TSR 9193 - GAZ1 - The Grand Duchy of Karameikos.pdf
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
by
Aaron
Allston
Table
of
Contents
INTRODUCTION
.....................................................................................
2
PART
ONE:
GAZETFEER
SECTION
Players’ Background
..........................................
..........
......................
The History of Karame
........................................
............
16
Politics
of Karameikos
Kanmeikos
society
...........
.................................................................
19
The Karameikos Economy
..............................................
..................
34
The Lay
of
the Land
.................................................
............
35
The
Communities
of
Karameikos
.............................................
Characters
....................
..................................................................
42
Monsters
........................................................
PART
TWO ADVENTURESECTION
Adventure Themes
....
..............................................................
61
Basic Adventures
.............
...........
62
........................................
Fxpert Adventures
........................................................
Companion Adventures
...................................................
Masters Adventures
...................................................................................
64
Adventures in Print
.......
................................................................
64
Credirs:
Design: Aaron AUston
Editing: Karen
S.
Martin,
Jon
Pickem, Aaron AUston
Coordinators: Bruce Heard, Karen
S.
Martin
Cover Artist: Clyde Caldwell
Interior
Artist:
Stephen Fabian
Graphic Design: Dennis Kauth, Ron Kauth,
Colleen
DUNGEONS
&
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de
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dCanada.
Ltd.
Disuibuted to the toy and hobby
de
by
regiooll
disuibuton.
Disuibuted in the United Kingdom by TSR UK Ltd.
OMalley, David C. Sutherland
III
This module is protected under the copyright
laws
of
the United
Statesof America. Any reproduction
or
other unauthorized use
ofthe
materid
or
artwork
herein
is
prohibited without the
express
written
permission
of
TSR,
Inc.
Cartography: Dennis Kauth, David C. Sutherland
III,
Ron
Kauth
Typography:
Betty
Elmore,
Kim Lindau
0
1987
TSR, Inc.
ALL
Rights Reserved. Printed in U.S.A.
TSR
Inc.
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756
Me
Geneva.
W153147
TSR
UK Ltd.
The Mill, Rathmore Road
Cambridge CBl4AD
United Kingdom
nm,
1r.
__.cTmy__
ISBN
0-88038-391-7
9193
7-
The
lands
of
fiction
and
fairy
tale aren’t
usu-
ally created
all
at once-they accumulate. A
set-
ting
wiU
be induced in one novel, and
earh
subsequent novel in the
series
wiU
add more
to
Subsequent Gazetteers will include the
Emirate of
Ylaruam,
the Principalities of
Glantri. and many more sites. The timelines
and histories of these sourcebooks arc
SCNPU-
another and
all
already published scenarios set in the Grand
Duchy.
(4)
Finally, using your knowledge of Kara-
meikos and your preferences
of
adventure top-
ther some adventures and begin
until it’s
as
detailed and
‘dual adventures set in distant
ands can be
fun,
it takes a con-
with recurring allies. enemies,
-.ally, I’d like to give thaoks to the
indi-
als
whose materials already in
print
have
ially to
The
Grand
Dnchy
of
r
attention
to
th
the inuiguing magocracy o
of
Glantri. One epic scenario mig
to
all
the known countries of the c
And
with each release more is re
,
Graeme
Morris
and Phil
Gal-
0,
Night’s Dark
Termr, which
pful materials on the origins of
ommunities
o
ence wants to
.
Dobson,
for
X10,
Red
Arrow,
,
which showcased the armies and
ationships of most of the nations
acten using those guidelines.
politics,
monstels and adventures.
This is
The
Grand Duch
&D
game world; and
entzer, who provided helpful notes
ikos and Threshold in the
EX~K
play. If they’re all Basic-level ch
to the
“Basic
Adventures” sect
-
e you enjoy playing in the Grand
nuch
as
I’ve enjoyed writing about
Aumon
-Aaron
monsters and adventure oppormni
Let’s
talk
about what Karameikos is; what
it
means
to
be from
Karameikos;
and how to
create a
chvacvr
from the grand duchy.
If
you’re a game-master, you should
lis0
read
the material
on
Karameikos and Thresh-
They visited
Zirchev,
a huntsman, and
taught him how to tame and ride and fght
from hones, how to train dogs to fight for
their masten, how to walk silent
as
the cat,
called the Golden Age of the Tnldar, and
(as
all
citizens of Karameikos know) the Tradar
never did found a mighty empire
or
even
fully
recover from the devastation brought by the
-.
beast-men.
old from the
DUNGEONS
&
F%pert
set;
it’s in the
section
Campaign, Part
2:
Sample
Wil
h
Home
'Fawn."
UClUlF
L
Regu
Golden
descend
did‘
.
‘
Q€
G-NO
DUCO
ItanaMeikos
the peoples of
this
land
to a dark age from which they
y
emerge
until
the last century.
vidual
villages
survived, and the uiba-
Ih
even~ally
&ed
at greater than subsis-
ice level. Trade
soon
commenced with
lnrothad
and Thyatis peoples. The descend-
ts
of
the Tnldar. called
Traladara,
began
their way toward economic recovery.
t
the
Traladara
stiU
faced many problems.
the centuries after the Golden Age,
things
settledin the Tnladaran for-
and mountains. Some
evil
force med
with vampires, lyanthmpes, and
beasts.
Today, every
Traladara
village
has
Fim,
we’ll look at the Grand Duchy.
tory, its peoples, and its settlementsan
Histony
This is the land’s
ON
as
known
to
‘I
peoples of Karameikos.
The
fm
part of the history is recorded.
epic work of
poeuy
of the
Wdar
(
people, “The
Song
of King Halav.” This
ancient work maintained by generatio
bards before
finally
being committed
to
ing about
six
centuries ago.
Bu
m:
est
thl
Otl
its
pic
I
J
gends
of
a neighboring
ruin
once-occu-
by a vampire-lord, or some village lad
g out to be a were-wolf and slayer of
vil-
.
Often, the legends
are
true, and every
Tnladara
youth knows that the land has
pircs and were-beings
still.
use
there were horrid
things
in the
,
travel between inland villages was un-
,
while the coastline villages prospered
e foreign trade, while only the bravest
IS
would
risk
expeditionsinto the
Ea-
terior.
As
a resnlt, the inland villagers
to remain blated and more ignorant
eir seaside cousins.
g
this
dark age,
dans
of goblins, hob-
and
om
also
settled in Wadara
y
some distance from the hu-
unities.
They warred upon one an-
the humans, and in general
land less con@
The
Song
of
King
Halav
tu1
In
ancient times, the land now called
meikos was the forest homeland
Wdar, men and women
so
favored
Immortals and allowed
to
live in these
4
go
ItS
ful
lands.
wc
Saf
frc
of
lac
tended
than
The Immortals let the Wdar live
simple
lives.
The Wdar fished and
the men spent most of their time
with one another and offering pnis
4
DUIU
goblins,
lands-
man
COI
other, a
made
d
More
ish sett
The elvo
land,
w
tain foc
peaceab
them
a
tribes.
Immortals.
But the
Immortals
knew that the
of the Tnldar was to end.
Far
to th
race of
evil
beast-menwas preparing
through the easterly lands in
sear&
prisoners and more hospitable horn
These beast-men had their
own
sponson equal in might to the pau
Wdar,
so
only victory between
beast-man would determine the f
for everyone.
eable tribes of elvish and gnom-
also
came to Tnladara, though.
settled
in the central forcsts of the
fwo
races.
3
The
Imm~rtals
descended to
Law
village, to fmd dever youths and
gi
crefs they could use to defeat the
They visited Halav Red-Hair,
stone knives, and taught him
to
ons
and armor of bronze.
Thq
northward. Both races traded
east-men.
the less friendly demihuman
.,
.
him the
am
of the sword and
&d
Wadarc.
They visited Peua, a maker of pottery, and
taught her
art
of the bow, the
craft
of medi-
cine, the
use
of the potter’s wheel, the spin-
ning of
flax
and
use
of the loom.
.,
their
eye toward rebuilding their
lands
into a
adara
I
llc
Traladara,
a century
lgo,
was a well-known
trading
spot, pvticularly Mdenev,
its
chief
city, built where the
Volaga
river enters the
sea.
There,
Tnkdanos
traded valuable furs
for weapons, wines and other spirits, a proft-
The
Duk
Age
The time of King Halav has since
been
able enterprise.
Most of the
Traladaran
profits stayed on the
coast
and the lands immediately inland. Few
traders ventured inland; those that did in-
Worst among them was Duke Stefan’s
own
cousin, Baron Ludwig “Black Eagle” von
Hendriks.
On the good side, Duke Stefan himselfwas
Intelligence to be literate, you
can
be literate
if
you wish. If you prefer, because of the way
you conceive your character, that he be illiter-
ate. that is
also
vour choice.)
cluded the annual Gnome Caravan. a well-
armed force of gnomes who de
the northern hills, traded a ye;
tion of craft goods in Marilenev
their way back to gnomish lands.
At about this time, the natio
and Thyatis began to view Tral:
creasing concern. The forest nat
offered them any threat,
so tl:
erected any signifcant defenses agai‘;
dara. But what
if
its
people should
b
under a powerful leader
-
or, worse vet.
For the most‘part, Traladarans don’t care
~tians.
They see the Thyatians
as
e of bad
luck
which keeps the
I
from re-achieving their Golden
I
c
Cnll”
the far-flung villages into a single nation He
Age Since
y of the origih Thyatian
ar-
en land-grabbers, many of the
all
Thyatians
as
being the
on’t wish for your own charac-
ay, he doesn’t have to.)
e majority of the population of
is Traladaran, the court language
Thyatian is the language of
of&
I
documents and trade and is basically the
,ommonTongue” of Karameikos. Most
Tn-
Iarans
under the age of
30
speak Thyatian,
ially with a distinct accent which marks
ir
Traladaran origins.
built a substantial army, using native
rivals
WC-
Traldarans, Tbyauan immigrants, and even
Traladar
-
Callarii elves, to protect
the
Grand Duchy
In
same. (I
short, he began the long, slow process of
ter to fe
.
building Traladara, a land
of
unfriendly vil-
lages and wolf-howls in the night, into a
Ka
strong trade nation
is
quered by
an
enemy foreign power?
The Empire of Thyatis decided the mat
by sending mops to the
Traladaran
capi;
Marilenev, and conquering it, claiming
Traladara for Thyatis. Darokin shrugged
:
began steps to make sure its border was sec
Thyatis took few real steps to secure TI
Today, the Grand Duchy
is
still growing
cia
into that nation-it
is
still young, with
its
two
“C
halves of the population (Ealadaran and Thy-
lad
atian) largely unmuted and its interior mostly
us1
uncivilized But
it
is
growing stronger day by
the
I
auam
ost of the nobles in Karameikos are of
tian descent, and a sizeable proportion of
ommoner population is of Thyatian de-
day, and most of the nations of the continent
have representatives in Karameikos, a
sign
of
the nation’s growing international impor-
tance.
ti
Zhe
Peoulc
’ans
tend to be physically larger than
ans,
men averaging around
5‘11”
and
about
5‘5”.
The Thyatians have had
s
to interbreed with other natio
Most of the-humans of the Grand Duchy of
Karameikos fall into
two
categories Native
--
Traladarans and those of Thyatian descent.
WO
Other than that, the rest of Trala
left pretty much to itself. The m
Other inhabitantsof the duchy include elves,
cer
gnomes, humans of muted descent, a few
an(
dwarves and halflings, the savage demi-
ran
humans
in
their distant villages, and traders
who’ve settled in Karameikos-and
among
COl
Traladara meant
profited more anyway.
That’s how conditions remai
years ago. At that time, D
meikos
111,
a youthful noblem
st~ck
that last category are representatives of practi-
Th
cally every humanoid race and nation in the
the
world.
eas
lheh
pire of Thyatis is a large, flourishing
with powerful armies, strong trade re-
with the great nations of the world,
ertainmenu, and a cultural
in few places in the world.
many of Thyatian descent
supenor to the native Traladarans.
ny of the Thyatians, there is a sen-
t
Traladarans are superstitious and
feel that Thyatian spoken
cent
denotes lack of men-
,
this
is
a prejudice which
have to foist on your own character
it
wish to.)
Traladarans
empire
T
a deal with the Emperor
Karameikos, in essence, traded
ancestral
lands
forTraladara-an
of autonomy. The Empire reco
meikos’ claim to
Ttaladara,
now
Grand Duchy of Karameikos,
officials from Traladara territory.
Duke Stefan traveled to his
The Traladarans, descendents of the native
lations
Traldar tribe of legend,tend to be fairly small
lavish ar
(men average
5’9“,
women
5’3”)
and light of
standard
build
They tend to have pale complexions,
so
It’s n
brown eyes, and dark hair (deep brown to
tendtof
black)
Among
In
general, they are a very superstitious
timenft
people-if
you can call
it
superstition when
ignorant
it’s based
on
truth They are great believers
in
with a
li
good luck charms, omens and portents (palm-
tal abilit,
reading, the reading of tea leaves
or
sheep en-
YOU
don’t
If
YOU
de.-
trails,
interpretations of natural phenomena
dit’s
a
strange event, the Traladara consider it
Half-Brc
n
omen), curses and evil eyes
,_
.
tk
thirty years, since the arrival of
and his followers. there have
been
born
many children of mixed Thyatian
and Traladaran descent. Most of them are the
children of Thyatian men who immigrated to
the duchy, fought in the Duke’s
army,
then re-
Outside the larger towns, education is not
commum-
ties, most villagers are illiterate, though often
a village cleric will be lettered. (Player-
characters, being exceptional people, don’t
have to worry about this; if you have enough
d.
in the more
NI~
On the bad side, many ofthe Thyahset-
who poured into the countty. swearing
loyalty
to
Duke Stefan and receiving land
grana,
Weft
ruthless men Who literally Stole
lands
from the Traladarans living upon them.
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