adventure - dungeon crawl classics 51 - castle whiterock (lvl 1-15).pdf

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Read This First
“As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes
who, though we first met as enemies, granted me another opportunity to sip from life’s cup. Great were
their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told:
the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the
desperate moments when hope was faint, and their final victory over the terrible dragon Benthosruthsa.
“If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle
Whiterock...”
-Koborth the Risen, General (retired)
Welcome to Castle Whiterock!
T his boxed set comes complete with four colored
The gazetteer reveals the history and legends of the
Kingdom of Morraine, describes its geography and envi-
rons, provides information on its settlements, towns, and
cities, introduces several of its key figures past and pres-
ent, and hints at the dangers awaiting they the heroesface.
The gazetteer also extensively covers Cillamar, which is
only a day’s ride from Castle Whiterock. Although the
gazetteer builds off information from DCC #35:
Gazetteer of the Known Realms , the particulars can easi-
ly be changed to fit any campaign setting, and it is not
necessary to own DCC #35 to use this boxed set.
books of the adventure, a separate booklet for
maps and another for handouts, a gazetteer of the
Kingdom of Morrain (including the town of Cillamar), a
poster map showing Cillamar on one side and the final
two levels of the dungeon on the reverse, six loose-leaf
character sheets of the pregenerated PCs (plus one blank
character sheet), and, finally, what you’re reading now,
which provides an overview of the boxed set and
includes an index of people, places, and items in Castle
Whiterock.
The character sheets feature portraits of the pregenerated
characters. If you would like to start playing Castle
Whiterock immediately, use these character sheets. When
your characters reach second level, turn to Appendix F in
the black book and photocopy the blank character sheets
there. You can use those blanks as your characters
advance in level.
The adventure, as noted above, is broken into four books.
The red book, “Ruins of Castle Whiterock,” covers lev-
els 1-6A. It includes a handy Introduction that has sever-
al suggestions for GMs on how to use the dungeon. Next
is the blue book, “Peril, Paradise, and Plunder,” which
covers levels 6B-9B, and then the green book, “The
Crown of Bone,” which includes levels 9C-12A. Finally,
the black book, “The Fiery Gauntlet,” details the adven-
ture’s exciting conclusion (levels 13-15). The black book
also includes all the appendices, which feature several
handy GM reference sheets and cover new material pre-
sented in the adventure.
When you’re ready, open “Ruins of Castle Whiterock”
and turn to the Introduction....
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Index and Glossary
T his index includes a glossary entry for each term, and is divided into three sections. The first section lists peo-
ple and organizations. The second section lists places. The third section lists things. Page numbers preceded
by a G can be found in the gazetteer. Page numbers without a G are in the red, blue, green, or black books
(which use a consistent, unbroken page numbering from the first page of the red book to the last page of the black
book). Entries notated with an asterisk (*) are referred to by name within this boxed set, but do not actually appear
as encounter elements in the adventure or the Kingdom of Morrain gazetteer.
Term
Page(s) Description
People and Organizations
“Rolad”
587, 589-592
The doppleganger infiltrator who fights alongside the Pack of the
Night-Wolf.
Aaradil the Claymaster*
348
A master of porcelain sculpture who lived centuries ago.
Abolich*
155, 168, 170, 559
A foul creature who discovered spell gylphs and developed a process
to create advanced skum.
Acanthus
9, 21, 24, 155, 167-170
Also known as the Tentacled Horror, this aboleth has resurrected the
abolich’s research and schemes to take over the ruins of Whiterock.
Aeraelith
83-84
An air elemental bound in a majestic pipe organ by Lyria
Sorrowsong.
Agmenelious
5, 527, 532
A silver dragon—and Lady Chauntessa’s mate—whose humanoid
form lies in cursed, eternal slumber.
Alaic Sorethin
269, 278, 593
A drow prisoner of House Forlorna who knows the location of
House Sorethin’s secret weapon.
Al’maraj’abbesh
18, 453, 508
An insane, unpredictable efreeti trapped in a dented bottle in the
redoubt of the wizard Pelltar.
Ang’lis
109
Trosk’s animal companion.
Anhkhotep
9, 254-255, 264-265
A true mummy who resides in the obsidian pyramid.
Ankiel
G17, 26-27, 33, 36, 38, 537
The Iron Manacle’s contact in Cillamar and an accomplished thespi-
an and master of disguises; he runs his operation out of Umberwood
Coffins.
Arien
19, 536-537
The Cillamar town drunk who tells fanciful (though true) tales of
being captured by slavers during a pilgrimage to Castle Whiterock.
Asarkus
333-334
A manticore and former champion of the Bleak Theater who moon-
lights for The Impresario.
Ashen Heart*
332, 337, 575
An ancient assassin cult that was greatly feared centuries ago, before
General Koborth slew its Silent Master.
As’x*
13, 337
The infamous will-o’-wisp sorcerer who orchestrated the death of
General Koborth.
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Auricellimus*
574
A gold dragon who was one of the forgers of the sword Scalemar .
Azzik
271-273
A frequently sleeping gargoyle hired by House Forlorna to help
guard Nalas Div.
Baghamaya
10, 14, 16, 19, 24, 483-485, A powerful rakshasa sorcerer/archmage, ally
501-505, 507, 509, 517
of Silhouette, and lover of the medusa Scithia.
Balfosa
10, 457, 458, 466, 471,
A nalfeshnee demon residing in self-exile as
478-481, 570
the self-proclaimed ruler of the Demonhold.
Basthetys
254
A minor goddess of cats worshipped by Anhkhotep.
Belda Hammerfell*
290
A former member of the Fellowship of the Humbled Hen who acci-
dentally summoned the ghaele Fthirya to the Demonhold.
Benthoc
13, 14, 24, 79-80, 88-89, 90, 120 The insane troglodyte half-son of Benthosruthsa.
Benthosruthsa
G9, 5, 7, 9, 10, 13, 14, 16, A fearsome red dragon who ruled Castle
78, 244, 484, 485, 506-515, Whiterock until he was slain by Silhouette.
519, 520, 525-527
Berain*
274, 594
A dwarf whose skill at forging rings brought about his doom.
Bloody Jack Dascombe*
153, 432, 489, 593, 594
Considered by some to be the greatest pirate who ever lived.
Bloody Star Tribe
G32, 62, 65
Bugbear mercenaries from Mount Rolnith who were hired by
Drugila for extra muscle.
Bobugbubilz
5, 8, 13, 15, 79, 119-121,
A loathsome, evil god, also known as “the
139-143, 177, 543, 600
Toadfiend.”
Brandis
307-308
A bard who may be encountered as a captive in the Bleak Theater.
Braxilant
191
Once a mighty chimera, now an undead skeletal beast that wanders
the Far Garden.
Brianna (“Brie”) Berland
536
A member of the Sorority of the Swan and a spy for Lady
Chauntessa
Broken Tusk Orcs
G3, 4, 93, 469
An orc tribe long been associated with this area, and the precursors
of the White Roc orcs.
Buulff
247-248
A delver that gets intoxicated—and violent—after eating gold.
Ceandril Shimmerscale
115-116, 117
The leader of a nixie warband in search of his lost sister, Nemoura.
Chalmer
159
A derro and Nall’loth’s second-in-command, who ferries slaves
through the water caves on level 7.
Chalychia the Devil-Lich*
267-268, 280, 593
The greatest and most evil champion of House Forlorna.
Chandris
115,-116, 117
A nixie slain while searching for Nemoura. Heroes who return his
shortsword to Ceandril may be able to secure the latter’s assistance.
Chartrusa
255-256
A constellation named after a mythical warrior on a chariot.
Chauntessmilkasia
5, 527
The real, draconic name for “Lady Chauntessa.”
Child of Bobugbubilz
13, 15, 121, 135, 136, 139,
Toadlike, bloodsucking magical beasts
141, 142, 543
hatched from special eggs granted to the faithful by Bobugbubilz.
Chu-thuk
41, 50-51
A sorcerer of the White Talon orcs.
Cinderalis (“Cinder”)
79, 90
A red dragon tended by the trogs on level 4. It’s little more than a
savage beast at this point.
Clan Scribe 422, 444-445 A duergar monk transferred from Haldaboer to help Thane Vejik’s
clansmen fill out petitions.
Company of the Black Osprey G45, 4-5, 12, 18, 231, 254, The fabled company of adventurers who
268, 337, 457, 459, 575, 594
cleared out Castle Whiterock in days of yore: Pelltar, Nimboltin,
Lythe, General Koborth, and Vallisneria.
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