[Accessory] [9331] Darklords.pdf

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Introduction ............. 4
Hags ................. 36
Using Darklords ............ 4
Appearance ............... 36
Powers and Destruction ...... 4
Background .............. 36
Current Sketch ............ 39
The Domain .............. 40
Confronting the Hags ....... 41
Creating Your Own Lords ..... 4
The Mood of Ravenloft ....... 5
.
Headless Horseman ....... 44
Anhktepot .............. 6
Appearance ................ 6
Background ................ 6
Background .............. 44
The Domain .............. 44
Confronting the Horseman ... 44
The First to Follow ......... 46
The Last to Follow ......... 46
The Winding Road .......... 47
Current Sketch ............. 8
Confronting Anhktepot ....... 9
A Recipe for Mummification .. 11
Banshee .......
House of Lament ......... 48
Background .............. 48
Current Sketch ............ 50
Confronting the House ...... 51
Destroying the House ....... 52
Appearance ...............
Background .............. 12
Current Sketch ............ 14
TheDomain .............. 14
The City of Dead ........... 16
TheHand ................. 17
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Confronting Tristessa ....... 20
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Bluebeard .............. 22
Von Kharkov ............ 54
Appearance ............... 54
Background .............. 54
Current Sketch ............ 56
Confronting Von Kharkov .... 56
Castle Pantara ............. 58
Appearance ............... 22
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' Background .............. 22
Current Sketch ............ 24
, Bluebeards Castle .......... 25
Confronting Bluebeard ...... 26
Ebonbane ... ... 28
Merilee ...... ..... 60
Background .............. 60
Current Sketch ............ 62
Confronting Merilee ........ 62
An Account of My Meeting with
the Child Vampire .......... 63
...... 60
Appearance ..... ....... 28
Background .............. 28
Current Sketch ............ 30
The Four Keys ............. 31
rw The Domain .............. 31
Appearance ......
Confronting Ebonbane ...... 32
Shadowborn Manor ......... 33
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Monette .............. .64
Appearance. ............. .64
Background ............. .64
Current Sketch ........... .66
The Domain ............. .66
credits
Design: Andria Hayday (Banshee, Bluebeard,
Hags, Headiess Horseman, House of
Lament, Introduction, Phantom Lover,
“Recipe for Mummification,” Tiyet, Zolnik)
Confronting Monette. ....... 67
Excerpts from a Ship’s Log. .. 67
Additional Design: William W. Connors
(Ebonbane, Merilee, Monette), Bruce
Nesmith (Anhktepot, Von Kharkov), and
James Lowder (D’ Polarno)
Phantom Lover. ........ .68
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Appearance.. ............ .68
Editing: Mike Breault
Cover Art: Tim Hildebrandt
Interior Art: Stephen Fabian
Cartography: David C. Sutherland 111
Graphic Design: Roy E. Parker
Typesdtting: Tracey Zamagne
Production: Paul Hanchette
Invaluable Assistance: Troy Denning
Special Thanks: Karen Boomgarden
Background ............. .68
Current Sketch ........... .68
The Domain ............. .70
Confronting the Phantom. ... 71
Fragments of a Diary ...... .73
D’Polarno.. ........... .74
Background ............. .74
Current Sketch ........... .77
The Domain ............. .77
Confronting D’Polarno ...... 79
ADVANCED DUNGEONS G DRAGONS, ADGD,
FORGOTTEN REALMS and RAVENLOFT are registered
trademarks owned by TSR, Inc. The TSR logo is a
trademark owned by TSR, Inc.
“1991 TSR, Inc. All Rights Reserved. Printed in the U.S.A.
Random House and its affiliate companies have worldwide
distributiomrights in the book trade for English language
products of TSR, Inc.
Distributed to the book and hobby trade in the United
Kingdom by TSR Ltd.
Distributed to the toy and hobby trade by regional
distributors.
This material is protected under the copyright laws of the
United States of America. Any reproduction or other
unauthorized use of the material or artwork contained
herein is prohibited without the express written permission
of TSR, Inc.
ISBN 1-56076.137-7
Tiyet ................ .80
Appearance. ............. .80
Background ............. .80
Current Sketch ........... .84
The Domain ........
... 85
Confronting Tiyet ....
... 88
Zolnik ............... .90
Appearance. ............. .90
Background ............. .90
Current Sketch. ........... .93
Gregor’s Children .......... 94
The Domain ............. .94
Confronting Gregor. ........ 94
TSR, Ltd.
TSR, Inc.
120 Church End
POB 756
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Cherry Hinton
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Cambridge CBl 3LB
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United Kingdom
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ke one that on a lonesome road
Doth walk in fear and dread,
And having once turned round
lord were attempting to harness the forces of
that city?
Anhktepot, lord of Har’Akir, is a mummy
described in this book. He has slumbered in his
tomb for nearly a century. In the adventure
Touch of Death, someone-or something-is
attempting to usurp Anhktepot’s power. The
usurper drives the plot of the adventure, not
Anhktepot himself.
waUcs on,
And turns no more his head;
Because he knows a frightfid fiend
Doth close behind him tread.
-Coleridge
Within this book are tales of 16
dark lords and ladies, each
imprisoned in the shadowy abyss
called Ravenloft, each waiting to be
loosed in your campaign. Patience
is perhaps their only virtue. What
mortals blithely call “forever” is no
more than a moment in their bleak
and dreary existence. Still, they
know that the time to emerge is nearing. By
opening this book, you have opened a door into
Darkness, releasing the horrors that lurk within.
Powers and Destruction
arklords have an ally that most creatures
do not have: the Land of Ravenloft itself.
0 The darklords can be assumed to have
any power that logically fits the mood and tone
of their realm. For example, if it is important to
an adventure that Strahd can sense the use of
magic in Barovia, then grant him that ability.
This is not to say that he can do
anything-merely that you can be more flexible
with darklords than with other creatures.
If player characters kill a lord, and you’d like
to use that lord again, that too is possible in
Ravenloft. In fact, many of the lords, as written,
are rarely destroyed even if they disappear.
Three hags rule Tepest, for example. If two are
killed, the third can conjure them up again in
her cauldron of regeneration. In the desert
kingdom of Sebua, the lord may turn to
glittering sand, dispersed by the wind, only to
be formed again later by the land. Rebirth as
well as reincarnation are possible in Ravenloft.
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Using Darklords
he more powerful a lord in Ravenloft is,
the more daunting and hopeless an
T encounter with that lord may seem. Lords
need not always take center stage, however. In
fact, it can be more interesting if they linger in
the background like a malevolent threat,
intruding into the foreground only when
adventurers foolishly provoke their attention.
For example, Keening’s banshee is a deadly
force: to enflame her wrath is to join her other
victims as spirits and other undead. But she
rarely attacks anyone who stays away from her
mountain. Even by day (when she is able to
walk about), she may not attack unless
someone disturbs her. What role could she then
serve in an adventure? The banshee has an
enmity with the drow of Arak. What if the PCs
unwittingly aid the banshee in exacting her
revenge-or vice versa? Keening has no living
inhabitants, only a city filled with undead that
listlessly continue the routines of their former
lives. What if a necromancer serving another
Creating Your Own lords
he RAVENLOW boxed set offers several
tips for DMs who wish to create their own
T lords. A detailed history, which explains
how the villain became a lord, is one of those
elements. When creating such tales, keep in
mind that the Dark Powers and the Mists of
Ravenloft rarely trick or entice a lord into their
midst. A character is not offered power, for
example; he demands it. He willingly takes the
step that seals his fate: the Dark Powers
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