adventure - dungeon crawl classics 20 - shadows in freeport (lvl 6-8).pdf
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Dungeon Crawl Classics #20
Shadows in Freeport
By Robert J. Schwalb
AN ADVENTURE FOR CHARACTER LEVELS 6-8
Credits
Table of Contents
Writer:
Robert J. Schwalb
Front Cover Artist:
Jim Pavelec
Back Cover Artist:
Stacy Drum
Interior Artists:
Jason Edwards, Friedrich Haas, Jim Holloway, Doug
Kovacs, Cliff Kurowski, Lokarian, Brad McDevitt, Jesse Mohn, Chris Watkins
Cartographer:
Jeremy Simmons
Graphic Designer:
Jamie Wallis (www.jaytype.com)
Editor:
Joseph Goodman
Proofreader:
Liz Rich
Playtesters:
Eric Brinkley, Fred Brown, Melissa Canaway, Sherman
L. Canaway, Dave "D.C." Holmes, Matt Lively, Cindy Moore, Scott
Moore, Scott Neese, Mary L. O'Dell, Jon Parker, Joe Quarles, Marc
Quinn, Mindy Quinn, Kevin Suttner, Andy Welch, Troy Yost, Daniel
Young
Special Thanks:
Chris Pramas for letting me monkey around in his
playground, Joseph Goodman for approaching us at Green Ronin
about doing this in the first place, the playtesters who are great friends
and great gamers, and as always to Stacee, for being there.
Introduction ......................................................................2
Game Master's Section....................................................2
Background Story ............................................................4
Map Key...........................................................................6
Level 1: Cresh Manor, Main Floor ................................6
Level 2: Cresh Manor, First Floor ...............................20
Level 2: Cresh Manor, Basement ...............................30
Appendix 1: New Monsters............................................42
Appendix 2: New Magic .................................................50
Appendix 3: Pregenerated Characters ..........................51
Appendix 4: Player Handouts ........................................55
If you like this adventure, be sure to look for the rest of the
Dungeon Crawl Classics series at your local game store.
Log on to www.goodman-games.com for freebies, news,
special offers, and more.
1
Introduction
Game Master’s Section
Encounter Table
Remember the golden days of role playing, when adven-
tures were underground, NPCs were there to be killed, and
the finale of every dungeon was the dragon on the 10th
level? Well, those days are back. Dungeon Crawl Classics
feature bloody combat, intriguing dungeons, and no NPCs
who aren't meant to be killed. Each adventure is 100%
good, solid dungeon crawl, with the monsters you know,
the traps you fear, and the secret doors you know must be
there somewhere.
To help the GM prepare, we have included a quick refer-
ence table showing all encounters at a glance.
Loc
- the
location number keyed to the map for the encounter.
Pg
-
the module page number that the encounter can be found
on.
Type
- this indicates if the encounter is a trap (T), puz-
zle (P), or combat (C).
Encounter
- the key monsters,
traps, or NPCs that can be found in the encounter. Names
in
italics
are classed NPCs.
EL
- the encounter level.
Loc
Shadows in Freeport
is an adventure designed for four to
eight players of 6th through 8th level. We recommend 38-
42 total character levels between the party members.
While the characters can be of any basic class, a good mix
is best. A good-aligned cleric and a wizard with a broad
selection of spells are extremely valuable as is a tough
warrior type who can soak some hits. See the "Scaling
Information" section for ways to tailor this adventure for
your group's unique style of play.
Pg
Type
Encounter
EL
1-2
7
T
Falling plaster
1
1-3
8
C
Thieves (6)
9
1-7
10
C
Chain devil Mnk2
8
1-8
11
C
Ghost children
8
1-11
12
C
Babau
8
1-13
13
C
Advanced allip
6
1-14
13
T
Slimy doom disease
–
Adventure Summary
1-15
13
C
Ferimax Ularaboo
10
and daemon
Hired by a group of concerned citizens, the characters
stand before the Old Cresh manor, smack dab in the heart
of Freeport, haven of pirates, thieves, and other scum.
Compelled by a strong sense of urgency to recover lost
family members, the characters must brave whatever hor-
rors wait inside. But after a few encounters they quickly
learn there is more at stake than simple kidnappings.
Between the ghostly terrors wrought by Fatty Blue, the
ghost of a particularly mean and nasty child, and the cor-
rupted and twisted gangs of ghost youths, something terri-
ble is at work here. With each room explored, the charac-
ters come closer to discovering that the former owner was
no simple merchant, but in fact a despicable cultist! And
what he could not achieve in life, he strives for in death.
Can the heroes rescue the missing children, put to rest the
unruly spirits haunting the place, and stop the revenant
lurking beneath the house before it's too late?
1-17
15
C
Devil lizard
8
1-19
16
C
Ghost children
8
1-22
17
C
Pwalgs
8
1-24
17
C
Fiendish tendriculos
8
1-26
18
C
Daeobelinus (12)
8
2-2
21
C
Ghost children (6)
8
2-5
23
T
Fusillade of darts
5
2-7
23
T
Glyph of warding
(blast)
6
C
Bodak
8
2-9
24
C
Mohrg
8
2-11
25
T
Incendiary cloud
trap
9
2-13
25
C
Fatty Blue
8
2-14
26
T
Weak spot in the floor
1
2-16
26
C
Wraith (3)
8
2-19
27
C
Ghost children (6)
8
Welcome to Freeport
2-25
29
C
Spectre
7
2-27
29
T
Weak spot in the floor
1
The city of Freeport was born in Green Ronin's
Death in
Freeport
, introducing gamers to the infamous pirate city
gone legit. In truth, the pirate tradition is alive and well in
Freeport, but it's camouflaged by a veneer of respectabili-
ty. These days the city's pirates are privateers, legalized
pirates Freeport loans out to the highest bidder. Amidst the
city streets, gangs fight wars over drugs, slavery, and con-
trolling crime, while mad cultists dedicated to foul and
unspeakable gods plumb the ruins of ancient civilizations
for power, knowledge, and for the secrets of the past.
Freeport is a robust and fully detailed city, ripe for plunder.
For more information on the city, see Green Ronin Pub-
lishing's
Freeport:
3-1
31
C
Radiant boy
9
3-2
32
T
Slimy doom disease
–
3-4
32
C
Advanced gibbering
9
mouther
3-5
33
C
Fiendish gricks (5)
8
3-7
35
C
Bebilith
10
3-9
36
T
Flame strike
and
8
transport
traps
3-11 6
C 3 shadows, greater shadow
8
3-12
37
C
Pwalgs (6)
7
The City of Adventure
and other
3-13
37
T
Blasphemy
,
destruction
,
0
and
teleport
traps
Freeport products.
3-14
37
P
Puzzle portal
10
3-15
39
C
Cresh
10
2
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