their mecha, while things like Reserve, the Rule of Awesome, and critical
failures add a more cinematic feel to the game. here’s no tactical map and while some ex-
act numbers are listed in terms of ranges and speeds, they are intended more as guidelines
than actual hard and fast numbers.
he GM of a Remnants game is responsible for determining the exact style and pacing of
the game, and his or her rough plans should be laid out in advance.
Where to Start
Chapter 1 explains the default setting of Remnants. Chapter 2 includes info about peoples
and cultures that will help players lesh out their characters. Chapter 3 covers the Rapid-
ire rules system. Rapidire is fast, lexible, and easy to learn. Chapter 4 has all of the rules
for creating a Remnants character, while Chapter 5 is all about the armoured mecha that
are the stars of a Remnants game. Chapter 6 is for the Game Master and contains informa-
tion on running a Remnants game and setting up encounters.
3
INTRODUCTION
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