d20 Top Fashion Games Marvelous Mundane Mines.pdf

(39 KB) Pobierz
MARVELOUS MUNDANE MINES:
Alchemists need substances, blacksmiths need ore, minters need precious metals, jewelers need gems, and furnace
ovens need coal. And adventurers, of course, need a wide variety of mines to explore and exploit. This one page ref-
erence sheet provides you with the basics of setting up a random mine. You supply the dice.
Roll: Random Mine Type: Dense Val:
1 to 2 Agate Medium
3 Aluminum Oxide Low
4 to 5 Amethyst High
6 Antimony Low
7 Aventurine Low
8 Azurite Low
9 Bauxite Low
10 Beryllium Low
11 Bismuth Low
12 Bloodstone Medium
13 Boron Low
14 Chalcedony Low
15 Chrysocolla Low
16 to 20 Coal Low
21 to 24 Copper Low
25 Diamond Very High
26 Emerald Very High
27 to 29 Flint Low
30 Garnet High
31 to 32 Gold Very High
33 to 34 Granite Low
35 Graphite Low
36 Gypsum Low
37 to 38 Hematite Low
39 Iolite Low
40 to 45 Iron Medium
46 Jade Medium
47 Jasper Medium
48 to 49 Lead Low
50 to 51 Limestone Low
52 Magnesium Low
53 Malachite Low
54 Moonstone Medium
55-56 Nickel Low
57-58 Oil Shale Low
59 Opal Very High
60 Peridot High
61 Phosphorus Low
62 Platinum Very High
63 to 71 Quartz Low
72 Ruby Very High
73 to 80 Salt Low
81 Sapphire Very High
82 to 86 Silver High
85 to 90 Sulfur Low
91 to 92 Talc Low
93 to 94 Tin Low
95 Titanium High
96 Topaz High
97 Tourmaline Medium
98 to 99 Turquoise Low
100 Zinc Low
Density Value:
Some mined substances are worth considerably
more than others. As such, a set amount of area
of mine may be worth far more when filled with
veins of one type of substance than when filled
with another. When determining the overall
value of a mine, take the dense value into con-
sideration and consult the below guidelines. The
area value guidelines are for every 125,000 cu-
bic feet (50’x50’x50’) of mine area. This area
includes the open (or exploration ready) portion
of the mine and the surrounding, untapped earth-
works.
Low Value (per 125,000 cubic ft.):
1d20*2,000 gold coins
Medium Value (per 125,000 cubic ft.):
1d20*10,000 gold coins
High Value (per 125,000 cubic ft.):
1d20*25,000 gold coins
Very High Value (per 125,000 cubic ft.):
1d20*50,000 gold coins
Buying, Claiming, Or Rewarding Mines:
Should the characters buy, claim, or be rewarded
with the mine then the mine’s purchase, treasure,
or reward value should be considered as being
20% the mine’s total value in minerals. This is
due to the fact that the minerals in the mine still
must be mined out.
Example: if one was to acquire a coal mine of
125,000 cubic foot worth a total 20,000 gold
coins the purchase/treasure value of the mine
would be actually worth 4,000 gold coins.
Estimated Mining Labor:
On a typical average it should take around 80
total man hours to properly dig out and sift
through the material of 100 cubic foot of normal
mining area. A mine deemed to have a soft com-
position requires only 60 man hours per 100
cubic feet while a rough, or thick composition
requires 100 total man hours per 100 cubic feet.
To randomly composition the density of the
mine roll 1d20 and consult the following:
1-5– Soft Mine
6-15– Medium Mine
16-20– Hard Mine
CREATED BY: DAVE WOODRUM
COPYRIGHT 2007, TOP FASHION GAMES
905044556.006.png 905044556.007.png 905044556.008.png 905044556.009.png 905044556.001.png 905044556.002.png 905044556.003.png 905044556.004.png 905044556.005.png
Zgłoś jeśli naruszono regulamin