effect { num_systems = 1 system0 { animation_fps = 0 animation_frame_count = 3 animation_start_frame = 0 animation_start_frame_var = 3 animation_type = loop class = parray continuous = 1 continuous_axis = 1,1,1 continuous_distance = 25.000000 default_direction = 0,-1,0 die_after_emission = 1 die_on_ground = 0 direction_from_normals = 0 element_type = quad emit_rate = 500 emit_start = 0 emit_stop = 50 emitter_position = 0,20,0 first_vertex = 0 init_time = 5000.0 isplane = 0 last_vertex = 9999999 launch_direction = default launch_speed = 15 launch_speed_var = 10 light_direction = 0,0,0 light_enabled = 0 light_shadow_enabled = 0 light_type = 0 line_lenght = 5 max_particles = 5000 model = data\models\particles\emitter_shapes\gridplane2.s3d normalmap = num_forces = 1 particle_life = 10 particle_life_var = 0 particle_soft_factor = 0 particle_spin = 0 particle_spin_var = 0 particle_start_angle = 0 particle_start_angle_var = 0 plane_positions = 1 positions_between_vertices = 1 render_to_reflection = 0 rotation = 0,0,0 scale = 50,50,50 selfillumination = 0.95 simulate_when_visible = 0 spread1 = 0.8 spread2 = 0.8 texture = data\textures\particles\rain_3x1.dds texture_alpha_type = 2 texture_sub_div_u = 3 texture_sub_div_v = 1 velocity_inheritance_factor = 0 windfactor = 0 force0 { class = wind spiral_amount = 3.5 spiral_speed = 1.5 wind_effect_factor = 1 } light_color { } light_parameters { } particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.200000 key1.value = 1.000000 key2.time = 0.000000 key2.value = 1.000000 key3.time = 0.900000 key3.value = 1.000000 key4.time = 1.000000 key4.value = 0.000000 num_keys = 5 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0 key0.value = 0.3,0.3,0.3 num_keys = 1 } } }
maciasldz