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Untapped Classes
Worldthought Adjuncts
Author: Jeremy Smith, Shane O’Connor
Editor: Jeremy Smith
Design / Layout: Jeremy Smith
Interior Illustrations: Rick Hershey, V. Shane
Cover Illustration: John Milner
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Untapped Classes: Worldthought Adjuncts
Worldthought Adjuncts
ENTRY REQUIREMENTS
To qualify to become an initiate of the worldthought,
a character must fulfill the following criteria.
Base Attack: +3.
Skills: Knowledge (psionics) 8 ranks, Psicraft 4
ranks.
Feats: Detect Network*.
Psionics: Power point reserve.
Special: Must have been a member of a
worldthought network for at least six months.
As society minds developed, bringing more
individuals into worldthought networks, there
evolved individuals with the ability to manipulate
these networks, even if they themselves were
not society minds. These worldthought adjuncts
learned how to make use of the mental connections
in a variety of ways. Those who sought to further
enhance the network came to be known as Initiates
of the Worldthought, while those who discerned
ways to subvert, attack, or even destroy these
worldthought networks came to be known as
Isolated Minds.
CLASS SKILLS
The initiate of the worldthought’s class skills are
Bluff, Concentration, Craft (any), Diplomacy,
Gather Information, Knowledge (psionics),
Psicraft, and Sense Motive.
Skill Points per Level: 4 + Int modifier
Initiates of the
Worldthought
“Please, let me share my thoughts with yours.”
The ability of a society mind to join members into
a worldthought network serves to unite disjointed
minds into a single collective, allowing the society
mind to share abilities over the network as needed
or desired. Some individuals have learned to do
this to another’s network, harnessing the power of
another’s worldthought network. These initiates
of the worldthought are often actively sought out
by society minds to have as members of their own
worldthought networks.
CLASS FEATURES
The initiate of the worldthought specializes in ways
to augment and manipulate a worldthought network
without causing a disruption in the connection. All
of the following are class features of the initiate of
the worldthought.
Weapon and Armor Proficiency: Initiates of the
worldthought gain no additional weapon or armor
proficiencies.
Manifesting : At every level indicated, the
character gains additional power points per day and
access to new powers as if she had also gained a
level in whatever manifesting class she belonged to
before she added the prestige class. She does not,
however, gain any other benefit a character of that
class would have gained (bonus feats, metapsionic
or item creation feats, and so on). This essentially
means that she adds the level of initiate of the
worldthought to the level of whatever manifesting
class the character has, and then determines power
points per day, powers known, and manifester level
accordingly.
If a character had more than one manifesting class
BECOMING AN INITIATE OF THE
WORLDTHOUGHT
An unusual path for most, becoming an initiate
of the worldthought can seem an unusual choice.
Exclusively for those who have been a part of a
worldthought network, the mantle of the initiate
of the worldthought suits a broad spectrum of
individuals; indeed, psions, psychic warriors, even
some soulknives and rogues with psionic ability
might choose to learn the way of the initiate of the
worldthought, if they are almost always a member
of a worldthought network.
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Untapped Classes: Worldthought Adjuncts
before she became an initiate of the worldthought,
she must decide to which class she adds the new
level of initiate of the worldthought for the purpose
of determining power points per day, powers
known, and manifester level.
Harmonic Member (Su): An initiate of the
worldthought’s mere presence within a worldthought
network improves the network. An initiate of the
worldthought does not count against the total
number of members a worldthought network may
contain. In addition, so long as the initiate of the
worldthought is in the worldthought network, the
creator of the network gains the Sheltered Soul feat
(detailed below).
Worldthought Powers (Su): An initiate of the
worldthought is aware of the status of a network
she is a part of and can, roughly, sense the presence
of each member, although beyond telling if such a
creature is still a member, this has no mechanical
benefit. An initiate of the worldthought can manifest
certain powers through the worldthought network.
If a psionic power specifies one or more willing
targets (or is harmless) and has a range greater
than personal, she can manifest this power on a
member of her network regardless of the range of
the actual power. All other non-range restrictions
still apply. She may also manifest any power with
the Network descriptor this way, regardless of their
actual ranges or targets. If she is capable of casting
spells, any compatible spell with a range greater
than touch can also be used through the network.
Anchor Network (Su): At 2 nd level, an initiate of
the worldthought is able to support a worldthought
network should something happen to its creator.
If the creator of a worldthought network is no
longer able to sustain the network (e.g. by running
out of power points, dying, etc.) the initiate of the
worldthought automatically maintains it.
So long as the initiate of the worldthought has a
power point reserve, the network does not collapse.
The initiate does not gain any additional ability
to manipulate the network, and the range of the
network becomes centered on her. If the network
members were able to use cooperative healing and
telepathy through the network, they are able to do
so while the initiate of the worldthought maintains
it. The total number of members the network may
support remains what it was when the creator of
the network maintained it (plus the initiate of the
worldthought’s shared burden ability; see below);
no new members may be added to the network
while the initiate is maintaining it (unless she uses
the expand network ability; see below). Once the
original creator of the network is able to sustain the
network again, they may automatically do so as a
standard action that does not provoke an attack of
opportunity once they are within network range of
the initiate of the worldthought.
Shared Burden (Su): More talented initiates of
the worldthought have discovered how to aid the
director of the network. Starting at 2 nd level, any
worldthought network of which the initiate of the
worldthought is a member can have a number of
additional members equal to the initiate of the
worldthought’s Wisdom modifier (minimum 1).
Expand Network (Su): At 3 rd level, an initiate
of the worldthought is able to add members to her
worldthought network on behalf of its creator. As
a standard action, the initiate of the worldthought
may add a willing creature within line of sight to
any network she is a part of; the target is treated in
all ways as a normal member of the worldthought
network from then on. If the initiate of the
worldthought is a member of multiple worldthought
networks, she must choose which network to add the
creature to when using this power. The network’s
creator is automatically aware of when the initiate
of the worldthought adds a member in this way.
Echo of the Worldthought (Su): Once an initiate
of the worldthought has achieved 3 rd level, she is
able to form a type of “satellite network,” separate
from any worldthought network she may already
TABLE 1: INITIATE OF THE WORLDTHOUGHT
HD: d6
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save Special
Level
Manifesting
1
+0
+0 +0 +2 Harmonic member, worldthought powers -
2
+1
+0 +0 +3 Anchor network, shared burden +1
+1 level of existing class
3
+2
+1 +1 +3 Expand network, echo of the
worldthought
+1 level of existing class
2
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Untapped Classes: Worldthought Adjuncts
be a part of. The satellite network functions exactly
as a 3 rd -level society mind’s worldthought network
class ability, and the initiate is treated as having the
cooperative healing and telepathy class abilities
as a society mind for their satellite network. The
range of this network is 30 feet from the initiate
of the worldthought, and it may only have up to
three members (not counting the initiate of the
worldthought herself, who is always considered
to be a member of her own satellite network); she
may not use her share burden ability to add more
members to her satellite network.
worldthought network, the other members who
share that network with you are all valuable
resources upon which you can draw. As you go
on, you may join multiple networks, thereby
markedly increasing the pool of allies you have
at your disposal. Initiates of the worldthought are
very valuable to society minds, and so you should
always have someone at your back, willing to
support you.
INITIATES OF THE WORLD-
THOUGHT IN THE WORLD
“I knew she was different the moment she joined
us. Most minds passively accept being in a network,
drawing upon it when needed, but her’s seemed
to rejoice at the connection and eagerly lent her
strength to us all. It was like expecting to
be greeted with a handshake and instead
receiving a warm embrace.”
Jaieth, human society mind
PLAYING AN INITIATE OF THE
WORLDTHOUGHT
As an initiate of the worldthought, you support
your support system. You always make sure
to stay within your worldthought network if
at all possible, as you strengthen and stabi-
lize it. Should something ever happen to
your society mind, you’re there to hold
the network together.
Initiates of the worldthought are
second only to society minds for how
invested they are in a worldthought
network. They tend to think of the
good of the network as a whole,
and venture out to find new people
who would make a good addition to
the network. Eventually, they grow
so invested that they are able to form a
pseudo-network of their own, acting as an
auxiliary.
Combat
Your abilities as an initi-
ate of the worldthought
are of little use in a battle.
However, you have the pow-
er to channel beneficial powers
through your worldthought net-
work to aid your allies in a fight.
Beyond that, your role in combat
is largely defined by your other
abilities.
Organization
Virtually all initiates of the
worldthought are part of a
worldthought network at any
given time, meaning that
they all belong to a de
facto organization.
Many take the Sub-
network feat, and
become mem-
bers of multiple
networks at
once, helping
to create mas-
sive networks
Advancement
As an initiate of the
worldthought, you play a
support role within your
worldthought network. As
such, it may be useful to
take some powers that can
be used through your net-
work, particularly buffing
and healing powers.
Resources
As a valued member of a
Kareena is deadly with a sword, but is also able to join
her companions in a worldthought network
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