EverQuest II Spell Guide.pdf
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Contents
1
Credits
Authors:
Scott Holden-Jones with Owen Stephens, An-
thony Pryor,
and Aaron Rosenberg
Original Contributors (EQrpg):
Jennifer Clarke Wilkes,
George Doutrich, Steve Kenson, Angel Leigh McCoy, Steve
Miller, Jeff Quick, John D. Rateliff, Stephanie Smith, Owen
K. Stephens, Stephan Wieck, and Stewart Wieck
Developer:
Scott Holden-Jones
Editor:
Scott Holden-Jones
Art Director:
Richard Thomas
Layout and Typesetting:
RonThompson
Front & Back Cover Designer:
Ron Thompson
Playtesters:
Bruce Fillmore, Ernie Fillmore, Tim
Handelman, Jason Hillier, Dave Mann, John Matthews, David
Rusch, Ronald Young, Jessica Young, Kiel Young.
Special Thanks:
To Scott Holden for superior work and
notable effort (not to mention suffering long hours and
grueling details) on the entire line of EQrpg books– S.W. &
R.T.
®
Get the latest information on the
EverQuest II Role-Playing Game
and lots of free downloads at:
www.EQrpg.com
Distributed for Sword & Sorcery Studio by White Wolf Publishing, Inc.
This printing of
EverQuest II Role-Playing Game: Spell Guide
is done under version 1.0 and/or draft versions of the Open Game License and the System
Reference Document by permission from Wizards of the Coast, Inc. Subsequent printings of this book will incorporate final versions of the license, guide, and
document. See the Open Game License Appendix of this book for more information.
Some portions of this book that are delineated Open Game Content (OGC) per the Open Game License appendix originate from the d20 System Reference
Document ©1999, 2000, 2001, 2002 Wizards of the Coast, Inc. and the d20 Modern System Reference Document ©1999, 2000, 2001, 2002 Wizards of the Coast,
Inc. The remainder of these OGC portions of this book is hereby added to Open Game Content and if so used should bear the COPYRIGHT NOTICE
“
EverQuest II Role-Playing Game: Spell Guide
Copyright 2004, Sony Computer Entertainment America, Inc.”
All contents of this book are copyrighted year 2004 by Sony Computer Entertainment America, Inc. All rights reserved. Reproduction or use without the
written permission of the publisher is expressly forbidden, except for the purpose of review or use of OGC consistent with the OGL.
EverQuest is a registered trademark and “It’s Your World Now” is a trademark of Sony Computer Entertainment America, Inc. SOE and the SOE logo are
trademarks of Sony Online Entertainment, Inc.
Sword & Sorcery, Sword & Sorcery Studio, the Sword & Sorcery logo, and White Wolf are trademarks of White Wolf Publishing, Inc. All rights reserved.
The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned.
EverQuest II RPG Spell Guide
2
Contents
Credits
2
Chapter Seven: Bard Songs
250
Bard Song Basics
251
Chapter One: Freeport
5
Bard Archetype Songs
253
Freeport City
6
Dirge Songs
253
Freeport Locales
10
Troubadour Songs
254
North Freeport
10
Bard Song Descriptions
255
South Freeport
18
Appendices
265
East Freeport
19
West Freeport
22
Open Game License
277
Lost Districts
28
The Racial Ghettos
33
Chapter Two:
Spellcasting Professions
Index of Tables
Table 2–1: Bard Level Progression
37
39
Class Descriptions
38
Table 2–2: Cleric Level Progression
40
Advanced Class Descriptions
47
Table 2–3: Crusader Level Progression
41
Chapter Three: Talents
64
Table 2–4: Druid Level Progression
42
Table 2–5: Enchanter Level Progression
43
Class Talents
65
Table 2–6: Shaman Level Progression
44
Advanced Class Talents
67
Table 2–7: Sorcerer Level Progression
45
Non-Heroic Profession Talents
71
Table 2–8: Summoner Level Progression
47
Talent Descriptions
71
Table 2–9: Coercer Level Progression
48
Chapter Four: Trade Skills
87
Table 2–10: Conjurer Level Progression
49
Table 2–11: Defiler Level Progression
50
Alchemy
89
Table 2–12: Dirge Level Progression
51
Baking
91
Table 2–13: Fury Level Progression
52
Blacksmithing
93
Table 2–14: Illusionist Level Progression
53
Brewing
96
Table 2–15: Inquisitor Level Progression
54
Calligraphy
98
Table 2–16: Mystic Level Progression
56
Fletching
101
Table 2–17: Necromancer Level Progression
56
Jewelcraft
103
Table 2–18: Paladin Level Progression
57
Poison Making
105
Table 2–19: Shadowknight Level Progression
58
Pottery
109
Table 2–20: Templar Level Progression
59
Tailoring
110
Table 2–21: Troubadour Level Progression
60
Tattooing
111
Table 2–22: Warden Level Progression
61
Tinkering
115
Table 2–23: Warlock Level Progression
62
Chapter Five: Using Magic
119
Table 2–24: Wizard Level Progression
63
Table 3–1: Bard Talents
65
Spellcasting Basics
120
Table 3–2: Cleric Talents
65
Spell Description Format
126
Table 3–3: Crusader Talents
65
Special Abilities
136
Table 3–4: Druid Talents
66
Chapter Six: Spells
137
Table 3–5: Enchanter Talents
66
Archetype Spells
138
Table 3–6: Shaman Talents
66
Table 3–7: Sorcerer Talents
66
Class Spells
139
Advanced Class Spells
141
Table 3–8: Summoner Talents
67
Table 3–9: Coercer Talents
67
Spell Descriptions
147
Contents
3
Table 3–10: Conjurer Talents
67
Index of Sidebars
Table 3–11: Defiler Talents
68
Table 3–12: Dirge Talents
68
Table 3–13: Fury Talents
68
The Cold War
6
Table 3–14: Illusionist Talents
68
Quest: Traitor’s Heads
14
Table 3–15: Inquisitor Talents
68
Quest: Beating the Competition
22
Table 3–16: Mystic Talents
69
Quest: The Escort
23
Table 3–17: Necromancer Talents
69
Quest: Missing Shipment
24
Quest: A Survey
26
Table 3–18: Paladin Talents
69
Table 3–19: Shadowknight Talents
69
Quest: Tomes of Horrors
27
Quest: The Bloody Harp
31
Table 3–20: Templar Talents
70
Table 3–21: Troubadour Talents
70
Quest: Road to Freedom
31
Table 3–22: Warden Talents
70
Quest: The Message
35
Table 3–23: Warlock Talents
71
Errata: Scout Talents
65
Table 3–24: Wizard Talents
71
The Valiant Steed
86
Table 3–25: Artisan Talents (Expanded)
71
The Infinite Wealth Dilemma
88
Table 3–26: Esoteric Knowledge DCs
76
Optional Rule: Potion Side-Effects
90
Portion Sizes
92
Table 4–1: Common Potion Effects
90
Table 4–2: Basic Smithing
94
Firewater
98
Gem Value
104
Table 4–3: Basic Fletching Tasks
102
Table 4–4: Gems
104
Poison Use
106
Antitoxin
106
Table 4–5: Common Poisons
107
Table 4–6: Mystical Poisons
108
Cured Silk Armor
110
Table 4–7: Basic Tailoring
111
Mana Batteries
117
Table 4–8: Basic Tinkering
116
Incorporeality
155
Table 6–1: Items Affected by Magical Attacks
131
Wolf Form: Protector of the Forest
215
Table 6–2: Haste Values and Benefits
134
Environmental Danger: Quicksand
227
Table 6–3: Slow Values and Effects
135
Wolf Form: Steward of the Forest
233
Blindsense
272
Table 7–1: Song Twisting Modifiers
253
EverQuest II RPG Spell Guide
4
The City of Freeport
5
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