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At Death’s
Door
Five Death Gods from
Cognizant Chance
Requires the use of the Dungeons & Dragons,
Third Edition Core Books,
published by Wizards of the Coast, Inc
Table of Contents
Introduction
1
After Life Clerical Spell Domain
2
Sefielku
3
Sefielku’s Unique Spells and NPCS
7
Saalipal
11
Saalipal’s Unique Spell and NPC
14
Jalshmit
16
Jalshmit’s Unique Spell and NPC
18
Afayma
21
Afayma’s Unique Spell and NPC
22
Anur
26
Anur’s Unique Spells and NPC
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Introduction
This supplement began as a debate. It was not the sort of debate with rules of order
and thirty second rebuttals. It was instead the kind that culminates in such phrases as oh
yeah and fisticuffs. The central point of these early exchanges was what is the alignment
of a death god.
To add fuel to the fire we asked everyone we knew what they thought the alignment
should be and we got answers that covered the gamut from neutral to lawful evil to
chaotic good. Each suggestion came equipped with compelling arguments. It was
amazing to us was how strongly people felt about an issue of such limited importance.
So in the spirit of lively exchange, Cognizant Chance is proud to present At Death’s
Door. This is a collection of death related deities each from a different perspective and
for various races. We sincerely hope that they will prove useful to game masters in their
campaigns but also cast a little philosophy into the role-playing mix.
We have included NPC high priests, unique spells for each religion, and even a few
relics. Each deity’s write up is formatted to provide enough information for game masters
to insert them into already existing pantheons with a minimum of alteration required. It is
for this reason that most of the death gods we’ve included refrain from specific afterlife
promises.
We created a new spell domain because the death domain included in the rules is
obviously intended for an evil or undead type religion. It occurred to us that many death
gods would be completely opposed to the activity of creating undead monsters and
believe it a blasphemous mockery of the god’s power.
The dogma section is intended to explain the cosmology and give an idea of the
fundamental tenants of each religion. This section is where the question what does the
religion believe is answered.
The lay worship section explains who the average member of the church is and what
their customs are. It is also intended to show how the religion fits into the larger society.
As well as provide an idea as to the number of worshipers. Often it explains the nature of
the regular services provided by the temple.
Next is the part called clergy and temples. This section is meant to reveal the workings
of the inner religion. The churches secrets and political roles are explained here. This
section also explains the size and architectural style of the temple buildings. We have
also attempted to throw some light on the lifestyles of the clerics.
The adventurer section is the most hands on section from the point of view of playing
the game. These parts explain how to fit the clerics into an ongoing game. What
motivates clerics to take up adventuring? The answer is in this section.
For simple color and to provide further glimpses of the religion’s philosophy we have
included a short section on each temples funeral practices. In role-playing games
characters die but what exactly becomes of their remains is often vague and unfulfilling.
We hope these practices can add some drama to the game.
2
We believe all game supplements should suggest actual game sessions and so we
have included plot hooks. These hooks are most obvious in the NPCs. Nearly every one
has some goal or problem looming on their horizon that can easily be used to create an
adventure. Saalipal’s priestess has troubles with a violent sub-sect. Sefielku’s priest seeks
an artifact and a pair of mysterious twins. Subversion threatens the seat of Jalshmit’s
cleric. We hope these hinted at plots increase your enjoyment of At Death’s Door.
In closing, it is our sincerest wish that this supplement entertains you, provides food
for thought but mostly adds something to your campaign. Please feel free to contact us
with any questions you might have regarding At Death’s Door. We can be reached
through our website www.cognizantchance.com .
Joe Preston and Brett Calaway
Afterlife Domain
As we worked on this collection we knew that we intended to include death deities
that were not evil. As we contemplated what these gods would be like it occurred to us
that many of them would take a rather dim view on the creation of undead creatures.
After accepting this notion it was apparent that the death clerical spell domain would not
do for these deities. We decided to create the new domain shown above to reflect the
ideological difference between gods that allow the creation of undead and those that shun
the practice.
Granted Powers: Turn undead creatures as if the cleric were two levels higher than
actual level.
1. Deathwatch
2. Gentle Repose
3. Speak with Dead
4. Death Ward
5. Raise Dead
6. Destruction
7. Resurrection
8. Soul Bind
9. Power Word Kill
3
Sefielku
God of Judgment and Death
Weigher of Souls
Symbols: A pair of scales or a greatsword
Colors: Black and white
Sphere of Influence: Death, judgment and law
Deity’s Alignment: Lawful neutral
Worshiper’s Alignment: Any lawful
Worshipers: Judges, government counselors, many other humans
Druids/Rangers: None
Domains: Afterlife and law
Favored Weapon: Greatsword
Sefielku is a death god favored by many civilized empires and other sprawling
autocratic states. It is a complicated and esoteric religion that rarely finds acceptance
among freedom loving or barbaric peoples.
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The god is depicted as a powerfully built human sometimes with the head of an animal
that national legend associates with wisdom or perception. However, many creatures are
possible. The god is always shown with a greatsword nearby as a symbol of the awful
finality of his judgment.
Dogma
The religion teaches that death is the final reckoning of humanity. In ancient times
there was no death and all peoples lived in peace without sin. Eventually misdeeds crept
into the world. The gods watched theft, dishonesty, and blasphemy spread across the
world in disgust. Their anger grew until at last they judged mankind unfit to share their
immortality. Yet the compassion of the gods was not exhausted. Nearly all of the deities
promised their worshipers an afterlife of some sort. This led to disagreements among the
gods as to who qualified for eternal reward. After much debate they chose the most
dispassionate of their numbers to act as the judge of the dead. Sefielku agreed on the
conditions that he is given control of the new power of death and that his judgments are
irrefutable.
From that point forward everyone who dies must face an exact weighing of their souls.
Those found overly burdened with sin and lawlessness don’t enter paradise but instead
are torn asunder and thrown into the chaos of punishments and violence that is hell.
The rule of law is all that prevents humanity from acting on its repulsive baser
instincts. Law is the only thing that will protect the poor from the oppressive. The forces
of the lawful alone can be trusted to slay threatening monsters without the selfishness that
is as much a danger to the humble as was the creature itself.
The religion has come to regard sets of laws as divinely inspired by the infinitely
greater sets of law that Sefielku uses to judge the dead. Thus they believe detailed study
and codification of the societies’ laws reveals the mind of the god. The mystic and
scholarly of Sefielku’s worshipers pour through the minutia of legal codes in search of
philosophical illumination and practical precedence.
Elaborate funeral rites and embalming practices form a cornerstone of the religion’s
teachings. In most places the temple has a monopoly on death related industries and all
preparation of the dead is performed within the temple.
Lay Worship
Unlike most death religions Sefielku could easily be a dominant state religion. The
cult of civil law is very popular amongst bureaucrats and supports schools to teach law.
These are the very people who come to control autocratic states. The worship is not
uncommon among the poorer classes because of the incorruptible nature of the temple’s
judges. All social classes are drawn to seeking the goodwill of deity with so much power
over their eternal fate.
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