changelist v0.9.txt

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v0.9
- SCP-035 and SCP-148
- improved SCP-173 AI (it shouldn't randomly fall from the ceiling anymore)
- some additions to the intro:
	- random announcements
	- a new npc
	- the mute guard doesn't get stuck inside doors anymore
- lots of new sound effects, including zone-specific ambient sounds
- texture-specific footstep sounds
- a couple of bugfixes in the "plane area" in the pocket dimension
- new background music in the pocket dimension
- lots of bugfixes in the MTF AI
- significantly faster pathfinding algorithm - the MTF don't cause fps drops
as much as before
- SCP-079 can now broadcast the camera feed from SCP-895's chamber on any monitor
in the facility, unless you [DATA REDACTED]
- now there's an actual purpose to enter SCP-008's containment chamber
- Gate A is now slightly harder to reach
- moved the cafeteria from the heavy containment zone to the entrance zone
- dropped items don't clip through each other anymore
- more bugfixes by juanjpro:
	- Fixed crashes related to the following events:
  		- room2servers
   		- room106
   		- room2closets
   		- room2elevator
	- Game won't freeze when loading reaches 45% with debug on
	- Stabilized the launcher (MAVs should be less frequent when using the launcher)
	- Levers will not reset when you load a game 
	- Hopefully, no more falling through the floor this time

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v0.8.2
- a new room and some new textures in the pocket dimension
- fixed a bug that replaced corner rooms with a lockroom when loading a game
- fixed the broken hitboxes in the checkpoint rooms and SCP-513's room
- fixed some bugs in the SCP-294 code, now all the commands work properly
- new SCP-294 liquids
- fixed the lamps that displayed a "keycard needed" -message when clicked
- optimized SCP-173 model
- some bugfixes by juanjpro:
	- doors won't disappear anymore
	- optimized doors, buttons, cameras and cups dispensed by SCP-294
	- optimized a few NPCs, memory usage and loading time should be slightly lower
	- fixed an SCP-294-related memory leak
	- fixed the SCP-500-01 bug that gave you infinite stamina
	- no more falling throught the floor on quick loading (not 100% working)
- 66?6;22= :=22C:AD

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v0.8.1
- fixed the game-crashing quickload bug
- added some SCP-294 liquids

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v0.8
- two new SCPs
- some new rooms, including "checkpoint rooms" that separate the zones and a cafeteria
- new viewable computer screens and documents that reveal more of the events before
and after the breach (written by Dr. Gears)
- balanced the key card system (a level two key card and SCP-914 won't give you
access to a highest level key card anymore)
- some new sound effects (including a breathing sound for D-9431)
- bugfixes

- Map Creator changes:
	- shows a short description of each room
	- doesn't let you place large rooms so that they overlap with each other

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v0.7.4
- "Map Creator" which can be used to design your own map layouts

- the navigator is now much easier to use: it shows which way you are looking and
the map moves "seamlessly", not just when you enter a new room
- fixed the NPC texture loading bug (= the scientists no longer transform into 
Class Ds when loading a game)
- fixed a bug in SCP-173's AI which sometimes caused it to teleport next to the player
- 682's roar can't be heard in the pocket dimension anymore
- improved SCP-096 model with better animation
- a little addition to SCP-079's room

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v0.7.3
- fixed the broken SCP-049-2 model

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v0.7.2
- the MTF now react to SCP-173 and attempt to recontain it - still working on 
making them react to the other SCPs
- every death screen now has a short piece of text in it - some of them are excerpts
from reports describing where and in what condition was your body found, and some 
are quotes from Foundation personnel who are cleaning up the mess left by the
containment breach
- a new room in the pocket dimension
- some minor tweaks to the PD's background ambience and wall textures
- little additions to the tesla gate rooms (a warning sign and a light that shows 
when the gate is active)
- gave SCP-106 a glossier appearance
- removed the unnecessary map.zip-file I'd forgotten in the GFX-folder
- removed the "wobble effect" from 096's panic animation
- updated the lever texture
- a minor layout change to the room after the intro sequence
- added some new sound effects
- fixed the disappearing elevator button bug
- the method for checking whether the player is looking at SCP-096's face is now	
more accurate; looking at its feet shouldn't trigger it anymore
- fixed the bug that occasionally caused some rooms to overlap with each other
- fixed the buttons in 008's chamber

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v0.7.1
- fixed the door buttons in the nuclear warhead room
- fixed the lighting in the "room2Cz3" and "room4z3" -rooms
- removed the duplicate "room2scps"-room
- a new hallway room to the first zone

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v0.7
- FIVE new SCPs
- improved map generation algorithm - now the map is divided into three "zones" 
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won't be seeing 
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- lots of new rooms
- plenty of new scripted events, including:
	- scenes where you'll witness the staff trying to escape the facility with
	varied success
	- an event where SCP-096 gets to do more than just sit on the floor
- new items
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096's AI, it shouldn't cause FPS drops as much as before
- some small additions to the intro sequence
- minor visual improvements to the smoke
- SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
- more security cameras placed around the facility
- fixed the bug that caused the player to get stuck inside the doors
- the viewable computer screens are now scaled up/down depending on the resolution
- the time and date of a save file is now showed in the "Load Game"-menu
- improved the layout of the in-game documents

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v0.6.6
- some additions to the pocket dimension
- more sound clips for the MTF
- minor bugfixes in MTF AI
- some new prop models in the office rooms
- containing 106 now works the way it should, thanks to MonocleBios
- the server rooms are a bit easier to get through now
- changed the "Input"-label on SCP-914 to "Intake"

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v0.6.5
- nex SCP-096 model
- some bugfixes
- new console commands

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v0.6.4
- new Class D models
- one new SCP
- fixed the bug that caused some of the doors to close after opening them
- small bugfixes in SCP-096's pathfinding
- the MTF shouldn't get stuck behind doors anymore
- the checkboxes in the menu are now drawn properly even when using a lower resolution
- the cursor is now shown in the ending screen

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V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there

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V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
- new gunshot sound clips
- some minor bugfixes

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v0.6.1
- fixed the bug that crashed the game when equipping a navigator or a radio

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v0.6
- Another exit and more endings
- Crouching and hiding mechanics
- Improved intro sequence (still a work in progress)
- Better Class D models, although they're still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in, and 
start randomly searching for hi...
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