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Wilderness Masters
Author: Gryphon, Demon Lord of the Meme
Editor: Duane Nutley
Cover Artist: Oliver Diaz
Interior Artists: Rapheal Arrais, Oliver Diaz
Cover Designer: Sean C Frolich
Layout Artist: William T “DM5” Blackburn
A Note from the Author
Thanks go out to the playtesters of this publication; Scott Campbell, Joey Deehan, Mark Farrington, Martin Hazel, Matt Hindle, Paul Gorton, An-
drew Varley, and especially Phil Boyle whose campaign world inspired the adventure at the end.
Writing this book has been a long hard process, one that has taken it from a basic idea to something I am extremely proud of working on. It was
conceived and written as a variation on the Ranger from 3.0. Then along came 3.5 before the editing of the book was complete, completely sty-
mieing its' release. Then 3.5 answered many of the issues inherent in the 3.0 Ranger itself which required me to revise the book, completely.
What you see herein is an evolution not a revolution of what I originally wrote, yet there is almost nothing the same in it, even the class names
are changed. It has been a great learning experience for me and I hope you enjoy using it as much as I have in bringing it into the world.
Oh and don't forget to marvel at the work of all the people who have taken my words and made them beautiful.
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Hail and welcome fellow scholar, behold the newest tome from my library.
I have long been plagued by adventurers, who foolishly setting foot in my realm and try to cause me harm.
The worst of all is the Wilderness Master. They come in all shapes and sizes, casting the odd spell or two,
wearing little armour, but the damage they do before they get bored and wander off is immeasurable.
Why is this I asked myself, what is it about these ‘nature loving’ warriors that causes such difficulty?
So to find out I did some research and you know what I found? It is their very versatility that is their ad-
vantage; they are not powerhouses, spell casters, sneak thieves or martial masters. They are generalists.
You can put them just about anywhere and they can cope, they are survivors. In the wilderness they excel
and even in towns or cities, they find their way. This guide will look at the advantages they bring to bear and
guide you to a better understanding of this menace.
-Gryphon Demon Lord of the Meme
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now what are you going to do,’ a touch surprised when the male leapt
towards him, and even more when it missed. Turning round to see what was
going on he spied the cause - a huge male boar was trundling through the
bushes 20ft behind him.
Elia moved into the light, blinking the last remnants of trance from his eyes.
Looking around contemptuously at the sleeping group of adventurers he once
more wondered at the druid’s powers of persuasion, and how he got himself
talked into this.
Surprise that it could sneak up on him was replaced instantly by fear for the
young male who was facing it down. It was a very big boar and if the wolves
hadn’t been there he would have run away. Up the tree and away from it as
fast as possible. Instead, he knew he had to face it or the male would suffer,
so he reached for his bow and quiver, a flicker of sadness passing thorough
his mind.
An unbiased observer to this tableau would be wondering what Elia was
hoping to achieve with a bow, it normally takes a blow to the heart to kill a
boar, and an arrow cannot penetrate that far.
Stepping lightly around the dozing halfling sentry, he moved off into the
forest. When sufficiently away from camp, that its intrusion into the wood
faded, he sniffed the air. Anyone acquaintanced with the tall rangy elf
observing at that point would have been astonished at the smile lighting up
his normally gruff face. They were here.
Moving swiftly to the nearest tree he leaped into its branches, crossed over to
another tree and hid. Not that it did him any good, as moments later a pair of
timber wolves appeared and began quartering the area under the trees.
Sitting themselves down on their haunches under his tree, they both looked
straight up at him. All wolfy grins, tongues hanging out, their tails beginning
to thump gently against the ground.
The boar had realised by now realised its mistake entering the little clearing.
Turning to face the threat of the young wolf menacing him he was stung a
couple of times around his head. Angry now he turned and identified the
source of the stinging, an elf, a bit blurred and with an odd smell but an elf all
the same. He was a Boar, the king of the forest and when threatened like
this he did what he always did. He charged the source of the pain, knocking
the young wolf flying.
‘Bugger’, thought Elia, ‘how on earth am I supposed to get the drop on these
two?’
At the thought, the wolves thumping rose in tempo.
‘Ok, Ok you impatient creatures your breakfast awaits’ he mumbled to himself
climbing noiselessly out of the tree. The note of amusement creeping into his
voice again would have surprised his companions again, for the only emotion
they normally elicited from him was contempt.
Now boars are not that bright, especially males, but even it was a little
surprised when the elf didn’t move out of the way. Oh well dead elf. Boars
are fast and irritated boars even more so, and this one was truly mad, the
stinging pains in its head getting worse. Blood or something had blinded one
eye and was obscuring the other, but never mind, once a target is set, a
charge can have only one outcome.
At the bottom of the tree, before he could get his feet on the ground, they
were both on him. Timber Wolves are not the heaviest of wolves, but the pair
were large specimens. Two wolves hitting someone like this can have only
one outcome, and Elia was knocked down in a heap. Struggling against the
tide of excited wolf, he managed to get to his feet, only to have the larger of
the two, a female, leap onto his shoulders and bear him to the ground.
Struggling obviously pointless now, he steeled himself for the inevitable.
Open jaws descended, turning his head to one side Elia bore his fate
stoically. Wolf tongues are wet and she seemed determined to give him a
proper wash no matter what, he got soaked.
Pushing himself up when she finished, glaring in mock anger, he said to no
one in particular ‘I raised you from a cub, wolf, why on earth do you persist in
treating me like one of your cubs.’ Turning his back on the smug looking
wolves, he began to gather the things that had fallen off his person when the
pair hit him - arrows, bits of string, a couple of bells, and a largish pouch.
Reaching into the pouch ‘Breakfast it is then, who is first?’ Suddenly the
smaller male was in front of him growling, and the hackles of the female rose.
Elia looked at them and laughed, thinking it was another trick. ‘Yeah right
Except this time it didn’t go according to plan. For just before the boar hit the
elf, a 140lb. wolf hit it from the side expertly knocking its back legs out from
under it. The boar came crashing to a stop mere inches from the Elf’s feet,
looking up with its good eye it made the connection between the stinging and
what the elf had in his hands just as the arrow pierced its eye and into its
brain.
‘Bloody close that.’ Nodding his gratitude towards the female, Elia glanced
round for the young male, who had found his way to its feet, shaken yet
unhurt. Taking him by the ruff Elia knelt down and looked him straight in the
face ‘Good boy, but don’t do it again, heroics get you killed and she and I
would be pissed at you if that happened. Next time just tell me, OK. Our
friend there was nearly too big for me and your mother.’ The male looked
chagrined almost like it knew exactly what it was being told, but then it could.
For Elia was not just an elven ranger, if asked he had difficulty remembering
he was an elf at all. Elia was part wolf, the important part, the soul. Elia had
the wolf soul, a bonded one, a Wolf Brother.
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change or ignore the rest.
This book was born from the inability of the author to play the ranger in the
way they are visualised in other mediums, like books and films. To the
author’s eye the guide portrayed here is closer to the classic nature related
expertise you expect after reading about various rangers depicted in books.
The book's primary goal is to help customise your player character. With
the material presented here, you can personalize your character and
broaden his or her capabilities
Introduction
‘Never mind wake up and smell the roses, smell the manure that’s where
you are gonna be if you don’t take this seriously’
-Wilderness guide
For all its magic, monsters, and powerful warriors, the world most people
still play in is a natural one. The majority of adventure worlds are sparsely
populated with wide tracts of land that know little or no civilization. So you
would have thought that the classes that best interface with this natural
environment would be very popular indeed. Characters for whom waking
up is done to bird song, and climate and weather are living beings to be
treated with respect. There is nothing more powerful and destructive than
nature roused - the tornado, the earthquake, the drought or even a flood,
nature is the most powerful force of all.
No one can ever be said to have mastered nature, or at least say it and it
be true. But there are a number of classes who are closer to nature than
others - rangers, druids, and barbarians. Each in their own way is a ‘Master
Survivor’ but all share a common understanding: nature is a harsh mistress
and it takes a special sort of person to live comfortably with such a
mistress. These people are masters of the wild not by bending it to their
will but by adapting to it, by living with rather than against nature.
Lost in civilization’s cocoon, it is a foolish man who forgets that these wild
men are somehow less than they are. Many a cruel warlord has been
defeated when they forgot that nature is a terrible enemy.
This book examines one of these classes in detail, providing new tools and
understanding of how the Ranger interacts with nature and culture.
The Stories
The stories are all the author’s work, but they are better than that, they are
based on history. They tell the tales, old and new, that happened in one
form or another in my presence. I know Elia Draug’nerain, Erynweth, and
Bill. These people and others mentioned here exist, they have lived their
lives, fought and died in front of me. The great battle happened, I should
know I was there, and fell defending the land of my forefathers.
Everyone who plays the game for any length of time knows these stories,
and have lived them too. What is written here as rules are here to help
bring your own stories to life. I hope you use them as they were meant and
gain the enjoyment out of them that I and my friends have.
Contents
Chapter 1 details the wilderness guide with different skills, feats and special
abilities from the ranger. Gone is the automatic two-weapon wielding and
favoured enemies of the d20 ranger, and in comes bonus feats and the new
Nature’s Lore special ability to balance their loss.
Chapter 2 discusses what it is that a wilderness guide actually does. Here
you will discover the new core ability Nature’s Lore - a rounded nature
orientated skill.
Chapter 3 offers an extensive range of new feats with which to enhance
your character's abilities.
Chapter 4 presents an extensive range of new magic and mundane
weapons, armour and equipment for all.
Chapter 5 details additional prestige classes open to the Guide, including
the swanmay, bird brother, forest guardian and more.
Chapter 6 expands the selection of divine spells available at all spell levels.
Chapter 7 is a small mini adventure for a mixed group of characters found in this
book, or others from the
core rulebooks
.
Why this Book was Written
The image of the maverick outsider, protector of the forest or scourge of the
‘civilised man’ is a powerful one, striking a cord with many players.
This book will seek to address the issues of the ranger, offer alternatives
and expand the horizon of the nature loving warrior, but it is an individual’s
take and not exclusive. All information written in this book can be used by
characters who meet the requirements, not just rangers or the classes
within.
Presented are options, restrictions, and explanations for playing an
alternative to the Ranger in your game. There are changes, some major
and some minor, to the way in which these special rangers interact with the
games in which they are part of. This is not a gospel written in stone and it
is vital that players get agreement from their Games Master before
including any elements from this book into their game. Use what you like,
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