Fate - Accelerated Electronic Edition.pdf

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CLARK
VALENTINE
LEONARD
BALSERA
FRED
HICKS
MIKE
OLSON
AMANDA
VALENTINE
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YOUR STORY
FULL SPEED AHEAD!
With only a few minutes of prep ,
you could be exploring the universe
with your favorite sci-fi characters,
fi ghting the forces of evil with a
party of talking chimps, or
setting up shop as a modern
day sorceress specializing in
love potions. Maybe you’re looking
for the ideal pickup roleplaying
game . Or you’re a fi rst-time gamer
looking to try something new
without investing hours of your
time. Regardless, Fate Accelerated
Edition will bring something special
to your table.
Fate Accelerated , or FAE , is a
condensed version of the popular
Fate Core roleplaying game that
brings all the fl exibility and power
of Fate in a shorter format. Inside,
you’ll fi nd a method for making fast,
fun characters and simple systems
to support whatever story you can
dream up on the fl y. With FAE , you
can be playing in minutes .
3… 2… 1… GAME ON!
EHP0002 • ISBN 978-1-61317-047-2 • $5.00 US
www.evilhat.com • @EvilHatO cial
facebook.com/EvilHatProductions
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CLARK VALENTINE
WRITING • REFINEMENT
LEONARD BALSERA
CORE SYSTEM DEVELOPMENT
FRED HICKS
CONCEPT • WRITING • LAYOUT
MIKE OLSON
SYSTEM EDITING
AMANDA VALENTINE
CLARITY • EDITING
CLAUDIA CANGINI
COVER ART • INTERIOR ART
FATE WAS ORIGINALLY CREATED BY
ROB DONOGHUE AND FRED HICKS
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An Evil Hat Productions Publication
www.evilhat.com • feedback@evilhat.com
@EvilHatOicial on Twitter
facebook.com/EvilHatProductions
Fate Accelerated Edition
Copyright © 2013 Evil Hat Productions, LLC.
All rights reserved.
he text of Fate Accelerated Edition will be available under the
Open Gaming License and a Creative Commons Attribution license.
For more details about the terms and requirements of these licenses,
please visit www.evilhat.com or www.faterpg.com.
First published in 2013 by Evil Hat Productions, LLC.
10125 Colesville Rd #318, Silver Spring, MD 20901.
Evil Hat Productions and the Evil Hat and Fate Accelerated
logos are trademarks owned by Evil Hat Productions, LLC.
All rights reserved.
Softcover ISBN: 978-1-61317-047-2
Kindle ISBN: 978-1-61317-055-7
ePub ISBN: 978-1-61317-054-0
Printed in the USA
No part of this publication may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, electronic, mechanical, photocopying,
recording, or otherwise, without the prior express permission of the publisher.
hat said, if you’re doing it for personal use, knock yourself out.
hat’s not only allowed, we encourage you to do it.
For those working at a copy shop and not at all sure if this means
the person standing at your counter can make copies of this
thing, they can. his is “express permission.” Carry on.
his is a game where people make up stories about wonderful, terrible, impossible,
glorious things. All the characters and events portrayed in this work are ictional.
Any resemblance to real people, magical martial artists, schoolgirl witches,
pulp scientists, or piratical cats is purely coincidental, but kinda hilarious.
CONTENTS
Get Started! ...................................... 5
Aspects and Fate Points ............... 25
What Kinds of
Aspects Are There? ................... 25
What Do You Do With Aspects? ... 27
Composing Good Aspects ..............30
Telling Stories Together ................. 6
What Do You Mean,
“Tell Stories”? .................................6
So How Do We Do It? ..........................6
Telling Stories “Together”?
What Do You Mean? ....................7
Stunts ...............................................31
Getting Better at Doing Stuf:
Character Advancement ........ 33
Milestones .............................................. 33
Who Do You Want To Be? .............. 8
What Kind of Characters
Can I Play? .......................................8
How Do I Make the Character? .........8
Being the GM .................................. 35
Help Build Campaigns ....................... 35
Build Scenarios and Run Game
Sessions ......................................... 36
Setting Diiculty Levels ................... 37
Bad Guys ................................................ 38
How To Do Stuf: Outcomes,
Actions, and Approaches .......12
Dice or Cards ......................................... 13
Outcomes ................................................ 13
Actions ..................................................... 14
Choose Your Approach ..................... 18
Roll the Dice, Add Your Bonus ........ 18
Decide Whether
to Modify the Roll ....................... 18
Example Characters ......................40
Reth of the Andrali Resistance ......40
Voltaire ..................................................... 41
Abigail Zhao .......................................... 42
Bethesda Flushing, PhD ................... 43
Challenges, Contests,
and Conlicts ............................19
Challenges .............................................. 19
Contests ..................................................20
Conlicts ..................................................20
Quick Reference ............................44
Ouch! Damage, Stress,
and Consequences ................. 22
What Is Stress? .................................... 23
What Are Consequences? ............... 23
What Happens
When I Get Taken Out? ........... 23
Giving In ................................................. 24
Getting Better—Recovering from
Stress and Consequences ...... 24
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