Adventure - Dungeon Crawl Classics 33 - Belly of the Great Beast (lvl 21-24).pdf

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Dungeon Crawl Classics #33
Belly of the Great Beast
By Brendan J. LaSalle
AN ADVENTURE FOR CHARACTER LEVELS 21-24
Credits
Table of Contents
Writer: Brendan J. LaSalle
Contributing Writer and Stats Editor: Aeryn “Blackdirge” Rudel
Front Cover Artist: Leo Winstead
Back Cover Artist: Doug Kovacs
Interior Artists: Doug Kovacs, Stefan Poag, Michael Wilson
Cartographer: Jeremy Simmons
Graphic Designer: Greg Porter
Editor: Joseph Goodman
Proofreader: Aeryn “Blackdirge” Rudel
Playtesters: Duane Waldrop, Micki Waldrop, Lori King, David
Hughie, Keith Collier, Dan Dreiski, Ryan Thompson
Introduction..................................................................2
Game Master's Section ...............................................2
Background Story........................................................2
Map Key ......................................................................5
Encounter Area 1: Westphalen School ...................5
Encounter Area 2: The Moonleaper .......................14
Encounter Area 3: The Great Beast.......................18
Appendix 1 ................................................................54
Appendix 2 ................................................................56
Maps..........................................................................62
Special thanks: My parents, my sister, Duane & Micki Waldrop,
David & Julie Hughie, Dan Dreiski, Fresh & Cali, and everyone
else who helped float me during my overlong exploration of the
new American poverty. Special thanks to Joseph Goodman for
not giving me a richly deserved beating for tardiness.
If you like this adventure, be sure to look for the rest of
the Dungeon Crawl Classics series at your local game
store.
Log on to www.goodman-games.com for freebies,
news, special offers, and more.
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Introduction
Remember the good old days, when adventures were
underground, NPCs were there to be killed, and the
finale of every dungeon was the dragon on the 20th
level? Those days are back. Dungeon Crawl Classics
don’t waste your time with long-winded speeches, weird
campaign settings, or NPCs who aren’t meant to be
killed. Each adventure is 100% good, solid dungeon
crawl, with the monsters you know, the traps you fear,
and the secret doors you know are there somewhere.
is home to the Westphalen School. If the encounter is
successful they will rescue Emery Latigo from the clutch-
es of the cult, and he can shed light on their universe-
dominating schemes. From there, they will have to seek
out a suitable craft to take them to the Great Beast. They
may either use the Cult’s own Cosmic Eggs or they must
find their own transportation. Fortunately, Latigo knows
of a space-worthy craft because it is a secondary target
of the Cult. The craft will take them to the Great Beast,
but on a one-way trip – the adventurers will have to find
their own way home!
Game Master’s Section
Belly of the Great Beast is an epic level adventure
designed for four to six players of 21st through 24th
level. We recommend 115-123 total character levels
between the party members. While the characters can
be of any basic character class, a good mix of character
classes is helpful. A skillful rogue, a capable man-at-
arms, and good-aligned cleric are all extremely valuable
in this adventure, and arcane spellcasting is a must. See
the “Scaling Information” section for ways to tailor this
adventure your group’s style of play.
Encounter Table
To help the GM prepare, we have included a quick ref-
erence table showing all encounters at a glance. Loc
the location number keyed to the map for the encounter.
Pg – the module page number that the encounter can be
found on. Type – this indicates if the encounter is a trap
(T), puzzle (P), or combat (C). Encounter – the key
monsters, traps, or NPCs that can be found in the
encounter. Names in italics are classed NPCs. EL – the
encounter level.
Adventure Summary
The Great Beast floats eternally through space, content
to watch the universe grow and evolve before its vast
golden eyes. Only the most learned of sages has any
knowledge of its existence, and none can agree on its
origin or purpose. Some have wildly speculated that the
creature is the creator of the universe, or a harbinger of
the end of the world. All such speculation is groundless:
the Great Beast simply is .
Loc
Pg
Type
Encounter
EL
1-1
5
C
2 cult guards
19
1-3
7
C
Black Elgor , 2 sacri-
26
ficial guardians
1-12
9
C
Gorson
20
However, invaders have taken over the Great Beast and
forced it into the service of chaos. The Cult of the
Forgotten Word is a world domination group that
believes that the rank and file of mankind is unworthy of
the world’s collective knowledge; they believe that only
the elite are worthy of the blessings of language and
reading. They have actually constructed a compound
within the living flesh of the immortal creature, allowing
them to safely travel through space in an invulnerable
craft. Now that they control the Great Beast, they use it
to travel back and forth between worlds, stealing the col-
lective knowledge of any civilization they encounter. And
our world is next .
1-17
11
C
6 sacrificial guardians
21
1-21
12
C
Quintoo , Abbatordex
27
2-5C
16
C
Andrew Vendi
26
3-1
21
C
Feldspar , 6 cult guards,
27
3 hill giants
3-3
23
C
4 advanced horned
24
devils
24
T
Electric arc trap
12
3-4
24
T
Sonic blast trap
12
24
C
Mithral golem
21
Their current objective is the Praxis Tome, an artfully
rendered book of philology and educational theory that
has the potential to steer the destiny of mankind towards
an age of enlightenment and reason. The Cult of the
Forgotten Word find the very idea of a humanistic ren-
aissance repugnant, and they plan to find every copy of
the Praxis Tome, translate it into their own secret lan-
guage, hide the copies away, and destroy the originals.
3-6
25
C
Black pudding trap
22
3-9
27
C
Zabator , guards
28
3-10
28
C
2 sacrificial guardians
18
3-11
29
T
Sonic trap
15
3-14
30
C
Rumatugtug , 2
31
Enter the adventurers . The party encounters the Cult of
the Forgotten Word in Withers, a small community which
advanced ropers
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