The Ultimate Guide to Video Game Writing and Design.pdf

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Executive Editor: Robert Nirkind
Project Editor: Steve Atinsky
Production Manager: Katherine Happ
© 2007 by Flint Dille and John Zuur Platten
First published in 2007 by Lone Eagle Publishing Company,
An imprint of Watson-Guptill Publications, the Crown
Publishing Group,
A division of Random House, Inc., New York
www.crownpublishing.com
www.watsonguptill.com
Library of Congress Control Number: 2007922221
eISBN: 978-0-307-77491-0
All rights reserved.
v3.1
TABLE OF CONTENTS
Cover
Title Page
Copyright
Acknowledgments
LEVEL 0 Introduction
LEVEL
1
The
Influences
of
Storytelling
in
a
Digital
Universe
LEVEL
2
Video
Game
Story
Structure
and
Work
Approach
LEVEL 3 Game Story Theory and Dialogue
LEVEL
4
Video
Game
Construction
Techniques
and
Strategies
LEVEL 5 Building Characters
LEVEL 6 Steps to the Game Concept and Script
LEVEL 7 The High-LEVEL Design Document
LEVEL 8 Game Properties as Franchises
LEVEL 9 Inside the Creative Process
LEVEL 10 The Team and the Dynamics of Development
LEVEL 11 Changes, Revisions, and Creative Criticism
LEVEL 12 Getting Down to Business
LEVEL 13 Career Considerations
LEVEL 14 End Game: Wrapping It Up
Game Glossary
Appendix A: Backwater Game Design Document
Appendix B: Sample Sequences
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