// Advisor triggers config NumberOfColoniesComparedToOpponents { initial_respect = -3.0 failed_respect = -6.0 success_respect = 3.0 bump_respect = 6.0 bump_months = 12 cooldown_months = 24 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_NUMBER_OF_COLONIES_NAME desc_string = str_TASK_NUMBER_OF_COLONIES_DESC failed_string = str_TASK_NUMBER_OF_COLONIES_FAILED success_string = str_TASK_NUMBER_OF_COLONIES_SUCCESS bad_condition_string = str_TASK_NUMBER_OF_COLONIES_BAD_CONDITION good_condition_string = str_TASK_NUMBER_OF_COLONIES_GOOD_CONDITION semi_condition_string = str_TASK_NUMBER_OF_COLONIES_SEMI_BAD_CONDITION picture_col = 0 picture_row = 0 } CheckReligiousNegligenceInColonies { initial_respect = -5.0 failed_respect = -10.0 success_respect = 5.0 bump_respect = 3.0 bump_months = 12 cooldown_months = 36 cooldown_after_award = 12 cooldown_after_success = 36 cooldown_after_failure = 36 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_RELIGIOUS_NEGLIGENCE_NAME desc_string = str_TASK_RELIGIOUS_NEGLIGENCE_DESC failed_string = str_TASK_RELIGIOUS_NEGLIGENCE_FAILED success_string = str_TASK_RELIGIOUS_NEGLIGENCE_SUCCESS bad_condition_string = str_TASK_RELIGIOUS_NEGLIGENCE_BAD_CONDITION good_condition_string = str_TASK_RELIGIOUS_NEGLIGENCE_GOOD_CONDITION semi_condition_string = str_TASK_RELIGIOUS_NEGLIGENCE_SEMI_BAD_CONDITION church_lvl_1_points = 1.0 church_lvl_2_points = 1.5 church_lvl_3_points = 2.0 required_percentage = 0.75 picture_col = 7 picture_row = 0 } LowBalanceOnAccounts { initial_respect = -6.0 failed_respect = -12.0 success_respect = 6.0 bump_respect = 6.0 bump_months = 6 cooldown_months = 12 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_LOW_BALANCE_NAME desc_string = str_TASK_LOW_BALANCE_DESC failed_string = str_TASK_LOW_BALANCE_FAILED success_string = str_TASK_LOW_BALANCE_SUCCESS bad_condition_string = str_TASK_LOW_BALANCE_BAD_CONDITION good_condition_string = str_TASK_LOW_BALANCE_GOOD_CONDITION semi_condition_string = str_TASK_LOW_BALANCE_SEMI_BAD_CONDITION trigger_amount = 50000 bump_amount = 1000000 picture_col = 0 picture_row = 15 } MilitaryEducationIsLacking { initial_respect = -5.0 success_respect = 5.0 failed_respect = -8.0 bump_respect = 6.0 bump_months = 12 cooldown_months = 24 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 1 trigger_start_year = 1500 name_string = str_TASK_MILITARY_EDUCATION_LACKING_NAME desc_string = str_TASK_MILITARY_EDUCATION_LACKING_DESC failed_string = str_TASK_MILITARY_EDUCATION_LACKING_FAILED success_string = str_TASK_MILITARY_EDUCATION_LACKING_SUCCESS bad_condition_string = str_TASK_MILITARY_EDUCATION_LACKING_BAD_CONDITION good_condition_string = str_TASK_MILITARY_EDUCATION_LACKING_GOOD_CONDITION semi_condition_string = str_TASK_MILITARY_EDUCATION_LACKING_SEMI_BAD_CONDITION garrison_lvl_1_points = 1.0 garrison_lvl_2_points = 1.5 garrison_lvl_3_points = 2.0 required_percentage = 0.75 picture_col = 7 picture_row = 0 } StuntedCulturalDevelopmentInColonies { initial_respect = -3.0 success_respect = 3.0 failed_respect = -6.0 bump_respect = 3.0 bump_months = 12 cooldown_months = 24 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_NAME desc_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_DESC failed_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_FAILED success_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_SUCCESS bad_condition_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_BAD_CONDITION good_condition_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_GOOD_CONDITION semi_condition_string = str_TASK_STUNTED_CULTURAL_DEVELOPMENT_SEMI_BAD_CONDITION theater_lvl_1_points = 1.0 theater_lvl_2_points = 1.5 theater_lvl_3_points = 2.0 required_percentage = 0.5 theater_level_for_bump_1600 = 1 theater_level_for_bump_1700 = 2 theater_level_for_bump_1800 = 3 picture_col = 7 picture_row = 0 } LowMoraleInColonies { initial_respect = -7.0 success_respect = 7.0 extra_respect = 1.0 extra_for_every_over = 5.0 failed_respect = -15.0 bump_respect = 3.0 bump_months = 12 cooldown_months = 36 cooldown_after_award = 12 cooldown_after_success = 36 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_LOW_MORALE_NAME desc_string = str_TASK_LOW_MORALE_DESC failed_string = str_TASK_LOW_MORALE_FAILED success_string = str_TASK_LOW_MORALE_SUCCESS bad_condition_string = str_TASK_LOW_MORALE_BAD_CONDITION good_condition_string = str_TASK_LOW_MORALE_GOOD_CONDITION semi_condition_string = str_TASK_LOW_MORALE_SEMI_BAD_CONDITION success_morale = 35.0f bump_morale = 75.0f picture_col = 0 picture_row = 0 } UnsanitaryConditionsInColonies { initial_respect = -5.0 success_respect = 5.0 failed_respect = -10.0 bump_respect = 12.0 bump_months = 6 cooldown_months = 12 cooldown_after_award = 12 cooldown_after_success = 12 cooldown_after_failure = 12 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_UNSANITARY_CONDITIONS_NAME desc_string = str_TASK_UNSANITARY_CONDITIONS_DESC failed_string = str_TASK_UNSANITARY_CONDITIONS_FAILED success_string = str_TASK_UNSANITARY_CONDITIONS_SUCCESS bad_condition_string = str_TASK_UNSANITARY_CONDITIONS_BAD_CONDITION good_condition_string = str_TASK_UNSANITARY_CONDITIONS_GOOD_CONDITION semi_condition_string = str_TASK_UNSANITARY_CONDITIONS_SEMI_BAD_CONDITION doctor_lvl_1_points = 1.0 doctor_lvl_2_points = 1.5 doctor_lvl_3_points = 2.0 required_percentage = 0.75 bump_lvl_1_population = 1499 bump_lvl_2_population = 4499 bump_lvl_3_population = 99999 picture_col = 7 picture_row = 0 } LewdBehaviorInColonies { initial_respect = -2.0 success_respect = 2.0 failed_respect = -4.0 bump_respect = 3.0 bump_months = 4 cooldown_months = 8 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_LEWD_BEHAVIOUR_NAME desc_string = str_TASK_LEWD_BEHAVIOUR_DESC failed_string = str_TASK_LEWD_BEHAVIOUR_FAILED success_string = str_TASK_LEWD_BEHAVIOUR_SUCCESS bad_condition_string = str_TASK_LEWD_BEHAVIOUR_BAD_CONDITION good_condition_string = str_TASK_LEWD_BEHAVIOUR_GOOD_CONDITION semi_condition_string = str_TASK_LEWD_BEHAVIOUR_SEMI_BAD_CONDITION tavern_lvl_1_points = 1.0 tavern_lvl_2_points = 1.5 tavern_lvl_3_points = 2.0 required_percentage = 0.75 bump_percentage = 0.25 picture_col = 0 picture_row = 6 } TooFewWarships { initial_respect = -4.0 success_respect = 4.0 failed_respect = -8.0 bump_respect = 3.0 bump_months = 6 cooldown_months = 30 cooldown_after_award = 12 cooldown_after_success = 30 cooldown_after_failure = 30 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_TOO_FEW_WARSHIPS_NAME desc_string = str_TASK_TOO_FEW_WARSHIPS_DESC failed_string = str_TASK_TOO_FEW_WARSHIPS_FAILED success_string = str_TASK_TOO_FEW_WARSHIPS_SUCCESS bad_condition_string = str_TASK_TOO_FEW_WARSHIPS_BAD_CONDITION good_condition_string = str_TASK_TOO_FEW_WARSHIPS_GOOD_CONDITION semi_condition_string = str_TASK_TOO_FEW_WARSHIPS_SEMI_BAD_CONDITION number_of_worse_nations = 3 picture_col = 0 picture_row = 18 } FortsAreTooFewAndFarBetween { initial_respect = -4.0 success_respect = 4.0 failed_respect = -8.0 bump_respect = 4.0 bump_months = 12 cooldown_months = 60 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_TOO_FEW_FORTS_NAME desc_string = str_TASK_TOO_FEW_FORTS_DESC failed_string = str_TASK_TOO_FEW_FORTS_FAILED success_string = str_TASK_TOO_FEW_FORTS_SUCCESS bad_condition_string = str_TASK_TOO_FEW_FORTS_BAD_CONDITION good_condition_string = str_TASK_TOO_FEW_FORTS_GOOD_CONDITION semi_condition_string = str_TASK_TOO_FEW_FORTS_SEMI_BAD_CONDITION fort_lvl_1_points = 1.0 fort_lvl_2_points = 1.5 fort_lvl_3_points = 2.0 required_percentage = 0.5 bump_lvl_1_population = 2501 bump_lvl_2_population = 8001 bump_lvl_3_population = 14001 picture_col = 7 picture_row = 0 } TooSmallShips { initial_respect = -3.0 success_respect = 3.0 failed_respect = -6.0 //no bump.. bump_respect = 0.0f bump_months = 12 cooldown_months = 20 cooldown_after_award = 12 cooldown_after_success = 24 cooldown_after_failure = 24 show_semibad = 0 trigger_start_year = 1500 name_string = str_TASK_TOO_SMALL_SHIPS_NAME desc_string = str_TASK_TOO_SMALL_SHIPS_DESC failed_string = str_TASK_TOO_SMALL_SHIPS_FAILED success_string = str_TASK_TOO_SMALL_SHIPS_SUCCESS bad_condition_string = str_TASK_TOO_SMALL_SHIPS_BAD_CONDITION good_condition_string = str_TASK_TOO_SMALL_SHIPS_GOOD_CONDITION semi_condition_string = str_TASK_TOO_SMALL_SHIPS_SEMI_BAD_CONDITION failure_ratio = 1.8 picture_col = 0 picture_row = 18 } TooFewTradeShipSquadrons { initial_respect = -4.0 success_respect = 4.0 failed_respect = -6.0 bump_respect = 1.0 bump_months = 6 ...
maciasldz