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A town development game
For 2-4 Players age 10 years and older
10-20 minutes playing time
1726. A majority of Cronberg is burned down. Only the city wall
was still standing. A few Musketeers still guard individual road
crossings. During the reconstruction, the player tries to occupy
the most valuable crossings with their own family, thereby
gaining control in the reestablished city council.
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Cronberg
PLAY PREPARATION
Each player takes the five figures of a family, in one color: 4 cylinders and a scoring marker.
Place each family head marker on town-gate, which indicates +0 points.
The 28 buildings rhomboids are mixed and laid out face down in several piles.
Starting Setup
City Triangles
Family Heads
Crossings
Stacks of Building
Rhomboids
Family
Members
GAME GOAL
The players try to occupy valuable crossings by skillful placement of family members and
buildings. The player with the most valuable crossings wins.
GAME PLAY
A player must decide,
A
whether to
select a building rhomboid and openly playing
it or
B
whether to
place a family member
on a crossing.
As long as a player has rhomboids or family members he can place, he must do so. The most
courageous player starts first. Turn order play rotates in the clockwise direction
A PLAYING A BUILDING RHOMBOID
A player selects one of the face down building rhomboids. He
plays the building down within the city wall openly on two city
triangles. It may not cover an existing building.
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Cronberg
B PLAYING A FAMILY MEMBER
A player takes one of his cylinders and plays it on a free
crossing, which borders at least on a
vacant
triangle. A
cylinder may not be placed on a crossing, which borders on a
Musketeer, which cannot be covered in the future
(active)
. A
cylinder remains in place as long, as it borders at least a
vacant triangle, except if a Musketeer drives it out.
TRIANGLES
If a triangle on all three sides is surrounded by buildings or the city wall, it becomes
active
as a
Park, Musketeer or Coat of Arms.
Park
A park doubles (x2) the value of the three adjacent crossings. Several parks at
a crossing each have a multiplying affect.
Musketeer
A Musketeer drives out all present family members on the three bordering
crossings and prevents further family members from establishing themselves.
Refugees driven away are returned to the player and may be played, if
possible, later.
Coat of Arms
A Coat of Arms makes all values of buildings at the three bordering crossings
positive: From -8 to +8, from -6 to +6, -4 becomes +4, and -3 +3, -2 +2 and -1
to +1. Positive values remain unchanged. Several coats of arms at a crossing
do not cancel each other.
GAME END
If no player can play a building or place a cylinder, the game ends.
VALUATIONS
A Scoring during the play
If a rhomboid is placed in such a way that one or more cylinders border no vacant triangles and/or
is completely enclosed by buildings or the city wall , these family members are immediately
scored and taken by their player back to his supply. They can, if possible, be used again later.
The value of a surrounded cylinder is the sum of the numbers, on the building rhomboid adjacent
to the crossing. This sum is scored on the city wall with the respective family head.
B Scoring at the end of play
At the end of play all cylinders, which are in the city, are scored. Just like scoring during play. For
each family member the values of adjacent building rhomboids to be added. If all adjacent
triangles are covered, the sum remains unchanged. If the family member borders on a
Coat of
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Cronberg
Arms
, the signs (+/-) of the numbers are ignored when adding; it is simply the value of the
numbers that are added. If the cylinder bordering a
Park
, the sum double(x2), with two Parks it is
quadrupled (x4), with three Parks it is eight times(x8). If the member borders on a Coat of Arms
and a park, the Coat of Arms impacts values first. The values of all members are marked with the
respective family heads on the city wall.
Example Scoring
Otto
plays a castle rhomboid.
Otto’s family member (
green
) has a value of -2 points. The
cylinder is scored immediately and returns to Otto. Otto’s family
head retreats two spaces on the city wall
Fred’s family member (
blue
) is driven out by the Musketeer,
since the Musketeer will remain uncovered.
The Elizabeth's family member (
red
) is worth 4 points, since the
coat of arms makes all negative values positive. The member
must remain where in is and will not be scored until the end of
play.
Kathy’s family member (
yellow
) is worth 8 points, since the park
multiplies the value by 2. The coat of arms does not have an
effect. The member must likewise remain until end game
scoring.
WINNING
The player, with its family head at the highest score after the end game valuation wins
If several rounds are played, the family heads start at the score reached in the prior round.
ACKNOWLEDGEMENTS
We thank our inspiring testers, in particular Christiane, Johnny, Lennart, Simon and Matthias
Goslar, Azra Halak and René Schroeder, Johan Hausmann and Jan Ferner.
The representation Kronbergs on the title page is a cutout from J. Weygands map
“Distrikt
der Kronberger Mark“ from 1784/85. The reproduction is based on the casting of the map cutout
on page 19 of “Als Kronberg hinter Mauern lag. Erste Folge“ by Wolfgang Ronner. Publishing
house Waldemar Kramer, Frankfurt/Main: 1975. In Ronners work is also a sketch of the fire of
1726.
© 2003 Kronberger Siele Roland & Tobias Goslar GbR
Cronberg may be distributed in unchanged form - in particular with
reference to
Kronberger Spiele
- free of charge, not to be
commercially distributed. All rights are reserved.
Contact Tobias and Roland Goslar
Wendelnweg 2, 61476 Kronberg
info@kronberger spiele.de www.kronberger spiele.de
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