How Video Game Designers Use Math.pdf

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How Video Game
Designers Use Math
By Jill Egan
Math Curriculum Consultant: Rhea A. Stewart, M.A.,
Specialist in Mathematics, Science,
and Technology Education
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Math in the Real World: How Video Game Designers Use Math
Copyright © 2010 by Infobase Publishing
All rights reserved. No part of this book may be reproduced or utilized in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
systems, without permission in writing from the publisher. For information contact:
Chelsea Clubhouse
An imprint of Chelsea House Publishers
132 West 31st Street
New York NY 10001
Library of Congress Cataloging-in-Publication Data
Egan, Jill.
How video game designers use math / by Jill Egan; math curriculum consultant, Rhea A. Stewart.
p. cm. — (Math in the real world)
Includes index.
ISBN 978-1-60413-603-6 (hardcover)
ISBN 978-1-4381-3067-5 (e-book)
1. Computer games—Mathematics—Juvenile literature. 2. Computer animation—Mathematics—
Juvenile literature. 3. Video games—Mathematics—Juvenile literature. 4. Computer games—
Programming—Vocational guidance—Juvenile literature. 5. Video games—Design—Vocational
guidance—Juvenile literature. I. Title.
QA76.76.C672E33 2010
794.801’51—dc22
2009024173
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Developed for Chelsea House by RJF Publishing LLC (www.RJFpublishing.com)
Text and cover design by Tammy West/Westgraphix LLC
Illustrations by Spectrum Creative Inc.
Photo research by Edward A. Thomas
Index by Nila Glikin
Photo Credits: 4: © eStock Photo/Alamy; 6, 14: AP/Wide World Photos; 8, 12: iStockphoto; 16: Topic Photo
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Table of Contents
What Is Video Game Design? ................................. 4
Designing for the Audience.................................... 6
What a Character! ................................................... 8
Creating a Scene ................................................... 10
All About Animation............................................. 12
Thinking About Speed .......................................... 14
Creating Color ....................................................... 16
What’s That Sound? .............................................. 18
On the Level .......................................................... 20
3-D Design.............................................................. 22
Capturing Motion .................................................. 24
Meet Satoshi Tajiri................................................. 26
If You Want to Be a Video Game Designer .......... 28
Answer Key ........................................................... 29
Glossary................................................................. 30
To Learn More ....................................................... 31
Index ...................................................................... 32
Answers and helpful hints for the You Do the Math
activities are in the Answer Key.
Words that are defi ned in the Glossary are
in bold type the fi rst time they appear in the text.
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What Is
Video Game
Design?
I magine spending your days getting
paid to think about, create, and
play video games. For video game
designers, that’s all in day’s work!
There are many steps involved
in creating a video game. It can take
months, or even years, to create just
one game.
Designing the
Game
First, video game
designers have an
idea for a game.
They can get ideas
from reading a
favorite book, hav-
ing fun outside, or
playing other video
games. Designers
then might draw
pictures to show
their ideas. Or they
might write about
their ideas.
Next, they share their ideas with
other video game designers. They
talk about the different parts that
Often, several designers will
work together on developing
a new game.
4
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