Compute's_Creating_Arcade_Games_on_the_Commodore_64.pdf

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CREATING
ARCADE
GAMES
ON THE
COMMODORE
COMPUTE! Publicationsjnc©
OneoftheABCPublishingCompanies
^^^
Greensbora North Carolina
Commodore64 Isatrademark of CommodoreElectronics Limited.
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Copyright1984, COMPUTE! Publications, Inc. Allrightsreserved
Reproduction ortranslation ofany part ofthis workbeyond that permitted by
Sections 107and 108 ofthe United States CopyrightActwithout the permission ofthe
copyright owneris unlawful.
Printed in the United States ofAmerica
ISBN 0-942386-42-6
10987654321
COMPUTE! Publications, Inc., PostOfficeBox5406, Greensboro, NC27403,
(919)275-9809, isoneoftheABCPublishingCompaniesandisnotassociatedwithany
manufacturerofpersonalcomputers. Commodore64isatrademarkofCommodore
ElectronicsLimited.
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Contents
Foreword v
Chapter 1: The 64 Is a Game Machine 1
Chapter 2: Game Design 19
Chapter 3: Setting Up Your Screen 43
Chapter 4: Custom Characters 67
Chapter 5: Getting Things Moving 101
Chapter 6: Sprites 135
Chapter 7: Moving Sprites 169
Chapter 8: Controlling Movement 193
Chapter 9: Collisions 233
Chapter 10: Sounds and Music 255
Chapter 11: Introductions, Instructions, and Farewells 281
Chapter 12: The Shape of the Game 293
Chapter 13: Missiles 303
Chapter 14: Your First Game—and Mine 313
Appendix A: A Beginner's Guide to Typing In Programs . . 337
Appendix B: How to Type In Programs
339
Appendix C: Screen Location Table
341
Appendix D: Screen Color Memory Table
341
Appendix E: Color Values Table
342
Appendix F: ASCII Codes
343
Appendix G: Screen Codes
347
Appendix H: Commodore 64 Key Codes
349
Appendix I: Reference Books of Interest
350
Appendix J: The Automatic Proofreader
351
Index
354
in
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