p_cannon.txt

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# Projectile: Cannon


[General]
Type = PRJ_IMAGE
Image = cannon.png
Trail = TRL_NONE

[Hit]
Type = Explode
Damage = 5
Projectiles = true

[PlayerHit]
Type = Injure
Damage = 10
Projectiles = true

[Projectile]
Angle = 0
Amount = 5
Speed = 50
Spread = 260
Projectile = p_greybits.txt
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