Colonial Gothic Corebook.pdf

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CREDITS
Written and Designed by Richard Iorio II, Monica Valentinelli, Matt McElroy, James
Maliszewski
Edited by Monica Valentinelli
Art: Doug Kovacs, Jeremy Simmons, Clipart courtesy of FCIT (Florida Educational
Technology Clearinghouse)
Art Direction, Graphic Design, and Typography: jim pinto
Colonial Gothic Logo: Leanne Buckley
Special thanks to Ariana Fisch, Monica Valentinelli, James Maliszewski, jim pinto, Jess
Hartley, Timothy Eccles, Matthew Goodman, Matt McElroy, Anthony Ragan, Leanne
Buckley, Joseph Goodman, Jae Walker, the coffee of the Siren, the history teachers
who taught me, the writers who influenced me, and the enemies who motivated me.
Colonial Gothic created by Richard Iorio II and Monica Valentinelli
Colonial Gothic : Rulebook all contents is © 2007 by Rogue Games Inc. All rights
reserved. No part of this book may be reproduced without permission except small
parts for review or scholarly criticism.
ISBN 978-0-9796361-0–3
Published by Rogue Games, Inc.
275 Oak Creek Drive, #215, Wheeling, IL, 60090, USA
Rogue Games’ Rogues are Richard Iorio II and James Maliszewski
Rogue Games, Rogue Games logo, Colonial Gothic and Colonial Gothic logo are TM and
© 2007 by Rogue Games, Inc.
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TABLE OF CONTENTS
Forward .....................................................................................................................................5
Primer .....................................................................................................................................9
Chapter One, 12 º .........................................................................................................................13
Playing the Game.................................................................................................................15
Tests ...................................................................................................................................15
Success and Failure ...............................................................................................................17
Magic ...................................................................................................................................20
Chapter Two, Heroes .....................................................................................................................21
The Five ...............................................................................................................................22
Adjustable Stats....................................................................................................................23
Hero Creation ......................................................................................................................25
Chapter Three, Skills .....................................................................................................................43
Ranks ...................................................................................................................................44
Combat Skills .......................................................................................................................46
Craft Skills ...........................................................................................................................50
Mental Skills ........................................................................................................................53
Occult Skills .........................................................................................................................56
Social Skills...........................................................................................................................58
Chapter Four, Action .....................................................................................................................59
Combat System ....................................................................................................................60
Avoiding Attacks..................................................................................................................64
Other Combat Modifiers ......................................................................................................65
Faith ...................................................................................................................................69
Fear ...................................................................................................................................71
Diseases and Ailments ..........................................................................................................75
Chapter Five, Economics................................................................................................................79
Currency ..............................................................................................................................80
Weapons...............................................................................................................................83
Transportation ......................................................................................................................89
Clothing in the Marketplace .................................................................................................90
Supplies................................................................................................................................92
Chapter Six, America.....................................................................................................................95
A Guide to the Colonies .......................................................................................................96
Natives...............................................................................................................................114
Chapter Seven, Witchcraft...........................................................................................................127
Learning Rituals .................................................................................................................128
Common Rituals ................................................................................................................132
Arcane Rituals ....................................................................................................................145
Chapter Eight, Secrets .................................................................................................................153
History in Colonial Gothic..................................................................................................154
Antagonists and Villains .....................................................................................................163
Bringing it all Together ......................................................................................................166
Villain Types .......................................................................................................................167
Villain Creation ..................................................................................................................177
Running a Horror Game ....................................................................................................178
Fate Cards ..........................................................................................................................180
Awarding Experience Points ...............................................................................................182
Chapter Nine. Adventure ............................................................................................................183
Missing...............................................................................................................................183
Chapter Ten, Appendix................................................................................................................203
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Roads and Routes ...............................................................................................................213
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Forward
WELCOME
Y o u are about to be transported back in time to the American Colonies. The
pains of the American Revolution are just beginning; and the Colonies are
trying to break free from an oppressive English rule. No one—from the
midwife bringing a new life into the world to the red-uniformed general sitting down
to his afternoon tea—knows what the future will bring.
Although this is a game inspired by the eve of the American Revolution, when you
begin to read Colonial Gothic, you will notice that this is not history straight out of a
textbook. In our setting, the supernatural is as real and as threatening as gunpowder.
Your Hero is one of the few who understands that the supernatural exists in many
different forms, and Providence has chosen you to fight its demons—literally.
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