adventure - dungeon crawl classics 35a - halls of the minotaur (lvl 0).pdf

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Dungeon Crawl Classics #35A
Halls of the Minotaur
By Harley Stroh
AN ADVENTURE FOR 0-LEVEL CHARACTERS
Credits
Table of Contents
Writer: Harley Stroh
Front Cover Artist: Doug Kovacs
Back Cover Artist: Eric Lofgren
Interior Artist: Stefan Poag
Cartographer: Jeremy Simmons
Graphic Designer and Developer: Joseph Goodman
Editors: Ken Hart, Liz Rich
Playtesters: Robbie, Joe, Laurel, “Goober” Tom,
William, Fred, Dave
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Game Master’s Section . . . . . . . . . . . . . . . . . . . . . . .2
Background Story . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Map Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Encounter Area 1: Thornswild Forest . . . . . . . . . . .5
Encounter Area 2: Dungeons of the Beastmen . . .10
Encounter Area 3: Citadel of the Beastmen . . . . .21
Appendix 1: New Monsters . . . . . . . . . . . . . . . . . . . . .28
Appendix 2: Pregenerated Characters . . . . . . . . . . . .29
Appendix 3: Player Handouts . . . . . . . . . . . . . . . . . . .31
“There are two ways we can go about this:
We can either go out there and die,
Or we can stay in here...
...and die.”
– Spackle
If you enjoy this adventure, be sure to look for the rest of the
Dungeon Crawl Classics series at your local game store.
Log on to www.goodman-games.com for freebies, news,
special offers, and more.
1
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Introduction
Game Master’s Section
Encounter Table
Remember the golden days of role playing, when adven-
tures were underground, NPCs were there to be killed,
and the finale of every dungeon was the dragon on the
20th level? Well, those days are back. Dungeon Crawl
Classics feature bloody combat, intriguing dungeons,
and no NPCs who aren’t meant to be killed. Each adven-
ture is 100% good, solid dungeon crawl, with the mon-
sters you know, the traps you fear, and the secret doors
you know must be there somewhere.
To help the GM prepare, we have included a quick refer-
ence table showing all encounters at a glance. The
abbreviations used are: Loc – the location number keyed
to the map for the encounter. Pg – the module page num-
ber that the encounter can be found on. Type – this indi-
cates if the encounter is a trap (T), puzzle (P), or combat
(C). Encounter – the key monsters, traps, or NPCs that
can be found in the encounter.
Halls of the Minotaur is designed for four to six 1st-level
NPC-classed PCs (also known as zero-level characters),
or six total character levels. Note that the adventurers
should have NPC classes, so their total challenge rating
should only be 3. The adventure assumes the PCs are all
townsfolk, and Appendix 2 contains pregenerated PCs
intended for use with the adventure. See the “Scaling
Information” section for ways to tailor this adventure to
regular PC classes, or your group’s size and unique style
of play.
Loc
Pg
Type
Encounter
EL
1-1
5
C
3 wild dogs
1
1-2
6
C
5 ravens
2
1-3
6
T
Quicksand
1
1-4
7
T/C
Net trap
2
Captive bugbear, kobolds
3
1-5
7
T
Log trap
1/2
Adventure Summary
1-6A
8
P
Mist puzzle
1/2
Toth-Ror, a villainous minotaur, has been terrorizing the
heroes’ village for months, slaying villagers at random
and slipping away with stolen children. A heroic paladin
comes to the rescue, pursuing the minotaur to its lair in
the Thornswild Forest. When the paladin fails to return, it
falls to the heroes, mere commoners, to discover his fate
and to save the village from the minotaur’s depredations.
The trail of the knight leads the heroes past deadly
kobold traps, natural dangers, packs of feral dogs, and to
the foot of a mysterious basalt tower in the heart of the
woods.
1-7
9
P
Shrine puzzle
1
1-9
9
C
Wild dog
1/2
1-9A
9
C
3 wild dogs
1
1-9B
10
C
She-wolf
1
2-1
11
C/T
4 kobolds
2
Portcullis trap
1/2
2-2A
12
P
Rusted gate alarm
1/2
Investigating the caves at the base of the rocky tower, the
heroes skulk their way past a host of deadly traps, a fear-
some kobold tribe, and up through the heart of the spire.
There, amid the eldritch ruins of an ancient citadel, the
heroes face off against the terrible Toth-Ror, ending the
beast’s reign of terror.
2-3
12
P/C
8 skeletons
1
2-4
13
C
Kih-koth, kobold Sor1
2
8 kobolds
2-5
13
P/C
3 rats 1
Monstrous centipede, Medium
2-6A
14
T
Crossbow trap
1
2-7
15
C
Kobold smith, War1/Exp1
3
Dire weasel
2-8
15
T
Serpent head trap
1
T
Poison needle trap
1
2-9
16
C
5 kobold honor guard
2
2-10
16
C
Witchdoctor , kobold Adp3
2
3 ravens
2-11
17
C
Kobold King , Ftr1/Sor1
3
Monstrous spider, Medium
3 kobolds
2
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