KotE - Sunset Empires.pdf

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C ONTENTS
1
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B Y M ICHAEL B UTLER , D EAN S HOMSHAK , D AVID T URNER & G UY -F RANCIS V ELLA
V AMPIRE CREATED BY M ARK R EIN •H AGEN
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S UNSET E MPIRES
C REDITS
Authors: Michael Butler, Dean Shomshak, David Turner
and Guy-Francis Vella. Vampire and the World of Darkness
created by Mark Rein•Hagen.
Additional Material: Lucien Soulban
Storyteller Game System Design: Mark Rein•Hagen.
Developer: Lucien Soulban
Editor: Michelle Lyons
Art Director: Brian Glass
Layout and Typesetting: Brian Glass
Interior Art: Dorothy Zamjee
Front Cover Art: Durwin Talon
Front Cover Design: Becky Jollensten
© 2002 White Wolf Publishing, Inc. All rights reserved.
Reproduction without the written permission of the pub-
lisher is expressly forbidden, except for the purposes of
reviews, and for blank character sheets, which may be
reproduced for personal use only. White Wolf, Vampire,
Vampire the Masquerade and World of Darkness are
registered trademarks of White Wolf Publishing, Inc. All
rights reserved. Kindred of the East, Victorian Age Vam-
pire, Kindred of the East Companion, Blood & Silk, World
of Darkness Tokyo, The Thousand Hells, Hengeyokai,
Dark Kingdom of Jade, Land of Eight Million Dreams,
Demon Hunter X and Sunset Empires are trademarks of
White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White
Wolf Publishing, Inc.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright
concerned.
This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction
and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
For a free White Wolf catalog call 1-800-454-WOLF.
Check out White Wolf online at
http://www.white-wolf.com; alt.games.whitewolf and rec.games.frp.storyteller
PRINTED IN THE USA.
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C ONTENTS
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C ONTENTS
I NTRODUCTION
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C HAPTER O NE : C HINA
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C HAPTER T WO : I NDIA
41
C HAPTER T HREE : J APAN
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C HAPTER F OUR : S OUTHEAST A SIA
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C HAPTER F IVE : C HARACTER C REATION
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C HAPTER S IX : S TORYTELLING S UNSET E MPIRES
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S UNSET E MPIRES
Introduction
To starve to death is a very small matter.
To lose one’s integrity, however, is a very
serious matter.
—Ch’eng I, Reflections of Things on Hand
T AKE A S TEP B ACK
The Chinese meant for the phrase, “May you live in
interesting times,” to serve as a curse. The people of
19th-century Asia must have keenly felt the cruel irony
of this as centuries of advanced thought so clearly spelled
their doom, especially in light of the events that gripped
their world. In the span of mere decades, cultures that
once marked their existence by millennia underwent so
many watershed events that some are still recovering
from the experience. That Asia emerged from this period
of forced participation in Western empire-building with
any cultural identity left whatsoever is a testament to its
singular will, a will tempered by colonial dominance and
brutality. What the British, Germans, Spanish,
Portuguese, French and Americans did to the region is
unacceptable by modern standards, but any claim Asia
was entirely innocent in matters regarding its own fate is
too shortsighted — at least for the purposes of this book.
Sunset Empires is part of the history of the World of
Darkness; therefore nobody gets to play the part of the
wholly innocent victim. Everyone takes a role in setting
the course of the Victorian Age; everyone must eventually
pay the piper. This book serves as a historical setting,
covering the 19th century almost in its entirety, but it
also serves as a vehicle to involve characters in one of
Asia’s most trying times. Why discuss the Opium Wars
when characters can take part in them? Why mention
Japan’s rapid modernization if characters can’t join the
internecine fighting dividing the Japanese uji ?
C AVEAT : I T S O NLY H ISTORY
If fortune indeed favors the bold… then Asia was
doomed to fall.
Sunset Empires is driven by historical — and
entirely mortal — events. The Kuei-jin are not the
movers and shakers of this period… neither are the Kin-
jin, the hengeyokai, or any other shen for that matter.
The truth hurts, but by the time of the Victorian Era,
the Kuei-jin are no longer dominant: they simply haven’t
realized it yet. This is a pivotal moment in the history
of the Kuei-jin, when they realize they are little more
than flotsam in a storm of conflicting mortal interests.
The world around them is changing with every 19th-
century minute, and there is little the Quincunx or
other various undead courts can do about it. It is their
first lesson in humility since the fall from Wan Xian,
and it is a bitter pill to swallow.
This is a time of mortals; of mortal history, mortal
agendas and mortal machinations. The shen are only
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