################### # Projectile: Big Nuke [General] Type = PRJ_IMAGE Image = nuke.png Trail = TRL_NONE Timer = 3 TimerVar = 0.5 [Hit] Type = Bounce [Time] Type = Explode Damage = 4 Projectiles = true Shake = 4 [PlayerHit] Type = Nothing [Projectile] Angle = 0 Amount = 80 Speed = 150 Spread = 360 Projectile = p_nukebits.txt
Silmean