Night's Black Agents Redacted.pdf

(3006 KB) Pobierz
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
837436025.023.png
NIGHT’SBLCKGENTS
A Vampire Spy Thriller Game by Kenneth Hite
Based on the GUMSHOE System by Robin D. Laws
REDACTED EDITION
Includes material from: Ashen Stars, Esoterrorists, Esoterror Fact Book, and Mutant City Blues by Robin Laws,
Trail of Cthulhu and Bookhounds of London by Kenneth Hite, and The Zalozhniy Quartet by Gareth Hanrahan
Cover Art: George Cotronis
Interior Layout: Simon Rogers
Cover Layout: Beth Lewis
Alpha Playtesters: Shari Felty, Trey Felty, Zachary Johnson, Joshua Knorr, Craig Neumeier
Beta Playtesters: Chad Bowser, Andi Newton, Shane Jackson, Ami Jackson, Chris Norman, Dan Johnson, Ken
Trench, Jordan Trench, Sarah Trench, Craig Trench, Emma Sharp, Ashleigh Christie, William Lee, Joe, Charles, Ben,
Ian Kirby, Peter Coutts, Robert Brumbelow, "Doctor Morbius", Stephanie Tyll, Brian Paul, Danielle Rosvally, Gavin
Fishman, Sean Colleran, Daniel Bayn, Jeremy Keller, Mark Dipasquale, Colleen Riley, Ville Halonen, Mika-Petri
Lauronen, Risto Penttinen, Outi Sippo, Mauricio Pinheiro, Mauro Lúcio Campos Amado, "Bruno Soares, Davi and
Leonardo Bopp Dieterich, Eduardo Caetano, Livia Von Sucro, Júlio Cesar, Kairam Hamdan, Stuart N. Bonham, Robin
Bonham, Mike Cubbins, Alun Roberts, Rich Canino, Honey Holverson, Diane Lee, Mitchell Chauncy, Clay Jackson,
Damon Dorsey, Mark Kiel, Shawn Blisset, Jim Becker, Clifford A. Anderson, Derek Swoyer, Matthew J. Miller, Meri
Aust, Mike Thompson, Allan P. Samuelson, Umeå Role-Playing Association, Francis Li, Carolina McGrenery, Tom
McGrenery, Edward Alexander, Tim Pounds-Cornish, Mike Drew, Patrick Lewinson, Gunnar Ekmark, Anders Thelin,
Javier Dorta, Néstor Ramos, Miriam Alonso, Cripzy Romero, Jorge Andrés Martínez, Pablo Valcárcel, Nast Marrero,
Ana Estruch, Alejandro Reyes, Adal Alemán, Nathaniel Dozier, Sean Robinson, Ada Robinson, Eric Pizur, Craig Sisco,
David Thrush, Loretta Thrush, Jerry Grayson, Renee Grayson, Matthew Tarplee, Jessica Booth, Jon Prosser, Dana
Schiffer, Joshua Woodard, Luis M. Rebollar, David M. Cabal, Rubén Velasco, Jorge Etchegoyen, Miriam Ruiz, Brian
Curley, Lori A. Curley, Brian Stewart, Paul Wiesner, Roberta Wiesner, Mike 'Beard' Hough ,Mike Riddle, Steve
Burge, Kev Hickman, Eric Lytle, Wes Kobernick, James Leszuk, Christian Lindke, Jeb Boyt, Thomas M. Reid, Bob
Roeh, Michael Fina, Samantha Fina, Allen Gibson, Michael Goodman, Christine Rambo, Matt Rambo.
Good things of day begin to droop and drowse,
Whilnight’sblackagntstothirprydorous
Macbeth, Act III, Scene ii
©2011 Pelgrane Press Ltd. All rights rsrvdNight’sBlackgntsisatradmarkofPlgranPrssLtd
 
NIGHT’S BLACK AGENTS
Contents
Burn ........................................... 5
Dust.......................................... 6
Mirror.......................................... 6
Stakes .......................................... 6
DVD Commentary..................... 6
Investigative Ability Ratings: How Good
So Which Investigative Abilities Should I
General Ability Ratings: How Good Is
So Which General Abilities Should I Buy?
Love Your MOS ....................... 10
Athletics Adds Life .................. 26
A Little Help From Your Friends
A Drive By Any Other Name.... 35
Sources of Stability.... 35
Drives........................................ 37
Secret Drives................................ 40
Trust and Betrayal .................... 40
Tip For Players: Containing Speculation
Spit Straight............................ 44
An Empty Pool Only Makes You
That Said, Tasers Are Pretty Cool
Guns Kill.................................... 64
No, Really, Guns Kill................ 64
Death and Consequences ............ 65
Hittr’sFrind ........................ 73
Natural 20 On A Six-Sider ....... 74
Killer App For the Killer Elite... 76
Pray and Slay ........................ 107
Once Bitten, Twice Shy......... 130
2
837436025.024.png 837436025.025.png 837436025.001.png 837436025.002.png 837436025.003.png 837436025.004.png 837436025.005.png 837436025.006.png 837436025.007.png 837436025.008.png 837436025.009.png 837436025.010.png 837436025.011.png 837436025.012.png 837436025.013.png 837436025.014.png 837436025.015.png 837436025.016.png 837436025.017.png 837436025.018.png 837436025.019.png 837436025.020.png
INTRODUCTION
Enemies ................................ 157
Campaign Modes and conspiracy design
Your Mission, Jim, Should You Choose to
Down to Your Last Pint ......... 192
3
837436025.021.png 837436025.022.png
NIGHT’S BLACK AGENTS
INTRODUCTION
The Cold War? Over. The War on Terror? Over for
you.
You used to uncover secrets, or maybe kill to keep
them. You used to serve your country in the shadows,
doing things — or stopping things — thatcouldn’tb
shown in daylight or on the evening news.
Then you stopped. Maybe you got tired, or maybe
you got burned, or maybe you got out while you
could.
Butyoudidn’tgointothdaylightNotjustytYou
staydinthshadowsinEurop’sdniabl
underground networks of crime and conflict, but you
did it on your terms. You did a few ops, and you
asked fewer questions. You worked for money in
scrtaccountsandforpoplyoudidn’tknow
Butthywrn’tpoplItturndoutthycouldn’t
be shown in daylight or on the evening news either.
Because they were vampires.
And now you know. And they know that you know.
Vampires exist. What can they do? Who do they
own? Where is safe? How much is legend, and what is
thtruth?Youdon’tknowthosanswrsytSo
you’dbttrstartaskingqustionsandpicking
targtsYouhavtotracthbloodsuckrs’
operations, penetrate their networks, follow their
trail, and target their weak points. Because if you
don’thuntthmthywillhuntyoundthywillkill
you.
Or worse.
You must mount your own shadow war, on a secret
terror that only you know exists. Stay alert, and stay
awakIt’sgoingto be a long night.
Tells
In poker, tells are those little gestures or changes of
xprssionthattllwhat’sinyourhandThisiswhr
Itllwhat’sinyourhands
This game, Night’sBlackgents, adapts the
GUMSHOE engine to the propulsive paranoia of the
spy thriller genre: not just James Bond, but also and
especially films like Ronin and the Bourne trilogy. You
build agents worthy of such films; tough, resourceful,
clever, deadly — in a word, badass. Then you send
them to kill vampires.
The Director (who plays the role usually called the
DM or the GM in other RPGs), begins by building the
vampires. In Night’sBlackgents, the vampires and
their conspiracy are modular, customizable. In one
Dirctor’sworldthymightfargarlicandcrosss—
in anothrDirctor’scampaignthymightbspidr-
like aliens who move through hyperspace. Or both.
Likewise, the Director builds the enemy network —
the people and groups the vampires have already
turned to their ends — to her own specifications.
Then the Director sends the vampires, and their own
agents, and their pawns and tools and ghouls and
monsters, to kill you. The goal — both yours and the
Dirctor’s— is action, and horror, and the special
thrills that only spy stories can deliver.
Throughout a typical Night’sBlackgents campaign,
the agents:
Uncover the extent of the vampire
conspiracy, mapping its branches and
personnel
Survive attacks by the vampires or their
minions and pawns
Discovrthvampirs’waknsssandtru
nature
Detect and prevent ongoing and ad hoc
vampire or conspiratorial operations
Weaken the vampire conspiracy by striking
at its main branches or key personnel
Finally, destroy the vampires at the heart of
the conspiracy
Any of these goals might provide the direction, the
spine, the through-line, of a scenario or adventure,
usuallyrfrrdtointhisgamasan“opration”
One operation may take many sessions of game play;
2 or 3 sessions per scenario is normal.
The Director, meanwhile, plots out the structure of
the vampire conspiracy, and plans both active and
reactive operations to test the agents and reveal the
plot“ctiv”oprationsarthonswhrth
agents are moving forward against the vampires:
investigating their conspiracy, thwarting its goals, and
attackingit“Ractiv”oprationsarthons
where the vampires are moving forward: attacking
some other group, infiltrating some new city, or
hunting the agents directly.
Either way, the Director maps out a structure for the
oprationWhatisthagnts’(oropposition’s)goal
andwhatisthadvntur’sspin?Whattipsth
agents off to an opportunity or a threat? What
information is available, and where or from whom
can the agents get it? What assets does the
opposition have in position? What is the end game —
what happens if the agents uncover the truth in
Venice, or if the vampires succeed in Helsinki?
From Structure to Story
ThDirctor’sstructurnotsarnotastoryTh
story occurs as you, the players, bring the structure to
life through the actions of your characters. The story
4
Zgłoś jeśli naruszono regulamin