d20 Goodman Games Demon Hunter's Handbook.pdf

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Writer
Patrick Younts
Cover Artist
homas Denmark
Interior Artists
Alex Kosakowski
Doug Kovacs
Claudio Muniz
Mat Morrow
Mikolaj Ostapiuk
Editor
Joseph Goodman
Graphic Designer
Duncan Fielden
N o campaign theme is more gripping than a batle against the minions of
hell! his jam-packed sourcebook brings to the table everything you’ll
need to run a fantasy campaign centered around demon hunters. From
puritanical holy men ighting for their gods to crazed warriors only one step away
from damnation themselves, every classic archetype is covered — with new ones
introduced as well. he handbook focuses not only on new classes, races, and
feats, but also covers ways to tailor the existing d20 canon to a demon-hunter
theme. It includes rules for possession and exorcism, organizations both pure and
demonic, and guidelines for creating truly villainous demons to hunt.
Demon Hunter’s Handbook [GMG4320]
If you like this book, be sure to look for
other Goodman Games products at your
local game store. Log on to our website for
freebies, news, pecial ofers, and more…
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Contents
Chapter One: Characters
Exorcism and Possession
34
Despair, Grief, and the
What is Possession?
34
Dying of the Light
54
Introduction
3
How do Demons Choose
he Merry Demon Hunters
57
Alignment
4
their Victims?
35
Demon Hunter Opponents
58
Spoting Victims
36
Roleplaying
5
Lone Demon Opponents
58
he Possession Atempt
36
Divine Races
Steward Archon
he Hordes of Hell
61
Conducting an Exorcism
37
7
Campaign Issues
61
New Demon Hunter Domains
38
Aasimar
7
he Seeds of Adventure
62
Exorcism
39
Demon Hunters of Every Class
Barbarian
Wilderness/Rural
63
Purity
39
8
Urban Adventure Seeds
64
Righteousness
40
Bard
9
New Demon Hunter Spells
40
Chapter Four: Organizations
Types of Organizations
Cleric
9
Celestial Chains
40
Variant: Planar Cleric
10
66
Celestial Chorus
40
Druid
11
Cults
66
Corruption’s Sustaining Flow
40
Fighter
12
Religious Organizations
68
Destiny’s Spear
41
Monk
13
Secular Organizations
70
Final Vengeance
41
Paladin
14
Building an Organization
71
Heavenly Bells
41
Ranger
14
Determining Secondary Goals
71
Heaven’s Tears
42
Rogue
15
Determining an
Holy Berries
42
Sorcerer
16
Organization’s Size
73
Nature’s Champion
42
Wizard
17
Determining an
Nature’s Retribution
42
he Bound Spellcaster
18
Organization’s Resources
74
Sense Fiends
43
he Preserver
22
Sin Pox
43
Sample Organizations
75
he Glorious Brotherhood
Soul Poison
43
he Righteous Sword
24
of Transcended Flesh 75
Sampsa, She Who Walks Alone 76
he Broken Dolls
Terrible, Beautiful Angel
44
he Reformed Cultist
27
he Rack
44
77
Chapter Two:
Demon Hunter Abilities
New Demon Hunter Feats
Vengeance of the Lost
44
Black Gate Orphanage
78
Wings of Glory
45
Witch Hammer
45
Chapter Five:
Allies and Enemies
Of Demons and Devils
30
Demon Hunter Equipment
46
Dead Inside
31
New Armor
46
Demon Slayer’s Insight
31
79
New Weapons
46
Dominant houghts
31
New Equipment
48
he Sin Eater
79
Fading Spirit
31
Sacred and Magical Oils,
he Curse Bearer
81
Fractured Angel
31
Candles, and Essences
49
Improved Exorcism
32
he Corrupt King
84
Sacred Holy Symbol
Indomitable Will
32
Materials
50
Shell Vessel (Template)
86
Imposing Manner
32
Trophies from the Kill
51
Unique Features of
Inspirational Bulwark
32
Magical Weapon and
Demons And Devils
88
Living Sword of
Armor Properties
51
Non-Player Charaters
90
Heaven’s Vengeance
33
Potions and Oils
52
Adelaide Sphrorazza
90
Mortal Coil
33
Other Magical Items
52
Jeremy King
91
Slave to Heaven’s Mandate
33
Creating Charaters
53
Deacon Gideon Krug
92
New Skill Uses
33
Magdalena
93
Chapter Three: The Campaign
Demon Hunter
Knowledge (arcana)
33
he Crimson Bishop
94
Knowledge (religion)
34
Councilman Gerhart
Spellcrat
34
Campaign hemes
54
VonStock
95
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Chapter One: Characters
Introduction
consumes those who answer it. But until that last
day, when the demon hunter rasps inal curses at
the devil rending his heart in two, a demon hunter
is a spiritual warrior without peer. For good, for evil,
or solely for revenge: the call of the demon hunter
cannot be ignored.
In some ways, demon hunters are like any other
adventurers. hey quest across the width and breath
of the world, they raise sword and ire against evil,
and they grow more powerful through the accu-
mulation of magic items and other, less magniicent
treasures. In other ways, however, they could not be
more diferent. he demon hunter does not adven-
ture for personal glory, or to gain power and inlu-
ence in the world. Instead, he quests because he feels
a compulsion to pit himself against the machina-
tions of evil outsiders and the cults that follow them.
He adventures because he knows that without his
ations, no mater how insigniicant they seem, the
world would fall prey to darkness, sin,
and corruption.
It is the demon hunter’s duty and
his curse to stand against the forces
of darkness, to ight alone against the
limitless hordes of demons, devils, and
other evil, lower planar beings who seek
to spread their black shadow across the
mortal realm. Whether the demon
hunter takes up the path because of
religious conviction, because of some
demon related tragedy in his past, or
simply out of a sense of duty to his fel-
low man, he faces a lifetime of thankless
toil, of hardship, of grief, and of terror,
with no hope of escape except through
inevitable, oten agonizing death. For
this reason, those who have any choice
in the mater should think long and
hard before stepping foot on the demon
hunter’s path. Of course, rare is the one
who does have the choice.
his chapter opens with a discussion
of demon hunter charaters, their am-
bitions, their skills, their methods and
their abilities. It closes with four new
prestige classes, which are peciically
designed with the themes of a demon
hunter campaign and the needs of a
demon hunter charater in mind.
Contrary to what some might tel you, I do have friends
outside of this caling. Wizards, wariors, those of less
honest vocations, but adventurers al, yes, for I ind it
diicult to relate to those who cannot understand the
primal fear of combat, of piting one’s strength against
another, unto the point of death. Most of my friends
have helped me in my chosen mission, at leat a few
times, and for that I am grateful. But to be honest,
even they cannot truly understand what it is that I do.
hey ight demons when they choose to, not because
they must. hey cannot understand how I burn for the
hunt, how much I need the kil. None but the demon
hunter can.
T his is a book about demon hunters. Demon
hunters can be of any class, race, or alignment. It
is a calling rather than a profession which ultimately
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Chapter One
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Characters
Alignment
the PHB, neutral demon hunters are not lacking in
commitment, at least not so far as the destruction
of demons is concerned. Instead, neutral demon
hunters are oten hollow shells, men and women so
scarred by their encounters with demons that there
is litle emotion, of any sort, to be found in them.
More so than any others, neutrally aligned
demon hunters are frightening. hey care about
nothing but the hunt and the kill, and would sac-
riice anything or anyone in pursuit of their quest
to destroy evil outsiders. he church inquisitor who
oversees the cleansing of a cult infeted town, giving
no mercy to any touched by demonic inluence, is
a good example of a lawful neutral demon hunter,
while a charater who culls evil outsiders because
of their ability to inluence the world to an undue
degree is a good example of a true neutral demon
hunter.
Evil: hough very few in number, evil demon
hunters do exist. Some evil demon hunters take up
the calling because they cannot stand the idea of be-
hough the demon hunter’s calling is a noble one,
which requires him to put not just his lesh but his
immortal spirit at risk, not all demon hunters are
of good alignment. To be sure, the vast majorities
are, for it takes a fundamental belief in the ability of
the mortal spirit to overcome evil to even contem-
plate confronting demons, devils and their allies, but
there are some few demon hunters who are neutral,
or even atively evil.
A demon hunter’s alignment plays a large part
in determining both his methods, and his choice of
opponents, as described below.
Good: Good aligned beings make up the vast ma-
jority of demon hunters. Good aligned demon hunt-
ers take up sword, ire and pell in defense of others,
because they feel great empathy for those who are
prey to demons and great rage at the blasphemy
represented by demons and devils. Good aligned
demon hunters throw themselves into
batle without hesitation, directly put-
ting themselves in harm’s way so that
demonic forces do not endanger other,
weaker beings. hey can and do feel
pity for those who succumb to the se-
ductive power of demons, but do not
allow this to still their hand when the
time comes to mete out retribution.
In many ways, the demon hunter’s
concept of “good” is more harsh and
uncompromising than the “good” of
other adventurers, as those who pursue
this vocation for long ind it increas-
ingly diicult to maintain hope and
compassion in the face of unrelenting,
overwhelming despair and evil. By
the end of their careers, many good
demon hunters have had all traces of
mercy, forgiveness, and hope burned
out of them; these demon hunters are
“good” only in that they do not need-
lessly kill others, and still raise their
blades in defense of the weak, if for no
other reason than they know no other
way of life.
Neutral: Neutrally aligned demon
hunters are stern judges and ex-
ecutioners, unburdened by the twin
weaknesses of compassion and malice.
Unlike the description of neutrality in
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