Compute's_Creating_Arcade_Games_on_the_Commodore_64.pdf
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CREATING
ARCADE
GAMES
ON THE
COMMODORE
COMPUTE! Publicationsjnc©
OneoftheABCPublishingCompanies
^^^
Greensbora North Carolina
Commodore64 Isatrademark of CommodoreElectronics Limited.
Copyright1984, COMPUTE! Publications, Inc. Allrightsreserved
Reproduction ortranslation ofany part ofthis workbeyond that permitted by
Sections 107and 108 ofthe United States CopyrightActwithout the permission ofthe
copyright owneris unlawful.
Printed in the United States ofAmerica
ISBN 0-942386-42-6
10987654321
COMPUTE! Publications, Inc., PostOfficeBox5406, Greensboro, NC27403,
(919)275-9809, isoneoftheABCPublishingCompaniesandisnotassociatedwithany
manufacturerofpersonalcomputers. Commodore64isatrademarkofCommodore
ElectronicsLimited.
Contents
Foreword v
Chapter 1: The 64 Is a Game Machine 1
Chapter 2: Game Design 19
Chapter 3: Setting Up Your Screen 43
Chapter 4: Custom Characters 67
Chapter 5: Getting Things Moving 101
Chapter 6: Sprites 135
Chapter 7: Moving Sprites 169
Chapter 8: Controlling Movement 193
Chapter 9: Collisions 233
Chapter 10: Sounds and Music 255
Chapter 11: Introductions, Instructions, and Farewells 281
Chapter 12: The Shape of the Game 293
Chapter 13: Missiles 303
Chapter 14: Your First Game—and Mine 313
Appendix A: A Beginner's Guide to Typing In Programs . . 337
Appendix B: How to Type In Programs
339
Appendix C: Screen Location Table
341
Appendix D: Screen Color Memory Table
341
Appendix E: Color Values Table
342
Appendix F: ASCII Codes
343
Appendix G: Screen Codes
347
Appendix H: Commodore 64 Key Codes
349
Appendix I: Reference Books of Interest
350
Appendix J: The Automatic Proofreader
351
Index
354
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