################### # Projectile: Cluster [General] Type = PRJ_IMAGE Image = cluster.png Timer = 3 Trail = TRL_NONE Rotating = true RotIncrement = 90 RotSpeed = 400 [Hit] Type = Bounce BounceCoeff = 0.6 [Time] Type = Explode Damage = 3 Projectiles = true [PlayerHit] Type = Bounce BounceCoeff = 0.6 [Projectile] Angle = 0 Amount = 20 Speed = 100 Spread = 360 Projectile = p_clusterbits.txt
Silmean