d20 Dark Quest Dweomercraft - Familiars.pdf
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Pobierz
F
amiliars
dwe∏mercraft:
Concept Design
Steve Creech
Writers
Steve Creech, Michael Hammes, Neal Levin, David Woodrum
Additional Writers
‘Rowan’ Flowers, James Justice, Shawn Muder,
Darren Pearce, Amanda Woodrum
Line Developer
Art Director
Darren Pearce
Gillian Pearce
Interior & Cover Art
Border Art
Ceredwyn
William McAusten
Design & Layout
Duncan Fielden
Executive Producer
Neal Levin
Games
EN Pulishing is an imprint of EN World. Please visit
www.enworld.org
Open Game Content & Copyright information
Dweomercrat : Familiars
is ©2003 Dark Quest, LLC. Al rights reserved. Reproductions of the
product without permision of the pulishe is expresly forbidden.
Dweomercrat : Familiars
is presented unde the d20 License. Al textual material is desginated as Open Game Content.
Al artwork herein is copyrighted Dark Quest, LLC. “d20 System” and the d20 System Logo are
trademarks owned by Wizads of the Coast and are used unde the terms of the d20 license.
1
Contents
Urgoti Eye
27
Prismatic Archon (Celestial)
27
Diseases of the Elementals
28
Blue Bitterashe
28
Preface: Introduction
7
Cloudagagick
28
Flame Pox
28
Chapter One: he Relationship
Flickering Gasps
28
between Master and Familiar
8
Glopsludge
28
Races and Familiar Preference
10
Quartz Worms
29
PC Races
10
Windmites
29
Elves And Half-Elves
10
Complex Elemental Counterparts
29
Gnomes
10
Complex Elementals, Base Templates:
29
Halflings
10
Complex Elemental Template Attributes
29
Half-Orcs
10
Phenix
30
Humans
10
Complex Elemental Subtype Notes:
31
Other Races
10
Air
31
Aasimar
10
Dust
31
Drider
10
Earth
32
Drow
11
Fire
32
Ettin
11
Ice
33
Goblin
11
Lava
33
Hobgoblin
11
Muck
34
Kobolds
11
Rust
35
Lizardfolk
11
Smoke
35
Medusa
11
Soot
36
Minotaur
12
Steam
36
Ogre
12
Vapor
36
Orcs
12
Water
37
Sahuagin
12
Alternate Prime
37
Tiefling
12
Common Animals From Distant Worlds
37
Troglodytes
12
Personality: an Important Trait
12
Chapter Four: Undead Familiars
39
Curses for the Cruel
15
Reasons To Choose An Undead Familiar
39
Reasons Not To Choose An Undead Familiar
40
Chapter Two: New Origins
16
Who Chooses An Undead Familiar?
40
Options
16
Undead Familiars
41
More Feats, More Choices
17
Type 1: Ritual of Summoning
Summoning Special Familiars: Feats Versus Spells
17
through the Animation of Corpses
41
Summon Familiar (General)
17
Type 2: Ritual of Summoning Pre-Existing Undead
42
Summon Vermin Familiar (General)
17
Summon Undead Familiar
43
Summon Inner Planar Familiar (General)
17
Flying Skull
44
Summon Exceptional Familiar (General)
17
Ghost Hound
44
Summon Undead Familiar (General)
17
Shadowraven
44
Summon Outer Planar Familiar (General)
17
Undead Bat
45
Summon Monstrous Familiar (General)
17
Undead Raven
45
Improved Planar Familiar (General)
18
Undead Serpent
45
Create Animated Familiar (Metamagic)
18
Create Magical Familiar (Metamagic)
18
Chapter Five: Constructs
46
Familiar Origins
18
Reasons To Choose A Construct Familiar
46
Avatar of the Wizard’s Essence
18
Reasons Not To Choose A Construct Familiar
47
Former Construct
19
Who Chooses A Construct Familiar?
47
Other Planar Being
19
Construct Familiars
48
Poltergeist
20
Create Animated Familiar
49
Reincarnated Wizard
21
Create Magical Familiar
49
Animated Construct Template
49
Chapter hree: Other Planar Creatures
22
Special Preparations for the
Reasons to Choose an Other Planar Familiar
22
Summoning of a Construct Familiar
50
Reasons Not to Choose an Other Planar Familiar
23
Upgraded Construct Powers
50
Who Chooses an Other Planar Familiar?
24
Animated Construct Familiars
50
Spells to Summon Familiars
24
Animated Object, Tiny
50
Summon Lesser Planar Familiar
24
Amber Golem
50
Summon Outer Planar Familiar
24
Brass Golem, Tiny
51
Outsider: Evil Familiars
25
Clay Golem, Tiny
51
Ritual of Summoning
25
Flesh Puppet
51
Summon Improved Planar Familiar
25
Force Guardian, Tiny
51
Elemental Familiars
26
Homunculus
52
he Environmental Kinship of Elementals
26
Iron Golem, Tiny
52
he Quirks of Elemental Familiars:
26
2
Living Rune
52
Gecko, Frilled Lizard
69
Stone Golem, Tiny
53
Gila Monster
70
Straw Golem, Tiny
53
Iguana, Green
70
Requirements for construction
Komodo Dragon
70
of an animated construct familiar
53
Lizard
70
Newt
71
Chapter Six: Avian and Other Flying Familiars
54
Snake, Ball Python
71
Reasons to Choose An Avian Familiar
54
Snake, Blue Racer
71
Reasons Not To Choose An Avian Familiar
55
Snake, Tiny Viper
72
Who Chooses An Avian Familiar?
56
Turtle, Box
72
Avian Familiars
56
Turtle, Snapping Familiar
72
Ritual of Summoning
56
Upgraded Avian Powers
57
Chapter Eight: Rodents
73
Avian Disease Descriptions
57
Reasons To Choose A Rodent Familiar
73
Dullwing Shakes
57
Reasons Not To Choose A Rodent Familiar
74
Foot Rust
58
Who Chooses A Rodent Familiar?
74
Hagbeak Cackle
58
Animal, Rodent
75
To Eat Like A Bird
58
he Keeping of Rodent Familiars
75
Bat, Ghost
59
Pulsating Void (Su)
75
Blue Jay
59
Scale Form (Ex)
75
Bobwhite
59
Sewage Lore (Su)
75
Cardinal
60
Sickening Aura (Su)
75
Cuckoo
60
hieving Aura (Su)
75
Dove
60
Toxic Aura (Su)
75
Eagle
60
Venomous Mutation (Ex)
76
Egret
60
Chinchilla
76
Grouse
60
Chipmunk
76
Hawk
61
Ermine
76
Loon
61
Ferret
76
Kiwi
61
Guinea Pig
77
Magpie
62
Lemming
77
Owl
62
Meerkat
77
Owl, Great Grey
62
Mink
77
Peacock
62
Mole
77
Peregrine Falcon
62
Mongoose
78
Phoebe
63
Mouse
78
Pigeon, Messenger
63
Mouse, Meadow Jumping
78
Raven
63
Muskrat
79
Sanderling
63
Opossum, Brush Tailed
79
Sandpiper
64
Packrat
79
Seagull
64
Rat
79
Stellar Jay
64
Ringtail
80
Toucan
64
Shrew
80
Woodpecker
64
Skunk
80
Squirrel, Flying
80
Chapter Seven: Reptiles
65
Squirrel, Gray Familiar
81
Reasons To Choose A Reptile Familiar
65
Weasel
81
Reasons Not To Choose A Reptile Familiar
66
Woodchuck
81
Who Chooses A Reptile Familiar?
66
Animal, Reptile
66
Chapter Nine: Vermin
82
Just A Plain Lizard?
67
Reasons To Choose A Vermin Familiar
82
Newts Are Now Reptiles?
67
Reasons Not To Choose A Vermin Familiar
82
Feeding and Caring for Reptiles
67
Who Chooses A Vermin Familiar?
83
he Predatory Nature of Reptiles and Amphibians
67
Summon Vermin Familiar
83
Creature Honing (Su)
67
he Care and Feeding of Spider Familiars
83
Creature Spotting (Su)
67
Cockroach, Hissing
85
Egg Sense (Su)
68
Crab, Horseshoe
85
Increased Toxicity (Ex)
68
Crab, Sand
85
Omnivorous Stomach (Ex)
68
Cricket
85
Potent Toxicity (Ex)
68
Dragonfly
85
Winter Feathers (Ex)
68
Scorpion
86
Reptile Disease Descriptions
68
Snail
86
Distorted Blight
68
Spider, Black Widow
86
Newt Splotches
68
Spider, Tarantula
86
Chameleon
69
Summon Exceptional Familiar
87
Frog, Poison Dart
69
Gecko, Common
69
3
Chapter Ten: Exceptional Beasts
87
Upgraded Ooze Powers
106
he Benefits of a Familiar
88
he Care And Feeding of Oozes
107
Familiars, Aquatic
89
Goozaling
108
Eel
89
Taffinymph
108
Lamprey
89
Manta Ray, Small
89
Chapter hirteen:
Mudpuppy
89
Equipping the Master and the Familiar
109
Nurse Shark
89
Equipment for Familiars
109
Salmon
89
Items
110
Seal
90
Special, Superior, and Alchemical Items:
110
Skate
90
Descriptions
110
Stingray
90
Magic Items
111
Trout
90
Bell of Faithful Direction
111
Other Familiars
90
Bell of Shielding Force
111
Armadillo
90
Bell of Silent Movement
111
Badger
91
Bowl of Staple Rations
111
Bat
91
Collar of Flying
111
Bear, Koala
91
Collar of Invisibility
111
Beaver
92
Collar of Water Breathing
112
Bobcat
92
Cursed Items
112
Cat
92
Bone of Endless Gnawing
112
Chicken
92
Collar of Fleas
112
Devil, Rage (Tasmanian Devil)
93
Fruit of Endless Nibbling
112
Dog
93
Fox
93
Chapter Fourteen:
Hare, Snowshoe
94
Making Familiars Tougher
113
Lynx
94
Magically Guarding Your Familiar
113
Monkey
94
Giving Classes to Familiars
114
Penguin
94
Prestige Class: Magebond (Mgb)
115
Pig, Potbellied
95
Requirements
115
Quoll
95
Class Skills
115
Rabbit
95
Class Features
115
Sloth
95
Familiar Special Abilities
116
Wombat
96
Magebond Spells
116
Diseases Effecting Familiars
96
Bolster Familiar
116
Disease Descriptions
96
Enlightenment
116
Elven Withering Croop
96
Familiar’s Call
117
Festering Laughter
96
Feather Frazzle
117
Gasping Troll Measels
97
Foot Lend
118
Mornimer’s Burning Wrath
97
Fur Frazzle
118
Morphing Measels
97
Gestalt
118
Mungus Fever
97
Link Static
118
Newtbelly Jitters
97
Shared Strike
119
Red Mange
97
True Sharing
119
Wizard’s Pox
98
Vampiric Ally
119
Worm Mumps
98
Core Classes and Familiars
119
Blighted Familiars
98
Bards
119
Sacrificing your current familiar
98
Compelling Song (General)
120
Ritual of Summoning
98
Intercepting Voice (General)
120
Blighted Powers
99
Songs of the Suggestive Siren (General)
120
Songs of Triumph (General)
120
Chapter Eleven: Monstrous Humanoid
100
Druids
120
Reasons To Choose A Humanoid Familiar
100
Rangers
120
Reasons Not To Choose A Humanoid Familiar
101
Ambush (General)
121
Who Chooses A Humanoid Familiar?
101
Grace Under Pressure (General)
121
Summon Monstrous Familiar
101
Hunter’s Wisdom (General)
121
Seneschal
102
Master Tracker (General)
121
Creating a Seneschal
103
Scent of the Beast (General)
121
New Feat
104
Avoidance (Ex)
121
Bind Seneschal
104
Know Terrain (Ex)
121
Clerics and Paladins
121
Chapter Twelve: Oozes
105
Prestige Familiars: Unusual Choices
121
Reasons To Choose An Ooze Familiar
105
Reasons Not To Choose An Ooze Familiar
105
Open Gaming Licence
123
Who Chooses An Ooze Familiar?
105
Ooze Familiars
106
Ritual of Summoning
106
4
Preface
Juliana’s Cat
Night had come rathe switly to the smal town of Glenvale that
sat just on the boders of the Idrian mountain range, just shy of
the rive Kadren. he sky as a ruddy dark colo, almost like ochre,
burnt in places by the phospho brightnes of the winking stars. A
low heavy fog hiered through the cobled streets and seemed
to cling to everything as the wind stired it, like a witch brewing
a potion. Only those ho did il o atched fo signs of troule
prowled these back ays and thoroughfares, thieves and atchmen
alike – al slipping through the darknes like wraiths in an ashen
graveyad.
hey ere being atched howeve, and they did not know it,
fo high above the town’s hubub both night and day the towe of
Juliana ‘he Helion’ of Glenvale rose into the sky, lights burning
in the stained glas windows – almost like some kind of eldritch
beacon. But it as not a human being that atched them, no;
something else pierced the veils of mist and shadow with green,
lamplight eyes that scrutinised everything with a kind of ‘bored’
expresion.
“Midnight?” came the sot oice of the sorceres as she pased
towads the languid feline, lazing there on one of he experiment
tales in the smal tray that sat by the side of the window. “What
in the moons has you atention this night?” Waves of red hai
fel about the woman’s face as she leaned close to pee out of
the window and he cat, playfuly and some might have said ‘on
purpose’ began to pul at the tasels on he figure hugging purple
dres.
he cat, a sleek and uterly lack lithe being gave he mistres
a sot yet stern look, flicking he ears back in a mock display of
‘iritation’ and twitching he tail, she did not reply, she simply
roled around in the tray, crushing parchment and almost
knocking a nearby ate containe ove with an outstretched
paw.
“Oh Midnight,” she sighed and began to slowly scratch the
cat behind the ea, slowly the feline began to emanate a low
‘thrumming’ pur and he scrables ceased. Until, of course,
Juliana looked away, then the two front paws came up to lock
around he arm and the teeth gently but stil with some bite to
them, began to nip at he arm. Once the arm had been kiled the
cat then began to ‘disembowel’ it with he back paws, of course,
al of this as mock and he claws ere hadly ale to make
much of an impresion on the woman’s skin – but stil she as
determined to put on a good ‘show’.
Juliana atched this ritual; this had gone on many times
before and she doubted that the cat would eve change, hich she
didn’t realy ant – she as a charae and the sorceres liked
he just the ay she as. She aited until the cat lost interest
and began licking a paw and ashing herself in disgust ate being
contaminated by he Elven mistres, then began to look out of the
window to the streets below.
“Mistres?” the cat said, a low thrum in he oice. “I did not
hurt you did I?” here as concern there, and fo this question
the feline got he answe as Juliana pated he on the head
splaying he ears to odd angles.
“No, not at al, hy did you think, you did?”
“I have sharp claws… teeth and I tend to play a litle rough
sometimes.” he familia pured sotly at he mistres’s touch.
“I don’t like that mist.” Typical of course fo a cat, the subject
changed in a flash of those green eyes and anothe contemptuous
lick of he paw. “Something is not right with it.”
“Oh?” he sorceres’s ambe eyes, cat-like in looks and with
a sot glow about them, pierced the darknes and she narowed
them in surprise. “You could el be right, Midnight, you could
el be right.”
She turned from the window and paced acros the study of he
towe, past the briliantly burning fire hose flames licked at the
logs hungrily like dogs at a scrap of meat. he luminescent flares
caused the shape of he body to be seen beneath that dres and
any would-be bystande would note; she as unclad beneath it.
He slim hand that as tipped with long fingernails – lacquered
lack, gripped the long comfortale wooden staff that rested by
the fireplace and she spun around.
“How do I look?” She preened a litle, ambe eyes dancing.
“he same as always, mistres…” the cat yawned.
“Oh?” He face fel a litle and he tongue bobed out just
peeking between he teeth.
“Dresed to kil,” Midnight appeased with a feline grin, the grin
spoke of sneaky molification and subtle praise.
he sorceres nodded approvingly at he familia and he
expresion brightened into a sly grin, she pushed he long crimson
locks out of he face and once more returned to the window,
opening it and breathing the night ai. It smeled damp, like
the world just ate a great storm, but also the smel of the grave
ated into the breeze and clung against he lungs causing he to
cough and slam it closed in disgust.
5
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