effect { num_systems = 3 system0 { animation_fps = 12.000000 animation_frame_count = 64 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = loop class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 20.000000 emit_start = 0.000000 emit_stop = 6.000000 emitter_position = 0.000000,4.000000,0.000000 launch_direction = default launch_speed = 10.000000 launch_speed_var = 5.000000 max_particles = 400 name = savu normalmap = num_forces = 0 particle_angle_var = 0.000000 particle_life = 1.000000 particle_life_var = 1.000000 particle_spin = -0.400000 particle_spin_var = 0.400000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 0.200000 spread1 = 0.200000 spread2 = 0.200000 texture = data\textures\particles\cloud_animated.dds texture_alpha_type = 2 texture_sub_div_u = 8 texture_sub_div_v = 8 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.400000 key1.value = 0.800000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 0.800000,0.800000,0.800000 key1.time = 1.000000 key1.value = 12.000000,12.000000,12.000000 num_keys = 2 } } system1 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 40.000000 emit_start = 0.000000 emit_stop = 6.000000 emitter_position = 0.000000,1.600000,0.000000 isplane = 0 launch_direction = default launch_speed = 4.400000 launch_speed_var = 0.400000 max_particles = 400 name = normiliekki normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 0.800000 particle_life_var = 0.800000 particle_spin = 0.000000 particle_spin_var = 0.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2.000000 render_to_reflection = 0 selfillumination = 1.000000 simulate_when_visible = 0 spread1 = 0.100000 spread2 = 0.100000 texture = data\textures\particles\fire.dds texture_alpha_type = 2 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 windfactor = 0.000000 force0 { class = drag factor = 0.000000 } particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.100000 key1.value = 0.100000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 8.400000,8.400000,8.400000 key1.time = 1.000000 key1.value = 1.000000,1.000000,1.000000 num_keys = 2 } } system2 { animation_fps = 10.000000 animation_frame_count = 1 animation_start_frame = 0 animation_start_frame_var = 0 animation_type = life class = spray default_direction = 0.000000,1.000000,0.000000 die_after_emission = 1 element_type = quad emit_rate = 30.000000 emit_start = 0.000000 emit_stop = 6.000000 emitter_position = 0.000000,0.000000,0.000000 launch_direction = default launch_speed = 8.800000 launch_speed_var = 0.400000 max_particles = 400 name = kirkasliekki normalmap = num_forces = 1 particle_angle_var = 0.000000 particle_life = 0.800000 particle_life_var = 0.800000 particle_spin = 0.000000 particle_spin_var = 0.000000 particle_start_angle = 0.000000 particle_start_angle_var = 2 render_to_reflection = 0 selfillumination = 1.000000 spread1 = 0.020000 spread2 = 0.020000 texture = data\textures\particles\fire.dds texture_alpha_type = 3 texture_sub_div_u = 1 texture_sub_div_v = 1 velocity_inheritance_factor = 1.000000 force0 { class = drag factor = 0.000000 } particle_alpha { key0.time = 0.000000 key0.value = 0.000000 key1.time = 0.100000 key1.value = 0.500000 key2.time = 1.000000 key2.value = 0.000000 num_keys = 3 } particle_color { key0.time = 0.000000 key0.value = 1.000000,1.000000,1.000000 num_keys = 1 } particle_size { key0.time = 0.000000 key0.value = 6.600000,6.600000,6.600000 key1.time = 1.000000 key1.value = 1.000000,1.000000,1.000000 num_keys = 2 } } }
maciasldz