comm_snow(1).txt

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effect
{
   num_systems = 1

   system0
   {
      animation_fps = 0
      animation_frame_count = 9
      animation_start_frame = 0
      animation_start_frame_var = 9
      animation_type = loop
      class = parray
      continuous = 1
      continuous_axis = 1,1,1
      continuous_distance = 25.000000
      default_direction = 0,-1,0
      die_after_emission = 1
      die_on_ground = 0
      direction_from_normals = 0
      element_type = quad
      emit_rate = 200
      emit_start = 0
      emit_stop = 50
      emitter_position = 0,20,0
      first_vertex = 0
      init_time = 5000.0
      isplane = 0
      last_vertex = 9999999
      launch_direction = default
      launch_speed = 4
      launch_speed_var = 2
      light_direction = 0,0,0
      light_enabled = 0
      light_shadow_enabled = 0
      light_type = 0
      line_lenght = 5
      max_particles = 4000
      model = data\models\particles\emitter_shapes\gridplane2.s3d
      normalmap = 
      num_forces = 2
      particle_life = 10
      particle_life_var = 0
      particle_soft_factor = 0
      particle_spin = 0
      particle_spin_var = 10
      particle_start_angle = 0
      particle_start_angle_var = 10
      plane_positions = 1
      positions_between_vertices = 1
      render_to_reflection = 0
      rotation = 0,0,0
      scale = 25,25,25
      selfillumination = 0.95
      simulate_when_visible = 0
      spread1 = 0.8
      spread2 = 0.8
      texture = data\textures\particles\snow_3x3.dds
      texture_alpha_type = 2
      texture_sub_div_u = 3
      texture_sub_div_v = 3
      velocity_inheritance_factor = 0
      windfactor = 1

      force0
      {
         class = gravity
         gravity = 0.02
      }

      force1
      {
         class = wind
         spiral_amount = 3
         spiral_speed = 1
         wind_effect_factor = 5
      }

      light_color
      {
      }

      light_parameters
      {
      }

      particle_alpha
      {
         key0.time = 0.000000
         key0.value = 0.000000
         key1.time = 0.200000
         key1.value = 1.000000
         key2.time = 0.000000
         key2.value = 1.000000
         key3.time = 0.900000
         key3.value = 1.000000
         key4.time = 1.000000
         key4.value = 0.000000
         num_keys = 5
      }

      particle_color
      {
         key0.time = 0.000000
         key0.value = 1.000000,1.000000,1.000000
         num_keys = 1
      }

      particle_size
      {
         key0.time = 0
         key0.value = 0.15,0.15,0.15
         num_keys = 1
      }
   }
}

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