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Introduction
The long awaited third installment to the Grandia series
has finally arrived, bringing with it all of the intense RPG
combat that has made the series so endearing. This time
around, you follow the story of Yuki, a young boy with
aspirations of becoming the greatest pilot of all time. With
a track record of crashing every plane, you can be sure
this story will be one bumpy ride.
If you're looking for help with anything that is Grandia III,
you've come to the right place. Whether you're simply
stuck on a difficult enemy or want to get the most out of
the Mana Egg and Skill Book system, we've got it all
covered in our full guide.
Look inside for:
Basics : We'll teach you basics of the IP Gauge,
battle techniques, and how to stay alive.
Shops : Every RPG has them and we have their inventory.
Mana Eggs : A full list of Mana Eggs, how to find and fuse them, which spells you can extract from them, and
what the spells do.
Skill Books : A look at each Skill Book in the game that details where to find them, what they'll do for you, and
all of the Skills.
Walkthrough : Step-by-step instructions to get you through this tale.
Secrets and Side Quests : The few that there are.
Guide by: Erik Brudvig
This PDF Guide is property of IGN Entertainment. Any unlawful duplication or posting of this document without the
consent of IGN Entertainment will result in legal action.
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Basics
Exploration
There are two types of locations in Grandia III; towns and dungeons. Towns consist of friendly people to talk to and
shops to visit and play the consumer. People in each town will say different things depending upon what part of the
game you are at, so the gamer interested in every detail will constantly revisit old towns once given the opportunity to do
so. Regardless, each time you come to a town, be sure to talk to everybody and they will help you along your way and
sometimes provide small bonuses. Also, you should make sure to buy all new equipment every time you find a shop that
has it.
Dungeons are no more complicated than your average town. The mini-map on the lower left corner of your screen
shows your current location with a triangle, the exits with yellow squares, and any Light Spheres (read below) with a
twinkling smaller square. Always explore every little side path you see because that is where you will find chests and
other hidden items that will greatly improve your team's power.
Enemies litter the field when you're in a dungeon. If one approaches you from behind, you'll be surrounded and have a
disadvantage at the start of the battle. You can surprise them, though, by swinging your sword at them. Hitting them will
momentarily stun them and, if you engage them in battle while they are stunned, you'll get the jump on them at the start
of the battle and usually get the first strike.
Setting Up Your Party
Each time you obtain new Skills, Spells, weapons, armor, or accessories, they must be equipped to a member of your
party before they will be usable. Make sure you do this as soon as you obtain the new equipment so that you will reap
the rewards of improved stats as soon as possible. Spells and Skills can only be equipped at stores or through Light
Spheres which means that if you forget to equip them immediately, you may not get the chance to do so for quite some
time.
Light Spheres
Light Spheres are where you will save your progress, but they also function as a place to equip Skills and Spells and will
occasionally allow you to restore all of your HP and MP. Every time you see one of these, make sure you save your
game. If your entire party gets wiped out, you will be put back to the main menu and will be forced to load your most
recent save file to restart. If you don't get into the habit of constantly saving your game, you will find yourself trekking
through familiar territory many more times than you'd like after you die.
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Skill Books and Mana Eggs
As a sort of added accessory, you can equip one Skill Book and one Mana Egg to each player. Mana Eggs will increase
the power of certain magical spells, depending upon which Egg you equip. Likewise, Skill Books will increase the
effectiveness of equipped Skills of various categories. Although you can't equip Skills and Spells to players outside of
shops or Light Spheres, you can change which Mana Eggs and Skill Books you have equipped at any time. Be sure to
equip the proper Skill Book and Mana Egg to each player to maximize the effectiveness of the Skills and Mana Eggs
that they have equipped. For much more on Mana Eggs and Skill Books, read those sections of our guide.
Combat
The fighting in Grandia III is semi-turn-based. This means that the game will pause for you to enter commands, but
everyone will move around the battle and fight in real-time once they are given an instruction.
IP Gauge
The IP Gauge is located in the upper-left hand corner of your screen during battles. On it, you'll see icons for each of
your party members as well as ones for your enemies. The blue section of the Wheel is the ready position and indicates
that your player is preparing to accept a command. Your icon will slowly move around it until it reaches the red area.
This is the command section. Each time one of your characters gets to this point, the game will pause and you will enter
a command.
Important: Striking an enemy with certain attacks while they are in the Command section will Cancel their attack and
put them back into the ready position. If you see an enemy is about to unleash a devastating attack, make sure you
Cancel it.
After a command has been given, the icon will make its way over to the Act bar. The time it takes to move to the Act bar
depends upon which command was given. Certain spells and moves take longer to prepare and leave the character
vulnerable to attacks while others have no wait time. After a character acts, it may be frozen in the clear area of the
Command Wheel. This happens after certain attacks which require a recovery time before the player can move again.
The two most important statistics for battle efficiency are INI (initiative) and MOV (movement). Initiative determines how
fast your character moves around the Command Wheel as well as how close they will start to the Command bar when
the battle begins. Movement determines how far and how quickly your player can move across the field. Remember, if
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you choose to attack an enemy that is too far away, you won't be able to reach that position before your player tires and
gives up on the command.
Command Choices
Each time one of your party member gets to the Command line; they will be able to make a move. Read below for an
explanation of your options.
Combo: Strike the enemy twice with your weapon. The standard attack.
Critical : A strong attack that will Cancel an opponent's attack if they are charging. It can also knock enemies up
into the air.
Special Move: Each player has unique Special Moves that require SP to perform. For more about these moves,
read below.
Defend: Guard against an upcoming attack. If you know a strong move is coming that you can't Cancel, this is a
good option.
Item: Select this option to use an item from your inventory.
Use Weapon : Certain weapons have secondary attacks that you can use by selecting this option. It will only
appear if the equipped weapon can perform an alternate attack.
Magic: If you have spells equipped and enough MP, you can cast a powerful magic attack. These are the
strongest offensive moves in the game and will become increasingly important as time goes on.
Flee : Run away from battle. You still have to wait the Command time for this to work. If you're surrounded, you
won't be able to get away.
Strategy: If you don't feel like fighting, you can select a CPU strategy and sit back to enjoy the sights.
Orb : Once you collect a Guardian Orb, it will begin charging in the upper-right corner. Once it is glowing white,
the Orb selection will appear and you will be able to execute a heavenly attack. Reserve these for boss battles.
Aerial Combos
To perform an Aerial Combo, you must first knock your opponent up in the air. Critical attacks have a high chance of
doing this, especially those performed by Yuki and Ulf. Certain spells, such as Crackle, can also lift an enemy into the
air.
If you select a Critical or Combo attack that performs while the opponent is in the air, you'll do a special Aerial Combo
that does added damage. Even better, if you kill an enemy while doing a Combo, it will be an Aerial Finish and the
chance that you receive an item or extra money will increase.
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Special Moves
These moves require SP to perform, just as spells require MP, which you will steadily gain during combat. Since SP is
constantly being given to you, make sure you always use these moves.
Each character has a unique set of Special Moves that they will learn as the game progresses at certain levels (it will
appear random, though you will learn the Special Move by attacking once you have reached a certain level of
experience). The first Special Move on your list is invaluable because it can Cancel attacks. Other important Special
Moves are Alfina's Energy Drive (which can restore SP to other party members) and Dahna's Mana Spring (which allows
her to cast unlimited Spells without using MP).
Occasionally, one of your party members will learn a Secret Method for these Special Moves. This happens randomly,
so repeatedly using the moves will help you learn them more quickly. The first level will give you a P, which stands for
power. After that, you'll get an S. This means that your Special Move will take less time to charge. The third and fifth
levels are also increasing the power of your move. The fourth upgrade is an R, which allows your character to recover
from performing the move in less time. Finally, you can learn the Ultimate Technique which will place a U next to the
move.
The one last thing you should know is that you can refill your SP faster by completing a battle without taking any
damage. You'll receive an Excellent rating and be rewarded with 10% of the max SP given to each party member.
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