p_banana.txt

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# Projectile: Banana


[General]
Type = PRJ_IMAGE
Image = banana.png
Trail = TRL_NONE
Rotating = true
RotIncrement = 90
RotSpeed = 400

[Hit]
Type = Explode
Damage = 4
Projectiles = true
Sound = sm_explode.wav
Shake = 4

[PlayerHit]
Type = Injure
Damage = 4
Projectiles = true

[Projectile]
Angle = 0
Amount = 6
Speed = 50
SpeedVar = 5
Spread = 360
Projectile = p_yellowbits.txt
Zgłoś jeśli naruszono regulamin