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ISSUE 31 /NOVEMBER 1983
MAGAZINE FOR ADVENTURE
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Different Views Letters and comments should be sent to
Different Views, PO Box 6302, Albany CA
94706.
the ones Mr. Nubbin dislikes in
Jedi. All these new techniques
and developments benefit the en-
tire film industry.
I do hope Mr. Nubbin does not
reject a future film, one more to
his liking, on the basis that those
FX (effects) he admires so much
were originally created by Lucas'
"dirty money."
went beyond my own gleanings
from astronomy texts in useful
and interesting ways.
I regret to say that Mr. Walker
made one significant error in his
world construction. In calculat-
ing surface temperature for his
proposed world, he applies a ratio
of 0.93, derived from solar output
and orbital radius, to Earth's sur-
face temperature of 15 Celsius,
obtaining a result of 14 Celsius.
The problem is that the equation
he uses is intended to work in de-
grees Kelvin (degrees above abso-
lute zero, a universally significant
measurement) rather than in de-
grees Celsius (degrees above melt-
ing point of hydrogen oxide, a
matter of purely local concern).
Recomputing by the correct
method goes as follows. First,
convert from Celsius to Kelvin, by
adding 273; thus, 15 Celsius
equals 288 Kelvin. Second, multi-
ply the ratio previously derived;
298 Kelvin times .93 equals 268
Kelvin. Finally, subtract 273 to
convert back to Celsius, or well
below freezing. I suspect that the
planet's icecaps would be rather
larger than Wal ker suggested.
W.H. Stoddard
Chula Vista CA
Issue 29 Reviewed
Has Chaosium's meddling in the
affairs of Cthulhu finally aroused
the wrath of that dark horror? It
seems that the curse has been di-
rected at Different Worlds.
I was terribly disappointed at
the content of issue 29. With the
exception of "Ringworld Pre-
view," I found little worthwhile
reading in this issue. The "how I
did it" articles on campaign crea-
tion and world-building were
slightly interesting, but not
enough so to have the majority of
the magazine devoted to them.
Even so, I probably would not
have minded so much if there had
been some of the fantastic game
reviews which are my main reason
for subscribing to DW. In the
past, it has been the policy of DW
to review between five and seven
new game releases. Issue 29 only
offered three. Was it really neces-
sary to take up three pages to re-
view TSR's Star Frontiers and
Gangbusters, as well as another
full page for Starfleet Battles? I
would have rather seen reviews of
new products (Star Frontiers has
been out for a year, now). Even
the "Quick Plugs" section was ter-
ribly lacking.
Now, about the "Metal Marvels"
review of Grenadier's AD&D blis-
ter packs. Once again, the article
was outdated. The miniatures re-
viewed are no longer in produc-
tion, than ks to the spl it between
Grenadier and TSR.
I hope the next issue of DW will
be more consistent to the quality
that has been established in
the past.
nated with Guild tests rather than
a subjective experience point sys-
tem. If the referee does not con-
sider a character to have played
their role then no progression is
made. Guild tests are often "suc-
ceed or die" tests.
Range Of Scenarios. Although our
activities are currently based on
medieval fantasy, we are at pres-
ent engaged in the active devel-
opment of a futuristic scenario
and hope to open a 'Space Centre'
in one of Britain's major cities in
the near future. Meanwhile, we
are proceeding with the planning
stages of Greco-Roman, English
Civil War, Stone Age, Wild West,
Samurai, Spy, World War, After
The Cataclysm, Thriller, and Se-
cret Societies scenarios.
Trying Us Out. Although we are a
private club, we offer non-mem-
bers the opportunity to tryout
our 'Basic' adventure for only
lJ10 ($15) this is deductable from
our membership fee should an ap-
plication be accepted.
Further details can be obtained
from: D.J. Hewitt, Treasure Trap,
Peckforton Castle, Peckforton, Nr
Tarporley, Cheshire, UK. Tel.
Bunbury (0829) 260876.
David J. Hewitt
Trish Ledoux
Modesto CA
From Across the Great Water
King Sebspa II commands me to
send greetings and prays this finds
you in good health and spirits. I
have also been instructed to bid
welcome and encouragement to
the International Fantasy Gaming
Society's earnest attempts to
translate table top fantasy role-
playing into real life.
Here at Peckforton Castle in
Cheshire, England, we have cre-
ated our own realm with King and
Court and Guilds, giving a basic
structure of 'political' intrigue
around which we plan adventures
and quests varying in length from
3-24 hours within the castle itself
and weekend and fortnight long
wilderness adventures set any-
where in Britain. We have 1700
members drawn from all over
the world.
The I.F.G.S. games system as
described in DW 28 has some sim-
ilarities to our own, the major dif-
ferences being as follows:
The Combat Scoring System takes
into account the varying condi-
tions of normal daylight, dungeon
darkness, outdoor and indoor in
our 150 room 'Norman' castle.
The Combat System, where the
monsters use colour-coded water
(washable dye) on their weapons
(which include safe arrows).
The Political System is a well-
developed court and a series of
guilds and clans representing each
class of character and their group
allegiance. Whilst they are in the
castle, each member must remain
in character and participate in pal-
ace intrigue. The only safety lies
in the sleeping quarters (where we
supply the best quality straw) or
when we organize special events-
barrpom brawls, manhunt, de-
fender, festivals, etc.
Non-Player Characters. Each
member is encouraged to play var-
ious roles defined as 'monsters'
within our system.
Character Progression is by adven-
turing in 'level' dungeons alter-
Chesh ire, UK Sorry we didn't catch the error.
-Editor
Love Letter
I hate Different Worlds. I hate
everything about the magazine;
except for one very special excep-
tion-I am madly in love with
Miss D'Arn. Please, won't you
give me her address or phone
number? I've written to her via
the magazine, but I never get
answers. How about her real
name? I'll search the country
for her.
Scaling Judges Guild
When I queried Judges Guild
about scale for their campaign
hex system, they said that the
large (full-page) hex was 5 miles.
This means each small hex was
0.2 miles. However, if this scale is
applied to the village and castle
books, the smallest hut is 250' by
300'. Many houses fill a 1000'
hex, and some are over a half-mile
in length.
To make the scale more rea-
sonable, I would decrease all
scales by a factor of ten (making
small hexes about 100'). To make
a hex 50' would probably make
buildings closer to ancient stan-
dards, but the larger scale is fine
for multi- or extended family
dwellings.
Don Wellman
Quincy IL
-Editor
I hope so too.
(Name withheld)
Spokane WA
Gigi regrets she has but one life to
give to the role-playing hobby and
that is as a gossip columnist; and
for that she must remain absolute-
Iyanonymous. She would like to
share her belief that the greatest
love in the world is the one that is
most secret.
Selling of the Jedi
In response to John Nubbin's re-
view of Return of the Jedi (OW
29), I feel that I really must
disagree.
It seem Mr. Nubbin is overly
concerned with the merchandising
aspect of the Star Wars films. Per-
haps he feels obligated by his pos-
ition of "public arbiter of good
taste, effects, and intelligent char-
acter development" to scorn all
such offspring. The success of
these products surely must indi-
cate a market of persons desiring
these products.
Merchandising also performs an-
other important function-it sup-
pi ies the necessary dollars for
technical advancements, such as
-Editor
Diane E. Grier
Prt Angeles WA
Rational But Not Physical
I greatly enjoyed Arlen P. Wal ker's
essay "Pandora: Rational World
Creation" (DW 29). I am a long-
standing enthusiast of incorpor-
ating applied physics into game
and campaign design; I found
Walker's basic approach sound,
and picked up several ideas that
Running Joke
When are we going to see Eric
Goldberg's review of Storm-
bringer?
0
Nat Wilkins
Quincy MA
-Editor
When we see it.
2
DIFFERENT WORLDS
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Editorial Different Worlds
Contents
Issue 31
November 1983
-I guess that was enough incen-
tive for many, though not enough
for those that chose not to parti-
cipate, however.
I published two more "My Life
& Role-Playing" columns the sec-
ond issue, and two more the third
issue. The project died after that;
I do not know why, it was one of
OW's most popular features . It
led to a OW policy of spotlighting
people and not just the game sys-
tems, a pol icy that helped create a
popular conception of the person -
alities in the role-playing field.
Without OW many of the game
designers in this field would be
just another name on the cover of
a role-playing game-faceless, un-
known, and without personality.
With my return in OW 30 I
wanted the magic to start allover
again and vowed to have each
issue spotlight at least one gaming
personality who would tell his or
her story . Afterall, most designers
only become famous by writing a
"My Life & Role-Playing"
column.
And they invariably have fasci -
nating stories to tell. I hope you
will enjoy this feature of OW.
Happy gaming,
THE RETURN OF
liMY LIFE &
ROLE-PLAYING'"
When I first started Different
Worlds I needed something that
would catch people's attention,
something that said this magazine
was special. The idea I came up
with was to get all the game de-
signers and magazine editors in
the hobby-people who provide
us with the products that we en-
joy-to share with us their experi-
ences in role-playing gaming. I
also needed a lot of publishable
material quickly.
I wrote a letter to all the role-
playing game designers and all the
adventure gaming magazine edit-
ors I could think of, asking them
to contribute to the premier issue
of Different Worlds by writing an
article about their experiences
with role-playing games-how
they got started, how the hobby
changed their lives, how their
families felt about it all, etc.
There were only 40 or so of
them back in 1979, and except
for E. Gary Gygax and Dave
Arneson, all were relatively un-
known. I received thirteen res-
ponses, all insightful and all fasci-
nating. The articles were all pub-
lished and we got to get a more
personal insight into the design-
er's motives. I was surprised that
as many responded, but then they
were promised a lifetime subscrip-
tion to OW if they came through
SPECIAL
FANTASY
ISSUE
Cover illo
By Steve Purcell
Page
The Sunstone Multiverse by W. Glenn Kirkconnell.
. . .4
A cosmology for pantheistic worlds
The Cup Of Death by Larry DiTillio ... . . .. _ . . .. . ..8
Poisons for use in fantasy role-playing campaigns
Special
STORMBRINGER
Module
"Bastions
Of Balo"
By Ken St. Andre
Module between pages 24 and 25
Page
_ .24
Coming next issue:
ORIGiNS 83 Scrapbook by Tadashi Ehara.
Photographs by John T. Sapienza, Jr_
REGULAR FEATURES
Different Views: Fan mail .. .. .. . ..... . . .
Editorial: The Return of "My Life & Role-Playing"
by Tadashi Ehara . .. .. . ... ..... ... .
Special Primitive Cultures Issue
Publisher's Statement: DIFFERENT WORLDS Magazine is pub-
lished bi-monthly by Chaosium Inc. Contents copyright © 1983 by
Chaosium Inc. All rights reserved. Reproduction in whole or in part
is forbidden without prior written consent from the publisher.
Address all correspondences to DIFFERENT WORLDS Magazine,
PO Box 6302 , Albany CA 94706. AdvertiSing rates and trade infor-
mation available on request. Basic ad rate is $200 per page . DIF-
FERENT WORLDS and Chaosium Inc. assume no responsibilities
for its advertisers. Submissions for publication are accepted and
encouraged . Articles should be double-spaced with one-inch margins
all around. Artwork should be accompanied by a self-addressed
stamped envelope for their return. All submissions become the prop-
erty of Chaosium Inc., rights revert to author or artist upon publica-
tion or rejection . Remuneration for articles is one cent per word of
published matter, and artwork is paid at a $20 per printed page rate
(Le ., '/" page gets paid $5). Color covers are paid $75.
Subscription Information: A one-year (six-issue) subscription in the
U.S. is $15. Foreign subscriptions are $22 by surface mail, $33 by
air . The number next to the subscriber's name on the mailing enve-
lope is the last issue of the subscription. For address changes send
new address, old address, and date effective .
Staff: Tadashi Ehara editor. Yurek Chodak art director. Lynn Willis,
Greg Stafford, Steve Perrin, Sandy Petersen , Ken Rolston, John T .
Sapienza, Jr. associate editors. Charlie Krank, Sherman Kahn, Gigi
O'Arn contributing editors.
. . . ... .. . 2
. 3
Books & Gaming by John T. Sapienza, Jr. and David Dunham
. 16
Game Cons. . . . . . . . . . . . . . . . . . . .
. 20
My Life & Role-Playing: . . . . . . . . . . . .
. 26
There and Back Again by Dave Hargrave
Nostalgia by Gerald D. Seypura
Life as a Non-Player Character by Gigi D'Arn
Metal Marvels: Wierd Fantasy and Others
by John T. Sapienza, Jr. . . . . . . . . . . . • .
. 30
Game Reviews. . . . . . . . . . . . . . . . . . . . .
Adventure By Design: Using Published Scenarios
by Ken Rolston ... . . . . . . . . .
What's New ............... .
Sword Of Hollywood by Larry DiTiliio
Film Review: Krull by John Nubbin . .
A Letter from Gigi .. .. .. . . .. . .
PRINTED IN THE U.S . A.
.32
.40
.42
.44
.45
.46
3
NOVEMBER 1983
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Special
Fantasy
Feature
Illustrated
by
Mike Mignola
B efore there was a world or
Cover Feature
anything else, there was Light .
The Light was pure, having no
part of Darkness within it . It was
of One part, a harmonious Unity.
Being without limit, it was form -
less, and being formless, it was
changeless. For how could it be
limited, since it was prior to all
else? Nothing existed to limit it.
And how could it change, with no
form to change from? So the
Light was all , and its nature was
Unity, Harmony , Eternity.
The light shined, but its
shining was empty, since nothing
existed to shine for . The Light
therefore created the multiverse,
so as to be able to shine upon it .
It refracted itself into colors, and
each color had some part of the
nature of the Light . These the
Higher Planes ; the Seven Heavens
have the purest part Light , and it
tapers in a spectrum into Nirvana
and Olympus. From these colors
sprang the Immortal Gods, called
Blessed because they are con-
stantly in the Light, and it always
shines upon them. It warms them
and lights their way, and they are
thus always blessed with Happi-
ness and Truth .
So this was the creation of the
Higher World. The Gods existed
in the Light and knew neither
Cold nor Darkness. These things
did not exist, for they have no
The
Sunstone
Multiverse
A Cosmology for Pantheistic VVorlds
By W. Glenn Kirkconnell
Towards the end of wizard Sogar Xana-a's long and illustrious career, he
found himself master and guardian of a small fief straddling the Sunstone
Mountains, an area where many cultures and religions meet. Being something
of a religious eclectic, Sogar brought gods from a half dozen different mythol-
ogies, including his native Greek, Hindu, and Mitraic, into his tiny kingdom.
This resulted in the presence of at least six different cosmologies and meta-
physics in his land, all supported by highly partisan and empassioned expo-
nents. :'lriests from the different groups debated with tract and mace over
whether Ptah or Vishnu created the universe. Anarchy spread.
To bring order to the chaos, Sogar attempted to produce a uniform cosmol-
ogy and metaphysics. While his system may not be perfect, it does provide an
interesting glimpse at how Sogar's world appears to those inside it.
4
DIFFERENT WORLDS
j>
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part of light . Folly, which springs
from a darkened mind, and
Malice, which dwells in a cold
heart, have no part in the Gods
whose nature and life is in the
light. But Wisdom, which comes
from an enlightened mind, and
Kindness, which lives in the warm
heart, are attributes of the Gods
and of the Light itself .
The Light shines upon the
Higher World and the gods for
their good. The Higher World
casts a shadow; thus Darkness
came into being. Darkness is all
that the light is not. It is cold,
and draws the warmth wh ich is
the life of all. It is Folly which
darkens the mind, and Malice
which makes the heart cold . It
cannot see a good thing without
wanting to make it bad, and can-
not see a bad thing without want-
ing to make it worse. It is there-
fore Chaos and Evil . Its nature is
most clearly seen in the Abyss,
where the Darkness is deepest.
The Higher Planes sprang into
being as a manifestation of the
Light, and gods also manifest that
part of the light, that Higher
Sphere, from which they were
born . The elder gods are personal
manifestations of the sphere from
which they take their being. The
gods came together in love and
begat the younger gods, and the
higher world was filled . And the
higher world cast a greater
shadow; thus Darkness grew. For
as the sage Skoteinos said, there is
a un ity to all things, each with its
opposite. The light refracted
itself so that there cou Id be good
things. There would be no wis-
dom, or kindness, if there was no
one to be wise or kind . But things
cast shadows, and bring their
opposites into being. Folly is the
opposite of wisdom, and exists as
its shadow. These things have I
heard from the sage who dwells in
the gardens of Artemis.
Thus there is a great chain of
Being; and the multiverse is not a
circle (as it has been drawn) but
an ellipse. At the highest point is
the light, pure and holy . From it
emanates the many colors of the
higher planes, each shading into
the other. Below them are their
shadows, and furthest from the
Light is the utter Darkness of the
Abyss . Where all the colors shade
into each other is the grey plane,
Concordant Opposition.
Just as the gods were born
from the light, so also did the
Darkness give birth to the sons of
Darkness, the demons and other
infernal creatures. These person-
ify that from which they sprang;
their hearts are cold and dark,
their minds clouded. Envy, folly,
and cruelty are behind all their
thoughts. So they war upon the
light and servants of the light,
the blessed immortal gods. Such
was their envy, their malice, and
their folly.
Darkness has no creative
power; only the light does. So
the sons of Darkness attacked the
light and stole a part; from this
they fashioned a wall to hide
themselves. This wall is the mate-
rial world . They fashioned it from
a piece of the light which they
stole, the body of a dead god who
fell fighting to defend it, and the
slain demons found lying around
him . They built a world of night
and ice and windblast plains. The
very air froze solid like ice or
flowed in rivers . Parts of this
world remain; I myself have trav-
eled there. No thing could live
there, nor did the Darkness desire
that any should. It was a wall for
the demons to hide behind, and it
placed a great gulf between the
Darkness and the light.
The sons of light attacked the
wall the sons of Darkness had
built. The gods penetrated the
wall and holed it; thus Light
entered our world, giving life to
that which had been lifeless.
Much of the world warmed and
became habitable. The light
entered into part of the world
which had been light before, but
which had been conquered. This
part became alive, creeping and
crawling and swimming and flying
throughout the world. Thus were
the animals created . And when
the light shines most fully in
such a being , it is born an elf,
they who guard the forests with
wisdom and magic. These return
always to the world, living and
breathing on what once was dead,
and being once dead themselves.
Nine-tenths of them is dead
always, as with all things called
mortal. But they live while the
Light is in them, and return again
to lifeless matter when the light
leaves them. Their light returns
to its plane for a time, and then
returns again to this world . There-
fore are all beings with "spirits"
rei ncarnated .
When the gods found the body
of the dead god Purusha, they
wove a special conjuration . They
found his body lifeless and torn in
pieces, scattered throughout the
world. Many pieces were mingled
with baser elements. The gods
invoked the light to enter the
fragments of Purusha , and it
entered into some and gave them
life. Those most heavily mingled
with earth became dwarves or
gnomes; others became halflings,
and those with the least earth
within them became humans.
When any of these is born, the
Light enters into another piece of
Purusha and gives it life . If that
being comes to the end of its time
having followed the light during
his days, another piece of Purusha
enters into the light. If all the
pieces could be un ited , the dead
god would r ise again .
A piece of Purusha is a being
which is said to have a soul. It
does not return to this world nor-
mally, since it is different from
those who have spirits. It was a
god once, and when it comes to
the end of its days, it goes to
light or Dark ness. If it goes to
light, it is welcomed by the gods
as a lost friend ; if it goes to Dark-
ness, it is seized by the demons
and is imprisoned, to prevent
Purusha from rising . It in no case
returns to this world, except by a
Reincarnation spell .
When the demons saw the
attack by the gods bringing light
into the world, they mingled the
essence of their Darkness with the
world and gave it motion. As the
gods and goddesses had mingled
in love with each other and the
world, so also did the demons
come together with each other
and the world , although not in
love . Love is of the light; Hate
and Lust are from Darkness.
From the rape of the world, mon-
sters were born. Tiamat laid her
eggs and produced the evil drag-
ons. Elves were taken in violence
by the demons, and Darkness
entered into the nature of the des-
cendants. If what I have written is
NOVEMBER 1983
5
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