Paranoia Ultraviolet Clearance Reference Sheet.pdf

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Armor Table
Asbestos Clothing: F4 Reflec: L4
Farraday Suit: E4 Kevlar: P3
Environment Suit: All1 Leather: I1
Combat Suit: All4 Chain: I2
Battle Armor: All7 Plate: I3
Combat Modifiers
Action or Status Modifier Affects:
Attacker Wounded
Ultraviolet Clearance Reference Sheet
Warning! This document is classified Ultraviolet Clearance!
Reading of this document by those
of Violet Clearance or below is Treason!
Footnotes
1: Only damages bots and electronics.
2: Poison Gas is F3. (see pp.79-80).
3: Damages in a 60ú cone in direction fired.
4: Entangles, doing no real damage. (p.81)
5: Stuns, doing no real damage. (p.81)
6: Round down to 20 if necessary.
Weapon Chart
Damage Range Spray
Weapon Number Type Radius (meters) Ammo Area
Non-Experimental
Laser Pistol
Damage
Range
Spray
Weapon
Number Type Radius (meters) Ammo Area
HE
10
P
Ï
40
5
S
-4
Both
8
L
Ï
50
6
Ï
AP
10
AP
Ï
40
5
S
Point-Blank Range
+4
A
Laser Rifle
9
L
Ï
100
6
Ï
HEAT
12
P
Ï
40
1
Ï
Target Dodging
-4
Both
Grenade
8
P
5
20
1
A
Napalm
8
F
3
40
1
A
(really optional)
Attacker is:
Moving: Walking
Slugthrower:
Solid Slug
Flare
Ï
Ï
10
40
1
A
7
P
Ï
50
6
Ï
ECM 1
10
F
10
40
1
A
-1
Both
Dum-Dum
8
P
Ï
40
6
Ï
Gas 2
Ï
Ï
5
40
1
A
Running
-4
Both
HE
9
P
Ï
40
3
Ï
Cone Rifle:
Solid Slug
Range:
Medium
-2
A
AP
9
AP
Ï
40
3
Ï
13
P
Ï
200
1
Ï
Long
-4
A
HEAT
11
P
Ï
40
1
Ï
Dum-Dum 15
P
Ï
200
1
Ï
Defender is:
Moving: Walking
Napalm
7
F
3
40
1
A
HE
10
P
5
200
1
A
-1
Both
Flare
Ï
Ï
10
40
1
A
AP
17
AP
Ï
200
1
Ï
Running
-4
Both
ECM 1
7
F
10
40
1
A
HEAT
11
P
5
200
1
A
in Cover: Some
-1
A
Gas 2
Ï
Ï
5
40
1
A
Napalm
8
F
8
200
1
A
Partial
-4
A
Flare
Ï
Ï
30
200
1
A
Experimental
Sonic Pistol
90%
-15
A
ECM 1
10
F
30
200
1
A
7
E
Ï
60
10
Ï
Lying Down
-3
A
Gas 2
Ï
Ï
20
200
1
A
Sonic Rifle
8
E
Ï
100
10
Ï
+5
M
Tacnuke
30 6
F
160
200
1
A
Blaster
9
E
Ï
50
1
Ï
A: Aimed (Missile) Attacks
M: Melee Attacks
Energy Pistol
8
E
Ï
50
5
Ï
Melee Weapons
Unarmed: 5I, Force Sword: 12E, Neurowhip: 10E, Truncheon: 8I.
Ice Gun
8
P
Ï
50
25
S
Hit Location Table
(really optional)
Needle Gun
8
AP
Ï
20
20
S
Primitive Weapons
Thrown Knife 7
Flamethrower 11
F
Ï
20
10
S
I
Ï
20
1
Ï
Roll
Result
Gauss Gun 1
9
F
20 3
20
100
A
Bow
7
I
Ï
40
20
Ï
1-2
Head
Tangler 4
Ï
Ï
Ï
50
3
Ï
Rock
5
I
Ï
20
1
Ï
3-4
Left Arm
Stun Gun 5
Ï
E
Ï
40
6
Ï
Knife: 7I, Sword: 9I, Club: 8I, Brass Knuckles: 6I
5-6
Right Arm
Hand Flamer
10
F
Ï
40
3
Ï
7-11
Chest
Plasma Gen.
20
F
20 3
20
10
A
Types
L=Laser
12-14
Abdomen
Semi-Automatic Slugthrower:
Solid Slug
P=Projectile
F=Field
15-17
Left Leg
7
P
Ï
50
10
S
AP=Armor Piercing
E=Energy
I=Impact
18-20
Right Leg
Dum-Dum
9
P
Ï
40
10
S
Damage Table
Damage Number
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Damage Number
No Effect
1-12
1-10
1-9
1-8
1-7
1-6
1-5
1-4
1-3
1-2
1
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
No Effect
Stun
13-20 11-20 10-18 9-16
8-15
7-13
6-11
5-9
4-7
3-5
2-3
1
1
1
Ï
Ï
Ï
Ï
Ï
Ï
Stun
Wound
Ï
Ï
19-20 17-18 16-17 14-17 12-15 10-14 8-13
6-12
4-11
2-10
2-9
2-5
1-4
1-2
1-2
1
Ï
Ï
Wound
Incapacitate
Ï
Ï
Ï
19-20 18-19 18-19 16-18 15-18 14-17 13-17 12-17 11-16 10-15 6-14
5-12
3-10
3-8
2-5
1-2
Ï
Incapacitate
Kill
Ï
Ï
Ï
Ï
20
20
19-20 18-20 18-20 18-20 18-20 17-20 16-20 15-20 13-20 11-20 9-19
6-18
3-14
1
Kill
Vaporize
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
Ï
20
19-20 15-20 2-20
Vaporize
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Ultraviolet Clearance Reference Sheet
Warning! This document is classified Ultraviolet Clearance!
Reading of this document by those
of Violet Clearance or below is Treason!
Security Clearances
(Infrared)
R ed
O range
Y ellow
G reen
B lue
I ndigo
V iolet
U ltraviolet
Vehicular Accidents & Falling from Great Heights Table
Vehicle Weapons Chart
Fall (in m)
0-5
6-10
11-15 16-20
21
101 -
1001- 10,001- farther
Damage
100
1000 10,000 100,000
Weapon
Number
Type
Radius
Range*
Ammo*
Spray*
Speed of
Crash (km/h)
Laser Cannon I
13
L
-
200m
1
-
0-10
11-25 26-50 51-100 101-
201-
501-
1001-
faster
Laser Cannon II
13
L
-
200m
2
-
200
500
1000 10,000
Laser Cannon III
13
L
-
200m
3
-
Anti-Missile Laser
8
L
-
100m
3
S
Effects
None
Sonic Blaster
14
E
50 4
50m
3
-
1-8
1
-
-
-
-
-
-
-
Firethrower
15
F
-
40m
10
S
Stun
9-15
2-9
1
-
-
-
-
-
-
Tube Cannon I
5
-
-
200m
1
-
Wound
16-18 10-15
2-9
1
1
-
-
-
-
Tube Cannon II
5
-
-
200m
1
-
Incapacitate
19
16-18 10-15
2-9
2
1
-
-
-
Missile Racks
5
-
-
15km
1
-
Kill
20
19-20 16-20 10-20
3-20
2-20
1-19
1-18
1
Gas Thrower
6
-
20
20m
10
-
Vaporize
-
-
-
-
-
-
20
19-20
2-20
Footnotes
Vehicle Combat Modifiers Chart
*: Optional Rule
1: May fire once every 10 rounds.
2: May fire once every 5 rounds.
3: May fire every round.
4: Fires in 60ú cone to front of weapon.
5: Fires Cone Rifle shells. Tube Cannon Is
require a clone loader; TCIIs have an
autoloader and fire twice per round.
6: Fills area around vehicle with any of the
gases available for Cone Rifle shells.
Action
Modifier
Action
Modifier
Hovering
-1
Going Slow (-25 kph)
-3
Evading
-3
Going Fast (26+ kph)
-6
Insanity Table
(really optional)
Treason Chart
Treasonous Act
Treason Points
Treasonous Act
Treason Points
Loyal Act
Treason Points
Roll
Result
---------------------------------------------------------------------------------
Mutation:
Registration of
---------------------------------------------------------------------------------
Failure to Be Happy
---------------------------------------------------------------------------------
Executing a Traitor
1-10
Stunned
1
-2
11-15
Anxiety Attack
5
Being Out of Uniform
1
Turning a Traitor Over to IntSec
-1
16-19
Paranoia/
Suspicion of
2
Failing a Hygeine Inspection
1
Unmasking a Traitor Who is Executed
by Someone Else
Personality Disorder
Proof of
5
Disobeying Orders from:
a Security Clearance Superior
-1
20
Whacko
Incontrovertable Proof of
10
*
Completing a Mission
-1
Possession of Machine Empathy
20
a Mission Superior
2
Receiving a Commendation from
a Superior
The Computer
5
-1
Secret Society Membership:
Confessing
Failure to Defer to a Citizen of
Higher Security Clearance
Testing Experimental Equipment,
Protecting it from Damage,
and Filing a Report of Test Results
5
1
Suspicion of
2
Being Present in a Location of
Higher Security Clearance
-1
Proof of SS Membership
5
*
Being Extremely Happy
-1
Copyright Notice
The information provided in this document
comes from the Paranoia 2nd Edition main book
and the 2nd Edition Excessory Pack. Paranoia,
the Eye of the Computer, and the Computer
Monitor are trademarks of or copyrighted by West
End Games, used without permission.
This document ¨ 1998 Michael Miller. Feel
free to distribute it in unchanged form.
If you have comments or complaints, send
email to parody@io.com.
Incontrovertable Proof of
10
Possessing a Treasonous Skill
10
Knowledge of Communist Doctrine
10
Damaging, Destroying, or Losing
Assigned Equipment
Being a Communist
50
*
*: Variable. The number equals the
difference in Security Clearance between the
Traitor and the person, area, or equipment
being mistreated. Thus, a Red level
Troubleshooter in a Blue clearance hallway
gets 3 Treason Points. For equipment, you
may wish to base it on the value of the
equipment instead.
Possessing Unauthorized Information
or Equipment
Failure to Complete a Mission
1
*
Being the Sole Survivor of a Mission
2
Refusing the Assignment of
Experimental Equipment
Turning Off OneÔs Communicator
During a Mission 1
Evading IntSec or Computer Surveillance 1
Doubting The Computer
1
Being Accused of Treason
2
Making a False Accusation of Treason
5
1
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