GURPS - Bio Tech - SJG6524 - OCR - SJGames Official.pdf

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BIO - TECH
TECH
BIO
T M
The Next Step in Human Evolution
By David Pulver
Additional Material and Research Assistance by
Stan Berry, Steve Dickie, Benjamin Diedrich, Karl Diedrich,
Peter Donald, Scott Farrow, Laurel Halbany, Elizabeth McCoy,
John Nowak, Peggy Pulver, Timothy Pulver, and Sean Punch
Edited by Sean Punch
Illustrated by Dan Smith
GURPS System Design by Steve Jackson
Gene Seabolt, Chief Operations Officer
Sean Punch, GURPS Line Editor
Page Layout and Typography by Olen Everett Cone
Cover and Interior Production by Carol M. Burrell
Print Buying by Monica Stephens
Art Direction by Carol M. Burrell
Playtesters: Ed Bradley, Ray Cochener, James R. Dunson, Scott Farrow, John L. Freiler, Mark Halsall,
Paul D. Henrichsen, Bob Huss, Scott A. Hutchens, Daniel Jasman, Jr., Hunter Johnson, Don Juneau, Jonathan Lang,
M. A. Lloyd, Elizabeth McCoy, Phil Masters, Aaron Medwin, Chris Murray, John Nowak, Nana Yaw Ofori,
Ian Osmond, Chris Owen, Timothy Pulver, Gary W. Roe, Curtis Shenton and Bolie Williams IV
GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all
products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.
GURPS Bio-Tech is copyright © 1997 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A.
ISBN 1-55634-336-1
2 3 4 5 6 7 8 9 10
STEVE JACKSON
JACKSON GAMES
GAMES
STEVE
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Liver and Kidney Modifications . . . . . . . . . . . 38
Felicia-Series Bioroid . . . . . . . . . . . . . . . . . 38
Morphological Changes . . . . . . . . . . . . . . . . . . 39
Heavy Worlder . . . . . . . . . . . . . . . . . . . . . . 40
Helot-Series Upgrade . . . . . . . . . . . . . . . . . 41
Musculo-Skeletal Modifications . . . . . . . . . . . 42
Ishtar-Series Upgrade . . . . . . . . . . . . . . . . 42
Nervous System Modifications
(Reflex Boosting) . . . . . . . . . . . . . . . . . . . . 43
Paranormal Abilities . . . . . . . . . . . . . . . . . . . . . 43
Respiratory Modifications . . . . . . . . . . . . . . . . 43
Lepus-Series Parahuman . . . . . . . . . . . . . . 43
Light Worlder . . . . . . . . . . . . . . . . . . . . . . . 44
Sensory Modifications . . . . . . . . . . . . . . . . . . . 45
Orion-Series Upgrade . . . . . . . . . . . . . . . . 45
Spacer Modification . . . . . . . . . . . . . . . . . . 46
Sexual and Reproductive Modifications . . . . . 47
Camazotz-Series Parahuman . . . . . . . . . . . 47
Chronos-Series Bioroid . . . . . . . . . . . . . . . 48
Transformations . . . . . . . . . . . . . . . . . . . . . . . . 49
Xeno-Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . 49
Gilgamesh-Series Parahuman . . . . . . . . . . 50
Gengineered Disadvantages . . . . . . . . . . . . 51
Pandora-Series Parahuman . . . . . . . . . . . . 51
Mental Disadvantages . . . . . . . . . . . . . . . . . . . . 52
Spartan-Series Bioroid . . . . . . . . . . . . . . . . 52
Physical Disadvantages . . . . . . . . . . . . . . . . . . 53
Other Features . . . . . . . . . . . . . . . . . . . . . . 55
Taboo Traits . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Tek Rat Parahuman . . . . . . . . . . . . . . . . . . 55
Racial Point Cost . . . . . . . . . . . . . . . . . . . . . 56
Void-Dancer-Series Parahuman . . . . . . . . 56
Life’s Price Tag . . . . . . . . . . . . . . . . . . . . . . 57
Established Variant Races . . . . . . . . . . . . . . . . 57
Custom Designs . . . . . . . . . . . . . . . . . . . . . . . . 57
Genetic Engineering and Aliens . . . . . . . . . 58
Beyond the Probable . . . . . . . . . . . . . . . . . 59
Exotic Industrial Bacteria . . . . . . . . . . . . . . . . . 87
Terraforming Microorganisms . . . . . . . . . . . . . 87
Germ Warfare . . . . . . . . . . . . . . . . . . . . . . . 87
Anti-Material Bacteria . . . . . . . . . . . . . . . . 90
Purchasing Microorganisms . . . . . . . . . . . 91
Fighting Disease . . . . . . . . . . . . . . . . . . . . . 91
G ENGINEERED P LANTS . . . . . . . . . . . . . . . . . 92
G ENGINEERED I NSECTS . . . . . . . . . . . . . . . . . 95
Insect Bioweapons . . . . . . . . . . . . . . . . . . . . 95
D ESIGNING P LANTS , M ICRO -
ORGANISMS AND I NSECTS . . . . . . . . . . . . . 97
E NGINEERED A NIMALS . . . . . . . . . . . . . . . . . 98
Creating Biomodified Animals . . . . . . . . . 99
B IOGADGETS . . . . . . . . . . . . . . . . . . . . . . . . 105
Bioships . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Sentient Buildings . . . . . . . . . . . . . . . . . . . 111
Other Living Structures . . . . . . . . . . . . . . 111
5. IMMORTALITY INCORPORATED . . . . 112
Cryonics and Suspended Animation . . . . 113
Cryonic Preservation . . . . . . . . . . . . . . . . . . . 113
Age and Aging . . . . . . . . . . . . . . . . . . . . . . 113
Cryonic Revival . . . . . . . . . . . . . . . . . . . . . . . 114
More About Cryonics . . . . . . . . . . . . . . . . 114
Suspended Animation . . . . . . . . . . . . . . . . . . . 115
Braintaping Fees . . . . . . . . . . . . . . . . . . . 115
Memory Storage . . . . . . . . . . . . . . . . . . . . 115
Braintaping . . . . . . . . . . . . . . . . . . . . . . . . 116
Braintaping Techniques . . . . . . . . . . . . . . . . . 116
Braintapes and Realism . . . . . . . . . . . . . . 116
Alternative Braintaping Technologies . . . . 117
Game Effects of Braintaping . . . . . . . . . . . . . 118
Persona-Napping . . . . . . . . . . . . . . . . . . . 118
Multiple People . . . . . . . . . . . . . . . . . . . . . 118
Braintaping Equipment . . . . . . . . . . . . . . . . . . 119
Campaign Effects of Braintaping . . . . . . . 119
Braintaping-Related Technology . . . . . . . . . . 121
Memory Uploads to Gengineered Clones . . . . 121
Copy-Protection Nano . . . . . . . . . . . . . . . 121
Memory Integration . . . . . . . . . . . . . . . . . 122
6. CHARACTERS AND CORPORATIONS . . 124
B IOTECH C HARACTERS . . . . . . . . . . . . . . . . 125
Character Types . . . . . . . . . . . . . . . . . . . . 125
Biotech and Cyberpunk . . . . . . . . . . . . . . 125
Using GURPS Bio-Tech with
Cyberworld . . . . . . . . . . . . . . . . . . . 126
Experimental Procedures . . . . . . . . . . . . . 127
Post-Human Clothing . . . . . . . . . . . . . . . . 127
Cleanup . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
The Organ Trade . . . . . . . . . . . . . . . . . . . 129
Black Market Organ Prices . . . . . . . . . . . 130
Acquiring Biomods . . . . . . . . . . . . . . . . . . 130
Advantages and Disadvantages . . . . . . . . 130
Universal Donors . . . . . . . . . . . . . . . . . . . 131
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Biotech Jobs . . . . . . . . . . . . . . . . . . . . . . . . 132
About Our Commentators . . . . . . . . . . . . 133
B IOTECH B USINESS . . . . . . . . . . . . . . . . . . . . 133
APPENDIX . . . . . . . . . . . . . . . . . . . . 135
Biotech Advantages, Enhancements and
Limitations . . . . . . . . . . . . . . . . . . . . . . . 136
New and Modified Advantages . . . . . . . . 136
New Enhancement . . . . . . . . . . . . . . . . . . 136
New Limitations . . . . . . . . . . . . . . . . . . . . 137
GLOSSARY . . . . . . . . . . . . . . . . . . . . 139
BIBLIOGRAPHY . . . . . . . . . . . . . . . . . 141
INDEX . . . . . . . . . . . . . . . . . . . . . . . 142
CONTENTS
CONTENT
INTRODUCTION . . . . . . . . . . . . . . . . . . . 3
About GURPS . . . . . . . . . . . . . . . . . . . . . 3
1. BIOTECHNOLOGY . . . . . . . . . . . . . . . . 4
Basic Principles . . . . . . . . . . . . . . . . . . . . . . . 5
Biotech Tech Levels . . . . . . . . . . . . . . . . . . . 5
Gengineering Techniques . . . . . . . . . . . . . . . 6
Prokaryotes and Eukaryotes . . . . . . . . . . . . 7
Gene Cloning . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Eve, Eukaryotes and Organelles . . . . . . . . . 8
Germline Gengineering of Plants and Animals . . 9
Gene Therapy . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Genetic Testing . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Junk DNA and Gengineering . . . . . . . . . . . 10
Genetic Reconstruction . . . . . . . . . . . . . . . 11
Viruses and Bacteria . . . . . . . . . . . . . . . . . . 11
Biomimetics . . . . . . . . . . . . . . . . . . . . . . . . . 12
Biotronics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Heredity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Polymerase Chain Reaction (PCR) . . . . . . 13
Cloning of Multicellular Organisms . . . . . 14
The Human Genome Project . . . . . . . . . . . 14
Examples of Biomimetic Products . . . . . . . 16
Reproductive Technology . . . . . . . . . . . . . . 17
Monoclonal Antibodies . . . . . . . . . . . . . . . . 17
In Vitro Fertilization . . . . . . . . . . . . . . . . . . 19
Biotech Facilities . . . . . . . . . . . . . . . . . . . . . 20
Deep Learning . . . . . . . . . . . . . . . . . . . . . . 20
Lab Facilities . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Lifebanks and Genome Libraries . . . . . . . . . . . 22
Other Biomedical Facilities . . . . . . . . . . . . . . . 22
Hellkitchen . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Chrysalis Machine . . . . . . . . . . . . . . . . . . . 23
2. HUMAN GENETIC ENGINEERING . . . . 24
Gengineering at Conception . . . . . . . . . . . 25
Eugenic Germline Gengineering . . . . . . . . . . . 25
Defining “Human” . . . . . . . . . . . . . . . . . . . 25
Sex Selection . . . . . . . . . . . . . . . . . . . . . . . . 25
Germline Gengineering for Species
Modification . . . . . . . . . . . . . . . . . . . . . . . . 26
Sex and Genetic Engineering . . . . . . . . . . . 26
Linked Advantages and Disadvantages . . . . 26
Objectives of Human Gengineering . . . . . . . . . 27
Eugeneering and Society . . . . . . . . . . . . . . 27
Hidden Dangers – Overspecialization and
Evolution . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Human Eugenics: Breeding Programs . . . . 28
DESIGNING VARIANT HUMAN
TEMPLATES . . . . . . . . . . . . . . . . . . . . 29
Gengineered Attribute Modifiers . . . . . . . 30
Why Make Ubermenschen? . . . . . . . . . . . . 30
Gengineered Advantages . . . . . . . . . . . . . . 31
Brain Modifications . . . . . . . . . . . . . . . . . . . . . 32
Nature vs. Nurture . . . . . . . . . . . . . . . . . . . 32
Cardiovascular Modifications . . . . . . . . . . . . . 33
Miniature Humans . . . . . . . . . . . . . . . . . . . 33
Cosmetic Modifications . . . . . . . . . . . . . . . . . . 34
Gastrointestinal Modifications . . . . . . . . . . . . . 35
Glandular Modifications . . . . . . . . . . . . . . . . . . 35
Alpha-Series Upgrade . . . . . . . . . . . . . . . . 36
Immune System Modifications . . . . . . . . . . . . 37
Eros-Series Bioroid . . . . . . . . . . . . . . . . . . 37
Lifespan and Self-Repair Modifications . . . . . 38
3. BIOMODS . . . . . . . . . . . . . . . . . . . 60
E LECTIVE S URGERY . . . . . . . . . . . . . . . . . . . 61
Bodysculpting . . . . . . . . . . . . . . . . . . . . . . . 61
Transplants . . . . . . . . . . . . . . . . . . . . . . . . . 65
Medical Transplants . . . . . . . . . . . . . . . . . . . . . 65
Xenotransplants . . . . . . . . . . . . . . . . . . . . . . . . . 66
Biomod Organ Transplants . . . . . . . . . . . . . . . 67
Limb Replacement Transplants . . . . . . . . . . . . 69
Polykeratin Grafts . . . . . . . . . . . . . . . . . . . . . . . 69
Sensa-Skin Grafts . . . . . . . . . . . . . . . . . . . . . . . 70
Neurosurgery . . . . . . . . . . . . . . . . . . . . . . . . 70
Tissue Engineering . . . . . . . . . . . . . . . . . . . 72
C HEMICAL E NHANCEMENTS . . . . . . . . . . . . . 73
G ENETIC S URGERY . . . . . . . . . . . . . . . . . . . . 75
Proteus Nanovirus . . . . . . . . . . . . . . . . . . . . 77
Growing Nanovirus . . . . . . . . . . . . . . . . . . . . . 77
Types of Proteus Virus . . . . . . . . . . . . . . . . . . . 77
Metamorphosis Virus . . . . . . . . . . . . . . . . . 79
The Transformation . . . . . . . . . . . . . . . . . . . . . 80
Sample Metamorphosis
Transformations . . . . . . . . . . . . . . . . . . . . . 81
Proteus Virus Options . . . . . . . . . . . . . . . . 82
N ANO -S YMBIOTES . . . . . . . . . . . . . . . . . . . . . 84
4. MAN’S BEST FRIENDS . . . . . . . . . . . 86
G ENGINEERED M ICROBES . . . . . . . . . . . . . . . 87
Microbes at Work . . . . . . . . . . . . . . . . . . . . 87
2
CONTENTS
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About GURPS
Steve Jackson Games is committed to full
support of the GURPS system. Our address
is SJ Games, Box 18957, Austin, TX
78760. Please include a self-addressed,
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rent catalog is available for an SASE. Or
check out our Web site (below).
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ing us – but we do our best to fix our errors.
Up-to-date errata sheets for all GURPS
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INTRODUC TION
TION
INTRODUC
Genetic engineering and other biotechnology are about to change the world
in ways we can only begin to guess at.
Can we resist the temptation to tinker with our genes when the potential
rewards include immortality? Will exotic wonder drugs soon be produced in
cows and goats? Will genetically-enhanced plagues threaten to wipe us out, or
will bio-nanotech let us conquer disease and transform ourselves into post-
human superbeings? Just how do genetic engineering, cloning and braintaping
work, anyhow?
GURPS Bio-Tech answers these and other questions by looking at current
and future technologies from a science-fiction perspective. In this book, we’ll
take a detailed look at many of the biotechnologies that other GURPS books
have taken for granted and see how they stack up against the latest developments
in the real world. The answers may surprise you . . .
Using This Book
Biotechnology breeds its own jargon. While most unfamiliar technical terms
are explained as they are introduced, definitions can also be found in the Glossary,
p. 139. If you run into an obscure term, check the glossary.
This book introduces few new advantages or disadvantages, but does add a
wide range of new enhancements and limitations. These are explained in the
Appendix, p. 135.
Finally, fictional quotes introduce many sections of this book. Capsule biogra-
phies of our “commentators” appears in Chapter 6, in the sidebars on pp. 132-34.
About the Author
David L. Pulver is a free-
lance writer and game designer
based in Kingston, Ontario.
He is the author or co-
author of over 20 books,
including a novel and various
roleplaying supplements, such
as GURPS Reign of Steel and
Psionics, and Bubblegum
Crisis: Before and After (for
R. Talsorian Games). David’s
interests include science fic-
Page References
See GURPS Compendium I , p. 181, for a
full list of abbreviations for GURPS titles.
Any page reference that begins with a B refers
to GURPS Basic Set , Third Edition Revised;
e.g., p. B144 refers to page 144 of Basic Set .
CI refers to GURPS Compendium I ,
CII refers to Compendium II , CW to
Cyberworld , CY to Cyberpunk , FF to
Fantasy Folk , Second Edition, P refers to
Psionics , RO to Robots , S to Space , Second
Edition, SU to Supers , Second Edition, UT
to Ultra-Tech , Second Edition Revised,
UTT to Ultra-Tech 2 and VE to Vehicles ,
Second Edition.
INTRODUCTION
3
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1 BIOTECHNOLOGY
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Zgłoś jeśli naruszono regulamin