d20 Ronin Arts Another 101 Mundane Treasures.pdf
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developed by
Philip Reed
illustrated by
Christopher Shy
Requires the use of the
Dungeons and Dragons
®
Player’s Handbook, Third Edition,
Published by Wizards of the Coast.
®
Another 101 Mundane Treasures
philip reed
developer
Contents
christopher shy
illustrator
INTRODUCTION .................................................................3
THE TREASURES................................................................4
Armor.......................................................................................4
Clothing ...................................................................................6
Unusual Material: Ablemalle Wood ........................................6
Jewelry .....................................................................................7
Unusual Material: Dri Wood Paper ........................................7
Miscellaneous ........................................................................10
Unusual Material: Hell Iron .................................................10
Unusual Material: Nilbog Flesh ...........................................11
Weapons.................................................................................20
OGL ......................................................................................22
Written by Jon Bernard, Neal Levin,
Kevin Rank, Philip Reed, and Amos Schaffer.
www.philipjreed.com
www.studioronin.com
Another 101 Mundane Treasures
is copyright © 2003 Philip Reed. Cover and interior
art copyright Christopher Shy, used with permission. All text in this book is designated
as open game content. You may not distribute this PDF without permission of the author.
Dungeons & Dragons
® and Wizards of the Coast® are Registered Trademarks of
Wizards of the Coast and are used with permission.
Several PDF products are available from
www.rpgnow.com
or
www.philipjreed.com
.
For limited edition print products, visit
www.philipjreed.com
.
For art prints by Christopher Shy, visit
www.studioronin.com
.
A special thanks to everyone who purchased the
101 Mundane Treasures
and the authors who submitted items for this sequel.
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Another 101 Mundane Treasures
Introduction
Back for more? Good! This PDF presents just what the title claims,
another 101 mundane treasures. You no doubt already own the original
product –
101 Mundane Treasures
– but if you don’t you’re still in
great shape. Nothing in this PDF requires the first one. If you don’t
already own
101 Mundane Treasures
you may want to visit www.rpg-
now.com today and grab a copy. With the two PDFs you’ll have well
over 200 treasure items for your next fantasy game.
And if you do already have the original, get ready for more of the
same! Now trust me, that sentence sounds a lot worse than things actu-
ally are. This PDF isn’t just a rehash of what you found in the first PDF
. . . these are completely different treasures!
Name
Appearance:
What the item is and looks like including current state.
What can be seen by looking at it. This is written to be read (or para-
phrased) to a player when he finds this item.
Appraise Information:
The information that can be learned from a
successful Appraise check. This section includes the Appraise DC and
gold piece value of the item.
Special Rules:
Any special game rules the item requires.
Open Game Content
All of the text in this book is presented as open game content. You
may use this content in your own work as long as you follow the terms
of the license. The Open Game License is printed at the end of this
book.
The layout, graphics, and illustrations presented in this book are not
open game content. You may not distribute this PDF without permission
of the developer.
Using This Book: Players
This book is written with the gamemaster in mind. While this doesn’t
mean that players won’t enjoy reading the descriptions of the many
items inside it isn’t in their power to introduce these items into their
campaign. That responsibility lies with the gamemaster alone. Players
of bards, wizards, rogues, or others with an interest in treasures may
want to read this book to help expand their knowledge of treasure. Of
course, just because an item might be described in here as being deco-
rated with 10 perfect obsidian stones doesn’t mean that the gamemaster
hasn’t modified the description so that the item is now adorned with 5
flawed topaz gems. Players should never assume that any item from this
book is used without being modified by the gamemaster.
Using This Book: GMs
This book is designed specifically for the gamemaster of a
d20
fanta-
sy campaign. The mundane treasures presented in this book all assume
a “standard” campaign that is structured around the common elements
of
d20
fantasy. Gamemasters running more unique campaigns may find
that some of these items are of little to no use. Or maybe not. Once a
gamemaster has entered the realm of the bizarre it is impossible for oth-
ers (such as myself) to know exactly what will and won’t work in their
campaigns.
Each item in this book is presented using the following format:
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Another 101 Mundane Treasures
The Treasures
What follows is the “meat” of this book. These treasures are broken
down into different categories to make finding specific treasures easier
for the gamemaster. All treasures are listed alphabetically under their
individual categories.
Gamemasters should make a small mark next to each treasure as it is
used so that they don’t accidentally introduce the same item to their
campaign more than once. (Doing so on purpose would have to be for
reasons I leave to your own twisted imagination.)
Special Rules:
Each time the wearer of the armor is hit in combat there
is a 15% chance that 15 points of damage will, instead of harming the
wearer, heal him.
Weight:
15 lbs.
Black Shield
Appearance:
This large black shield is curved on the outside. The sur-
face is very smooth and shiny and seems to have a waxy coating. It is held
with the leather straps connected to the inside.
Appraise Information:
DC12. This shield is made from the back a
giant beetle. The shield can reflect light.
Value:
50 gp (20 gp for the shield, 30 gp for the beetle shell).
Special Rules:
If the user of the shield concentrates for a whole round
he can reflect the light into his enemies’ eyes. He then has 75% chance to
blind him for a round. This only works with a light source.
ARMOR
The following treasures are all classified as “armor.” These include, in
addition to full suits of armor, individual components such as helmets.
Shields are also included in this category.
Assassin’s Leathers
Appearance:
This black suit of leather armor is in excellent condition
and decorated with dozens of small metal spikes, each one painted black.
A series of small pouches have been sewn into the chest and sleeves of
the armor, each one just large enough to hold a throwing knife or star. The
straps the secure the armor to the wearer are a dark red in color.
Appraise Information:
DC 12. This suit of masterwork spiked armor
bears the sign of a great assassin, Black Morgue, along the neck. The
assassin operated in the northern cities some two hundred years ago and
is rumored to live on today, running a secret cabal of assassins and mages.
Value:
225 gp (25 gp for the armor, 150 gp for masterwork, and 50 gp
for historical value).
Special Rules:
Reduce armor check penalties by 1. Weight: 20 lbs.
Emerald Chainmail
Appearance:
This suit of chainmail is deep green in color and bears ,
on the chest, the symbol of a flaming fist raised to the air. The chainmail
is in rough shape, with several large section of chain missing from the
back and dark, brown stains surrounding the holes.
Appraise Information:
DC 12. This suit of chainmail is constructed of
steel, silver, and platinum and has been painted a deep, bright green. The
chainmail is in need of repair. The symbol and color of the armor has no
historical significance.
Value:
35 gp (The materials are worth 35 gp, if repaired the value
would increase to 335 gp).
Special Rules:
None.
Weight:
40 lbs.
Crazdock’s Chainmail
Appearance:
This chainmail is red in color with the symbol of an open
eye painted on the chest. It is in excellent condition though a few spots on
the back show signs of repair. The chainmail does not include gauntlets.
Appraise Information:
DC 12. This masterwork suit of chainmail is con-
structed of a steel and electrum mixture and has been painted a dull red. It
was worn, fifty years ago, by the human warrior Crazdock the Thirsty.
Crazdock’s symbol, the open eye, was painted on all of his equipment.
Avarkia’s Terrible Armor
Appearance:
This gray-colored leather armor is, at first glance, rather
common.
Appraise Information:
DC 15. This leather armor is fashioned com-
pletely from the flesh of slain nilbogs. This unusual material gives the
armor an almost magical ability.
Value:
875 gp (10 gp for leather armor and 675 gp for the nilbog flesh.)
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Another 101 Mundane Treasures
Value:
390 gp (150 gp for chainmail, 150 gp for masterwork, 30 gp for
the metal, and 60 gp historical value.)
Special Rules:
None.
Weight:
40 lbs.
Appraise Information:
DC 12. Helmet’s such as these were used
decades ago by the religious orders led by the paladin Kediavudd
Martange. While it is doubtful that this helmet was actually possessed or
used by Kediavudd all helmets of this type now bear his name.
Value:
25 gp.
Special Rules:
Anyone attacking an opponent wearing one of these
helmets suffers a -1 penalty to attack and damage rolls (if the attack is
with a sword).
Weight:
9 lbs.
Crazdock’s Gauntlets
Appearance:
Being the type of shopkeeper that he is, the Mad Merchant
is offering these red, mitten-style gauntlets separate of the chainmail he pur-
chased them with. The back of the right gauntlet features the same eye
design as found on Crazdock’s chainmail (above).
Appraise Information:
DC 12. These gauntlets are constructed of a steel
and electrum mixture and painted red. The gauntlets are secured to the steel
chain glove with iron rings.
Value:
193 gp (8 gp for the gauntlets, 150 gp for masterwork, 15 gp for
the metal, and 20 gp for historical value).
Special Rules:
The “mitten” nature of the gauntlets forces a circumstance
modifier of -4 on all Dexterity checks.
Weight:
1 lb.
Shield of Night
Appearance:
This steel shield with frayed and worn leather straps, with
two dozen small metal stars. The shield is in almost perfect condition except
for a large gash in the face and the condition of the straps.
Appraise Information:
DC 12. Other than the stars, which are electrum,
this shield is fairly common.
Value:
44 gp (20 gp for the shield and 1 gp for each electrum star).
Special Rules:
None.
Weight:
15 lbs.
Kediavudd’s Helm
Appearance:
A zischagge helmet, this helm is intended to protect
against long bladed weapons such as swords. The helmet features a wide,
hat-like brim and long cheekguards that frame the wearer’s face.
Shield of the Rat
Appearance:
This shield made of leather stretched on a wooden frame,
is crude and poorly made. The image of a rat is painted on the face of the
shield. The straps are worn thin and snap if the shield is picked up.
Appraise Information:
DC 10. These simple shields are used by
nomads, human and non-human, and other primitive societies. It is diffi-
cult to determine the exact age of this particular shield though it does
appear to be less than one hundred years old.
Value:
1 gp.
Special Rules:
None. This shield offers to protection if used in battle.
Weight:
4 lbs.
Tower Shield of Grandfather White Hands
Appearance:
This massive tower shield, constructed of wood and
metal and painted completely black, is decorated with a single white palm
print on its center. The shield is in decent shape, with several minor nicks
and scratches covering its surface.
Appraise Information:
DC 12. This is a masterwork tower shield used
by an orc tribe that lives somewhere in the frozen northlands. The white
palm print is the symbol of the orc god Grandfather White Hands. This
god is credited with founding the orc faith and is worshiped by a great
many orcs.
Value:
180 gp (30 gp for tower shield and 150 gp for masterwork).
Special Rules:
Armor check penalty reduced by 1.
Weight:
45 lbs.
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