GMs Cookbook Random Events 2.pdf

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Random and unexpected events can help give
your campaign a realistic verisimilitude. It gives
the players the idea their characters exist in a real
breathing world and things are occurring outside
the scope of their limited perceptions. ey can
experience unexpected weather, witness strange
actions that make little sense when you don’t know
their context, or encounter other travelers all over
the campaign world.
ese random events should be used judiciously;
you don’t want to derail the adventurers while they’re
doggedly pursuing clues in their quest to uncover
the location of the Harem of the Concubines of
the Rakshasha. But you do want to add some spice
when the action slacks of, or the adventurers are
kicking their heels trying to igure out what their
next move should be.
e random events listed in this installment
of the GM’s Cookbook take place on the road
while the adventurers are traveling from location
to another, or traveling overland through the
wilderness. ese events are left open-ended;
you’ll have to improvise if the players
wish to involve themselves in the event
but isn’t that when some of the most
memorable roleplaying moments
occur? When things go of the
rails and something unexpected
and
unpredictable
just
happens.
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ON THE ROAD
e following ten entries are appropriate for
random events on and well-traveled road or trail.
illed eyes and holds a spear over his head.
Closer inspection reveals the “orc” is actually
an expertly carved statute made from the
remainders of a fallen tree. It is painted just as
brilliantly and looks realistic even up close. At
a distance it is indistinguishable from the real
thing.
1
ere is an abandoned wagon in the road
ahead. It is stuck in a muddy rut and has lost
a wheel. It is full of rotting fruit that is being
picked over by insects and small animals from
the nearby wood.
7
A large boulder blocks the road ahead.
Inspection reveals that it either fell from a
great height or was driven into the ground be
tremendous force.
2
e bodies of several gnolls strung from the
high branches of nearby trees sway in the
wind. e bodies are all riddled with arrows
with bright red letchings. A large puddle of
congealed blood lies below the bodies.
8
An unexpected cloudburst has caused a nearby
stream to overlow and loods the road ahead.
e hard rain and soaked terrain not only
makes for hard traveling but may make it hard
to stay on the road.
3
A bridge ahead that crosses a small gorge is
completely covered in thick, stringy webs. As
the adventurers approach the see an enormous
web extends below the bridge, between both
sides of the gorge. e web contains the bodies
of several dead horses, a few saddles, and
several partially smashed crates, but no people.
ere are no spiders large or small to be found.
e adventurers can easily hack through the
webs covering the top of the bridge.
9
e adventurers notice there are several freshly
dug holes in the road ahead. ese are large
enough to cause problems for a cart or wagon
and need to be navigated around by those on
horseback. After another ten minutes of travel
the adventurers round a bend in the road and
discover a dirt-covered dwarf is busy digging
up the road with a shovel and pick. He eyes
the adventurers suspiciously. He’s convinced
an ancient treasure cache is buried here and is
afraid someone may be trying to beat him to
it.
4
A column of chanting monks passes going
the opposite direction. ey chant in a strange
guttural tongue and march under a cloud of
incense that pours from their censers.
10 A fork in the road bears a moss-covered
stone marker indicating directions to the next
destinations along either path. e marker
has been defaced and the names have been
chiseled of. Hung from the tree branch above
the marker is a holy symbol of the god of
death.
5
A haggard and bedraggled halling approaches
along the road from the opposite direction.
She tells a sad story of being chased by bandits
who rode out of the wood. Her horse went
lame after she eluded them and she was forced
to put it down. She cut some meat from the
horse to help her on the remainder of her
journey but has now run out of food and water.
She asks the adventurers if they can spare
anything to help her complete the last leg of
her journey.
IN THE WILDERNESS
e following ten entries are appropriate for
random events while traveling overland or through
the woods.
6
e adventurers catch sight of a ierce looking
orc staring out from the wooded perimeter
at the side of the road. He has wild, hate-
1
e adventurers happen upon a woodsman
digging a grave. Another woodsman lies dead
with an arrow in his chest. e woodsman
will panic upon seeing the adventurers and
immediately begin to explain himself. He
claims he shot his friend accidentally while
the two were hunting in this wood. ey
are several days from home and he couldn’t
possibly carry his friend, a much larger man,
all that distance.
4
In a clearing ahead stands the remains of a
burned-down cabin. Several charred bodies
can be found inside, but anything valuable
has long since been picked over. e cause of
the ire is not evident, and the trees and grass
around the area have either grown back or
were left unmarked by the ire.
5
e adventurers encounter several snares and
traps in the overgrown woodland ahead of
them. Fortunately these traps have been here
for years and the ropes have rotted and the
metal components have rusted, rendering
everything inoperable and harmless. Inspection
of the traps by a character with the appropriate
knowledge or skills will reveal that the traps
were designed to catch either large animals, or
possibly humans and humanoids.
2
e adventurers are trekking through a wood
when several frogs drop from the sky around
them. A few moments later a Fortean rain
ensues as frogs begin falling from the sky.
3
A massive tree falls nearby. e adventurers
spy, through the thick cover of trees, a giant
beaver pulling the fallen tree towards a river in
the distance.
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6
e adventurers witness a meteor come crashing
down on the planet. is can happen during
the day but would be much more spectacular
at night. e meteor punches through the
side of several trees, sets some bushes and
undergrowth alight and cuts a jagged rut in
the ground. e meteor ofers no danger or
great mystery to the adventurers (other than
being red hot for several hours after impact). If
the characters can haul it along with them they
could sell it to a blacksmith who could use the
metal to make weapons and armor.
for a dire creature that’s been terrorizing that
part of the woods. He urges the characters to
move on quickly so they don’t spoil his hunt or
accidentally encounter the dangerous creature
themselves.
7
A small clearing is covered in short dark green
grass. In the middle of the clearing stands a
ring of toadstools, a fairy ring. Depending
on your campaign this could be a mundane
coincidence, an ill omen, or something with
true magical signiicance (turning those
entering the ring blind, cursing them, or
transporting them to the kingdom of the
faefolk).
8
e adventurers nearly trip over the pommels
of rusty broken swords and the edges of rusted
shields that are all protruding from the muddy
ground. is was the site of a great battle
decades ago and there is ruined weapons,
rusted armor, and skeletons embedded in the
soft soil.
9
Gusty winds start whipping through the trees,
kicking up dust and leaves. e trees bend and
creak. e adventurers are nearly knocked over
every time a gust cuts through the woods.
It makes for rough going as the characters
are bufeted by the wind and battered by
whipping branches. e winds carry strange
sounds, which may or may not be a trick of the
weather.
GM’S COOKBOOK: RANDOM EVENTS #2
By Michael Todd
GM’s Cookbook: Random Events #2 is TM and © 2008 Michael
Todd. Reference to other copyrighted material in no way constitutes
a challenge to the respective copyright holders of that material. Some
artwork is from the Image Portfolio series.
10 From overhead the adventurers hear someone
calling down to them. An elf is perched in a
tree forty feet above the ground. He has a large
longbow in his hand and his quiver hangs from
a branch close at hand. He quietly explains
that he’s been perched there for days waiting
Big Finger Games, the Big Finger Games logo are trademarks
owned by Michael Todd. All Right Reserved. is document is a
work of iction. Any similarity to actual people, organizations, places,
or events is purely coincidental.
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