p_cluster.txt

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# Projectile: Cluster


[General]
Type = PRJ_IMAGE
Image = cluster.png
Timer = 3
Trail = TRL_NONE
Rotating = true
RotIncrement = 90
RotSpeed = 400

[Hit]
Type = Bounce
BounceCoeff = 0.6

[Time]
Type = Explode
Damage = 3
Projectiles = true

[PlayerHit]
Type = Bounce
BounceCoeff = 0.6

[Projectile]
Angle = 0
Amount = 20
Speed = 100
Spread = 360
Projectile = p_clusterbits.txt
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