Domhoff, G.W. (1996). Finding meaning in dreams. A quantitative approach. r.2 The Hall-Van de Castle System.pdf

(342 KB) Pobierz
Finding Meaning in Dreams: Chapter 2
Strona 1 z 22
Use these links to quickly navigate through the book:
¤ Introduction
¤ Chapter 1: The Scientific Study of Dream Content
¤ Chapter 2: The Hall/Van De Castle System
¤ Chapter 3: The Quality of the Data
¤ Chapter 4: Normative Findings
¤ Chapter 5: Age Differences in Dream Reports
¤ Chapter 6: Cross-Cultural Studies of Dream Content
¤ Chapter 7: Consistency and Change in Long Dream Series
¤ Chapter 8: The Continuity Between Dreams and Waking Life
¤ Chapter 9: The Repetition Dimension
¤ References
Chapter 2: The Hall/Van De Castle System of Content Analysis
Introduction
The first task for a dream content coding system, as for any content analysis, is the formulation of
a set of categories encompassing the relevant aspects of dream reports in a reliable and useful way.
Abstractly speaking, the categories in a system of classification can be either theoretical or empirical.
A theoretical category is one derived from a theory of personality and applied to a dream report. For
example, a category derived from Jung's theory of archetypes or Freud's theory of the castration
complex is a theoretical category. An empirical category, on the other hand, is one developed in a
trial-and-error fashion from a reading of numerous dream reports with no theoretical intentions in
mind. "Friends," "aggressive interactions," "physical activities," "misfortunes," and "successes" are
examples of empirical categories in the Hall/Van de Castle system.
In practice, however, some categories or groups of categories are both theoretical and empirical.
In the Hall/Van de Castle system, for example, aggressions are categorized in terms of aggressor and
victim, and friendly interactions are classified in terms of who initiated or received the friendly act
(befriender and befriended). These are strictly empirical categories. However, a score combining the
percentage of initiated aggressive and friendly encounters might be designated as a measure of
extroversion, a theoretical category (Van de Castle, 1969:189).
In this book only empirical categories will be utilized because there are more of them and they
have proved to be more interesting and useful. Moreover, theoretical categories are far more difficult
to develop, not only because the investigator must be steeped in the theory he or she wishes to
utilize, but also due to the fact that even proponents of the theory may disagree about which
empirical elements in the dream report are embodiments of the theorist's claims. In other words, both
theory interpretation and dream interpretation are difficult enterprises.
The problems with theoretical scales can be seen in the short history of the castration anxiety,
castration wish, and penis envy scales Hall and Van de Castle attempted to develop on the basis of
psychoanalytic theory. They defined castration anxiety as (1) an injury or threat to the dreamer's
body; (2) an actual or threatened injury or loss to any animal or object belonging to the dreamer; (3)
the inability of the dreamer to use a gun, piece of machinery, or vehicle; or (4) a male dreamer
changing into a woman, acquiring a woman's secondary sexual characteristics, or wearing women's
clothes (Hall and Van de Castle, 1966: 126-130). Castration wish was operationalized in terms of the
file://E:\prace\artykuþy\sny\ksiazki\finding_meaning_in_dreams\Finding Meaning in ...
2009-02-11
998108499.018.png 998108499.019.png 998108499.020.png 998108499.021.png 998108499.001.png 998108499.002.png 998108499.003.png 998108499.004.png 998108499.005.png 998108499.006.png 998108499.007.png 998108499.008.png 998108499.009.png
 
Finding Meaning in Dreams: Chapter 2
Strona 2 z 22
same four criteria, except they happen to another person in the dream report. Penis envy was
indexed by (1) acquisition of an object with "phallic" characteristics; (2) admiration of a man's
physical characteristics or possessions; or (3) a female dreamer turning into a man or acquiring male
secondary characteristics (Hall and Van de Castle, 1966:131-133).
In an initial study, Hall and Van de Castle (1965) found in accord with psychoanalytic theory that
significantly more males than females displayed castration anxiety, whereas significantly more
females expressed castration wish and penis envy. However, when they tried to replicate the study
with a larger sample as part of their normative study, they found more penis envy in men's dreams
(25 dreams in 500 dreams) than in women's dreams (13 dreams in 500 dreams). The small number of
occurrences for both genders is as damning for the usefulness of the categories as the unexpected
findings. The differences on the Castration Wish Scale also were reversed in the normative study,
with 45 such dreams for males and 39 for females. Only the difference on Castration Anxiety was
replicated.
To make matters worse, the only other use of one of these scales suggested it was measuring
power disparities between males and females, not the castration complex. Women living in
traditional preindustrial societies with high male dominance scored higher on the alleged penis envy
scale than women in more egalitarian traditional societies (Nathan, 1981), not a finding expected
from psychoanalytic theory. This study, combined with Hall and Van de Castle's inability to
replicate their earlier study, leads to the conclusion that there is no future for these theoretical scales.
The only positive note coming out of the effort is the reassurance that the coding system was
objective enough to lead to results contrary to the expectations Hall and Van de Castle developed
from their original study.
The empirical categories in this book were formulated after reading and studying a large number
of dream reports. No class of items appearing fairly frequently was omitted. On the other hand, some
classes with low frequencies were included because of their potential psychological significance or
to give completion to a larger set of classes of which the small class was one part.
The first step in creating good and useful categories is ensuring that their scope and limits are
defined clearly so there can be a high degree of agreement between coders as to what elements in a
dream report should and should not be included in a given category. No matter how psychologically
significant a category may be potentially, it is useless and has to be discarded if there is no intercoder
reliability.
Developing reliable categories, as noted earlier, is not an easy task. It only can be accomplished
by painstaking trial and error, and then examples must be developed to aid new investigators in using
the system. Even with all this effort, there are always gray areas at the boundaries and new elements
that do not fit the coding system. Difficult coding decisions and elements that cannot be coded are
often frustrating, especially for newcomers and those who do not realize that there is an arbitrary
element in any classificatory system. Difficult coding decisions, combined with the considerable
amount of time it takes to use the system, are among the reasons why some investigators prefer to
use quicker and more subjective global rating systems that assign a single score to a dream report.
Such problems cause others to drop quantitative content analysis altogether in favor of qualitative
analyses based upon traditional dream theories or metaphoric understandings common to all of us.
There are no established rules or guidelines for constructing empirical categories. That is, there are
many different ways a set of elements can be organized. Hall and Van de Castle tried to create
categories that seemed to fit with everyday conceptions and at the same time would prove to have
psychological significance. Whether their judgment was good or bad should be decided by the
results obtained using the system, and by comparing their system with those created by other
investigators.
file://E:\prace\artykuþy\sny\ksiazki\finding_meaning_in_dreams\Finding Meaning in ...
2009-02-11
998108499.010.png 998108499.011.png
Finding Meaning in Dreams: Chapter 2
Strona 3 z 22
Although the system to be presented in this chapter is in a certain sense arbitrary, we believe
anyone starting out to devise a set of empirical categories based on reading thousands of dream
reports would end up with a very similar system. In fact, we will present evidence to this effect later
in the chapter when we compare the Hall/Van de Castle system with coding schemes developed by
other investigators. This similarity of coding systems is due to the fact that most dream reports have
a setting or series of settings, and one or more characters who think, act, interact, and express
emotions. Dreams, in other words, have some resemblance to plays.
In principle, categories can be either "nominal," standing by themselves, or "hierarchical,"
meaning each category is a point along a general continuum. Hierarchical categories involve ratings,
rankings, or the assignment of "weights." They represent different degrees of a phenomenon: more
or less, greater or smaller, stronger or weaker. They assume one category is more or less than any
other category. A hierarchical scale is called a "rank scale" or "ordinal" scale if the categories are
only arranged from highest to lowest, with no implication that they are equal distances from each
other. If all categories are equally distant from each other, the scale is called an "equal interval"
scale. If a scale has an exact zero point, such as weight does, as well as equal intervals, it is called a
"ratio" scale.
There are serious difficulties with hierarchical scales in studying dream reports. For example,
when rating scales are based on subjective estimates concerning "vividness," "confusion," or some
similar dimension, then they are often less reliable because coders have to make difficult
comparative judgments. When "weights" are assigned to different elements arranged along a scale,
there are often implicit assumptions difficult to justify in psychological terms. In one hostility scale,
for example, a death is coded a "4," an injury is coded a "2," and discomfort is coded a
"1" (Sheppard, 1964). By this reckoning, two injuries or four discomforts have the same "weight" as
a death. In one dependency scale, one point is given if partial reliance on another individual is
mentioned, but six points are given if there is a specific reference to food or eating (Whitman et al.,
1961). This assumes that mentioning a sandwich shows six times as much dependency as accepting a
helping hand from another (cf. Van de Castle, 1969:193, for an elaboration of this critique).
To avoid these problems, all the scales in the Hall/Van de Castle system are nominal ones. They
assign no ranks or weights. Instead, they compare various discrete categories as equals and aggregate
discrete categories for overall scores. The eight categories of the Hall/Van de Castle "scale" for
aggressions provide an example of this point. Each aggression in a dream report is tabulated into
categories ranging from (1) covert feelings of hostility to (2) verbal criticism to (3) rejection or
coercion to (4) verbal threat of harm to (5) theft or destruction of a person's possessions to (6)
chasing, capturing, or confining to (7) attempts to do physical harm to (8) murder. The frequencies
for each category can be compared with norms. Categories one through four, the nonphysical types
of aggression, are summed, as are categories five through eight, the physical aggressions. Finally, all
categories of aggressions can be totaled for an overall aggression score. There is no information lost
in this system, and there are no assumptions made about how much "stronger" or "heavier" or
"weightier" one aggression is compared to another.
In closing this introduction to the Hall/Van de Castle system of content analysis, it cannot be
stressed enough that empirical content scales such as are about to be presented yield "findings," but
not explanations for those findings. That is, it is essential to make a distinction between "findings"
and "interpretations." For example, as will be shown in chapter 4, there are some gender differences
in the dream reports of American college students. However, there is nothing in these findings that
tells us whether the differences are cultural, psychosocial, biological, or some complex combination
of these factors. Unlike the situation with good theoretical scales, where correct predictions are in
effect "interpreted" by the theory, it is necessary to search further for interpretations of empirical
findings. Sometimes plausible interpretations can be found by looking at results with other empirical
categories; sometimes they can be found in comparisons with other individuals or groups. We will be
making very few interpretations in this book, and none of the interpretations we do make is tied to
file://E:\prace\artykuþy\sny\ksiazki\finding_meaning_in_dreams\Finding Meaning in ...
2009-02-11
998108499.012.png 998108499.013.png
Finding Meaning in Dreams: Chapter 2
Strona 4 z 22
any of the classical dream theories derived from clinical practice. Our approach may be useful to
those researchers who want to test hypotheses derived from clinical theories, but this book is not
based upon or beholden to any of them.
We now turn to an overview of the coding system so readers can gain a general sense of its
breadth and depth. The emphasis will be on definitions, rationales, and highlights because the system
can appear overwhelming in its intricacy and detail when it is first encountered. A complete
presentation of the system and how to use it accurately can be found in Appendix A, where each
coding rule is followed by examples of codeable and noncodeable items. As a further aid to those
who want to use the coding system for their own research, Appendix B presents Hall and Van de
Castle's original coding of every codeable element in ten dream reports from a young adult male.
The Hall/Van de Castle system consists of ten general categories, most of which are divided into
two or more subcategories. The ten general categories are:
Characters
Social Interactions
Activities
Striving: Success and Failure
Misfortunes and Good Fortunes
Emotions
Physical Surroundings: Settings and Objects
Descriptive Elements
Food and Eating
Elements from the Past
We begin our exposition of the system with the characters category.
The Classification and Scoring of Characters
The characters category consists of people, mythical figures, and animals. These three general
types of characters are then broken down in a number of different ways. First, all three general types
can appear as individuals or groups. Thus, "a woman," a "Greek god," or "my favorite kitten" is one
character, but so is "a group of women," "three goddesses," or "a litter of kittens." If characters were
not differentiated into individuals and groups, problems would arise about estimating group sizes,
and groups consisting of what the dreamer thought to be dozens or hundreds of people could
introduce serious distortions into a simple frequency count of individual characters. Still, we can
make differentiations from within a group that allow for individuality. If the dreamer reports that he
or she was "talking with a group of women, one of whom was my mother," we code for both a group
(the women) and the individual character who was singled out (the mother).
For human and mythical characters, there are three additional general categorizations: gender,
identity, and age. In the gender category, individual characters can be male, female, or "indefinite,"
with indefinite meaning gender is not identified in the dream report. Groups of characters can be
male, female, indefinite, or of both genders (that is, identified in the dream report as a group
containing both men and women).
The identity classification of characters concerns such factors as relationship to the dreamer,
occupation, ethnicity, and the prominence or celebrity of characters. For example, characters can
file://E:\prace\artykuþy\sny\ksiazki\finding_meaning_in_dreams\Finding Meaning in ...
2009-02-11
998108499.014.png 998108499.015.png
Finding Meaning in Dreams: Chapter 2
Strona 5 z 22
have the following relationships to the dreamer: immediate family, other relatives, known
characters (friends, acquaintances, classmates), and strangers (unknown to the dreamer).
The list of occupational identifications is of course very large. So is the list of ethnicities.
"Prominent" characters is a category for famous people who are known to the dreamer by general
reputation, but not personally (e.g., leading political figures, famous entertainers, and sports stars).
Fictional, dramatic, imaginary and supernatural characters are also included as "prominent"
characters because they are familiar to the dreamer by their reputation (e.g., cartoon characters,
mythical figures, characters in TV serials). Finally, there is a residual identity coding category called
"uncertain" for those characters whose identities cannot be established with certainty from the dream
report.
Age is the fourth and final general category after individual/group, gender, and identity. The four
age categories are adult, teenagers, child (ages 1-12, or referred to as a child in the dream report),
and baby (under age one or referred to as a baby or infant).
There is one major coding issue with regard to the character categories: deciding when to code for
the presence of a character. After trying several alternatives, Hall and Van de Castle found they
could achieve the highest reliability and make the maximum use of all the information in the dream
reports if there is a coding for characters even if they are only mentioned ("I told him my dad was a
good person."), referred to (e.g., "I told him about my sister's new car."), or thought about ("I
wondered how my brother was doing."). Conversely, there are conventions precluding the coding of
characters mentioned in a generic sense (e.g., "anyone can sing," "dogs are friendly animals") or
referred to in order to establish that they were not in the dream (e.g., "it was not my older son, but
my younger one"; here the "older son" is not coded).
As Appendix A explains, there is a detailed notational system for describing each character in a
dream report. "A man I did not know" is a 1MSA, that is, an individual character (1), a male (M), a
stranger (S), and an adult (A). "A little baby girl that I knew" would be a 1FKB, that is, an individual
character (1), a female (F), a person known to the dreamer (K), and a baby (B). In other words, a
coding is assigned to each human and mythical character for each of the four general categories in
the order the categories were introduced in previous paragraphs.
Each immediate family member has her or his specific coding symbol, but we will leave most of
the details for the appendix. However, we note here that 1MFA is a "father" and 1FMA a "mother"
to show how important sequence is. That is, an M in the second position in the sequence means
"male," but an M in the third position means "mother;" an F in the second position means "female,"
but an F in the third position means "father." Such little details of the coding system are slowly
learned as one works with it. Once learned, the efficiency and usefulness of the system became
apparent. Animals, incidentally, have one generic coding symbol for all of them, which is "ANI."
They are coded only for individual or group. Thus, two spiders, three bears, or a herd of buffalo all
would be coded 2ANI, and nothing more.
In all, the entire character system is only slightly more detailed than the summary we have
provided here. The complications caused by dead characters, imaginary characters, and characters
who change into another character in the dream report are discussed in the appendix.
The Classification and Scoring of Social Interactions
With the cast of characters introduced, attention turns to the unfolding of the play. Lines are
spoken and the plot develops. The relative emphasis given to dialogue as contrasted with actions will
depend upon the author of the dream and the message he or she wishes to express. A character's
remarks may serve to insult, flatter, or "proposition" another character, or a character may act by
file://E:\prace\artykuþy\sny\ksiazki\finding_meaning_in_dreams\Finding Meaning in ...
2009-02-11
998108499.016.png 998108499.017.png
Zgłoś jeśli naruszono regulamin