follow_object = 0 launch_position = 0,0,0 launch_velocity = 0,0,0 effect { num_systems = 1 system0 { animation_fps = 10 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0,1,0 die_after_emission = 1 element_type = quad emit_rate = 100 emit_start = 0 emit_stop = 6 emitter_position = 0,0,0 isplane = 0 launch_direction = default launch_speed = 5 launch_speed_var = 5 light_direction = 0,0,0 light_enabled = 0 light_shadow_enabled = 0 light_type = 0 max_particles = 100 name = uusroiske normalmap = data\textures\particles\water_normal.dds num_forces = 2 particle_life = 0.5 particle_life_var = 0.3 particle_soft_factor = 0 particle_spin = -1 particle_spin_var = 1 particle_start_angle = 0 particle_start_angle_var = 2 render_to_reflection = 0 selfillumination = 1 simulate_when_visible = 0 spread1 = 0.8 spread2 = 0.8 texture = data\textures\particles\water.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1 windfactor = 0 force0 { class = gravity gravity = 1.500000 } force1 { class = drag factor = 0.05 } light_color { } light_parameters { } particle_alpha { key0.time = 0 key0.value = 0 key1.time = 0.2 key1.value = 0.5 key2.time = 1 key2.value = 0 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0 key0.value = 0,0,0 key1.time = 1 key1.value = 4,4,4 num_keys = 2 } } }
maciasldz