p_bignuke.txt

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# Projectile: Big Nuke


[General]
Type = PRJ_IMAGE
Image = nuke.png
Trail = TRL_NONE
Timer = 3
TimerVar = 0.5

[Hit]
Type = Bounce

[Time]
Type = Explode
Damage = 4
Projectiles = true
Shake = 4

[PlayerHit]
Type = Nothing

[Projectile]
Angle = 0
Amount = 80
Speed = 150
Spread = 360
Projectile = p_nukebits.txt
Zgłoś jeśli naruszono regulamin