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Usability Success
Stories
How Organizations Improve by
Making Easier-to-Use Sotware
and Web Sites
paul sherman
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Chapter 1
An Introduction to Usability
and User-Centred Design
Paul Sherman
Haveyoueverstruggledtoigureouttheremoteforyournewtelevisionor
cablebox?Doyouotenindyourselfcursingattheairline’svoicerecognition
systemwhenyoucalltomakealightreservation?Haveyoueverbecomeso
frustratedwithacomputerapplication,websiteorhandhelddevicethatyou
feltyourbloodpressurerisingandyourhandsballingintoists?
Ustoo.That’swhywewrotethisbook.
There’sanentireprofession–wecallourselvesusabilityengineers,user
experiencedesigners,interactiondesigners,user-centreddesignpractitioners
andsoon–thatstrivestoeliminatethesedailymomentsoffrustration.Oten
itfeelslikeanuphillbatle.Newtechnologyisotenfunandinteresting.It
sometimesdelightsusunexpectedlybysolvingsomeoflife’slitleproblems.
But the downside of new technology is that it’s oten designed by
technologists.Theyregardnewgadgetsanddevicesaschallengestobemastered
–andtheirdesignsrelectthismindset.Incontrast,ordinarypeopleotensee
newtechnologyasaspeedbumponthepathofdailylife.Onemorethingto
devotescarcetimeandatentionto.Totheordinaryperson,newtechnology
canbepowerfulyetdiiculttograsp;comprehensiveandincomprehensible;
robustyetobscure.
Becausethetechnologistsbringsuchwondrousthingsintoexistence,
sometimeswithnothingmorethanmysteriouslinesofsymbolsandnumbers,
organisationstendtoletthemexercisecontroloverhowordinarypeopleshould
interactwiththeircreations.
Butthetechnologistsdon’tthinklikeordinarypeople.Eveniftheydid,
theveryfactthattheyaresoclosetothedetailsoftheircreationscausestheir
understandingofthemtodiferradicallyfromanyoneelse’sunderstanding.
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usability success stories
Remember,the‘ordinaryperson’we’retalkingaboutisyourgrandmother,
yourelectrician,theschoolstudentatthesupermarketcheckout.Mostpeople
havethe capacity toeventuallyunderstandapieceoftechnologyatacomparable
levelofdetail.Buttheydon’thavethe time tolearnthetechnology,muchless
themotivation.They’rebusywithotherthings.
Yet,timeatertime,organisationsbringtomarketproductsthatrelectthe
technologist’swayofthinking.Thesearethedevices,websitesandapplications
thatraiseourbloodpressure.
Themembersofourprofessionaredevotedtothenever-endingtaskof
minimisingoreliminatingthesemismatchesbetweentechnology’sdesigners
anditsusers.Otenourefortsfallshort.It’s hard toshakethestatusquoin
organisationsthataresofocusedontechnologicalinnovation.
However,ourprofessionincreasinglygainstraction.Welearnhowto
inluencetheproductmanagerswhoguidethecreationofnewtechnologies,
thetechnologistswhocreatethem,theprojectmanagerswhoowntheschedules
andtheexecutiveswhosedecisionsafectthedozens–sometimeshundreds
–ofpeoplewhocontributetothecreationofnewtechnologies.
Thisbookisaplacewhereyou’lllearnnotonlywhatcontributorsinourield
do,butalsohowseveralofushaveefectivelyinluencedourorganisationsand
gotthemtoincorporateusersintoproductdesignanddevelopmentprocesses.
You’llhearhowwe’veconvinceddecision-makersinourorganisationsthat
listeningto,watchingandinteractingwithordinarypeopleastheyatempt
touseourcreationsincreasesacceptanceofnewtechnologiesandhelpsthe
organisationachieveitsinancialgoals.
Why Write about successes?
Peoplespendincreasingamountsoftimeandefortinteractingwithcomplex
hardwareandsotwareproducts.Inthefuturemore,notless,technologywill
beintroducedintoourworkandpersonalroutines.
Someoftheapplicationsandproductsweinteractwith–suchasairline
check-inkiosksandATMs–areeasytolearnandeasytoremember.Some
areevenapleasuretouse(thinkApple’siPod,orvirtuallyallofGoogle’s
oferings).
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usability and user - centred design
Othersarehardtolearnandhardtouse,andingeneralfrustrateusat
almosteveryturn.Whenweencountertheseproducts,wesaytheyarenot
user-friendly , orthattheyarenotvery usable. Anotherwayofsayingitisthat
theseproductspossesslow(orpoor) usability .
Whiletherearenearlyasmanydeinitionsofusabilityasthereareusability
practitioners,aconcisedeinitioncanbefoundintheISOstandards(ISO9241–
11,1998).Thestandardsbodydeinesusabilityastheefectiveness,eiciency
andsatisfactionwithwhichaspeciicsetofuserscancompleteaspeciicsetof
tasksinaparticularenvironment(ShermanandQuesenbery,2005).
Hopefully,younoticedthefocuson the user inthatdeinition.Thisisno
accident.Usabilityisallabout people ,notproducts.Thereisno‘objective’
measureofusabilitythatcanbeappliedtoanygivendeviceorapplication.The
botomlineisthis:iftheintendeduserscanusetheproducttoaccomplishtheir
goals,thentheproductisusable.Iftheycan’t(orcan’treadily)usetheproduct
toaccomplishtheirgoals,thenit’snotreallyusable.
Inourpersonallives,productswithpoorusabilitycostustimeandenergy.
Howmanytimeshaveyoupushedadoorhandleinsteadofpulled,pressed
‘Cancel’insteadof‘OK’,orsatseethinginfrontofyourcomputermonitor,
unabletoigureouthowtopurchaseanitemfromanonlineretailer?
Intheworkarena,organisationsalsoincurcostswhenpeoplechooseto(or
aretoldto)useaproductwithpoorusability.Businesseslosemoneybecause
frustratedcustomersleave(Kehoe,Pitkow,Suton,AggarwalandRogers,
1999).Productivityandevenemployeesatisfactiondecreasewhenemployees
usesotwareapplicationswithpoorusability(Macleod,Bowden,Bevan,and
Curson,1997;Rehman,2000).
Whetheraproductisusedatworkorathome,poorusabilityimposes
signiicantcostsontheproduceroftheproductaswell.Companiesthatmake
hard-to-useproductsincurhighersupportcosts,spendmoretimeandmoney
onreworkandtendtohaveless-satisiedcustomers(BiasandMayhew,1994;
Wiklund,1994).
Theseoutcomescanbemitigated–andotenavoidedentirely–byapplying
auser-centreddesignprocessandusabilityengineeringtechniquesduring
productdevelopment.
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usability success stories
Thedisciplineofuser-centreddesignincludesasetoftechniquesthathelp
developmentteamsaccuratelygatherandassesstargetusers’characteristics,
goalsandmotivations,aswellastheirworklow,painpointsandcritical
behaviours.User-centreddesignandusabilityprofessionalsdothingssuchas:
watchpeopleastheyperformtasksandactivitiesthatproductor
serviceproviderswouldliketoassist,expediteorautomate;
discover people’s skills, goals, motivations, frustrations and
successesastheywork(orplay,orinteract,etc.);
createdesignsthatassist,expediteorautomate,withatentionto
theintendedusers’skills,goals,etc.;
testthesedesignsbyhaving people from the intended user group atempt
toperformthetasksandactivitiessupportedbytheproduct;
revisethedesignasnecessary,onthebasisoftheresultsofthetest
sessions.
Armedwiththisknowledge,user-centreddesignpractitionersareableto
designfeaturesandinteractionsthatmeettheneedsoftheintendedusers.
Performingtheseactivitiescostsbothtimeandmoneytotheorganisation,
butthecostsofusabilityengineeringareusuallyoutweighedbythebeneits.In
somecasesthebeneitsdramaticallyoutweighthecosts,yieldingsurprisingly
large economic rewards for organisations. Studies have been published
documentingatenfoldreturn,andmore,oninvestmentforusabilityengineering
activities(BiasandMayhew,1994;seealsoLund,1997).
Despitetheevidenceforapositivereturnoninvestmentforusability
engineeringactivities,manyorganisationsviewusabilityengineeringasa
‘nicetohave’,anon-criticalpartoftheproductdevelopmentprocess.When
timesgettough,organisationsroutinelyjetisontheiruser-centreddesigners
andusabilityengineers,ifnotduringtheirstroundoflay-ofsthenusuallyby
thesecondorthird.
It’sapparentthatthemessagedoesn’talwaysgetthrough.Inmanycases
the‘business’(shorthandfortheportionoftheorganisationthatdecideswhat
tobuild)and‘development’(thepeoplewhoactuallybuildwhatthebusiness
wantstobuild)donotrecognisethatdollarsspentonuser-centreddesignare
dollarsincrediblywellspent.
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