Necroloop Guide.pdf

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...a beginner's guide to
NECROLOOP
by Pluggotic
- what the hell? -
Pluggotic Necroloop is a pseudo real-time stereo slicer for buffer-freaks.
..what does it mean? or why the "pseudo", you might ask.
Necroloop is an effect that records incoming material in 8/16/32 slices and plays it back in horribly
twisted ways with it's live, sequenced editing tools.
Necroloop only demands for incoming audio and a running host. Just load it as a common stereo insert fx
and let anything run through, a drum loop, melodic instruments, vocals..or an entire mix.
As mentioned, audio gets recorded into 8/16/32 slices. Starting point and ending point of those slices can
be manipulated incessantly, intentionally and/or casually. Now, figure that when the end point is reached,
playback of that slice loops and starts all over again, unless the next upcoming slice gets triggered by the
internal synchronized mechanism. This first part alone of Necroloop is able, for example, to remix loops
or to perform rudimental timestretching...and yes it can roll, drill and shriek like it has a life on it's own.
Stop the party, it's not enough yet...just as the start/end points, the pitch of the slices can be optionally
manipulated within 10 octaves of range. Ouch.
Then, an effect from a selection of three can be applied onto the sliced/pitched material:
- a multimode filter (lp/bp/hp/notch)
- bitcrushing A.K.A. crude and rude resampling
- ring modulation, with a choice of four waveforms
...all this without mentioning the whole controllable patterns and parametric randomizations for each
section, the 32 subpresets for each pattern, slices reversing, parameters gliding...but.
BUT!
It all comes at a price...no, it's not cpu. Quoting my favourite tester : "...cpu hit is negligible...".
The double nature of the effect, one being the "live editor of recorded material" and the other being that it
must run in sync with the host, imposes that Necroloop suffers from latency. But this latency is fixed to
one or two measures of your music. Returning to the words on the beginning of this guide, "pseudo real-
time" means you'll be able to manipulate in real time what has been recorded one or two measures before.
 
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Anyway...it's quite an organized mess. I firmly believe that Necroloop can give precise results, hit'n'miss
fashion, performance and even a touch of blasè algorithimic fun.
Everyone should use it on anything, shred it.
- main controls -
As the name says, this section hosts main controls for Necroloop record/playback engine, mixing and
latency.
From left to right.
nekrolution: just a funky name for the slicing resolution. incoming audio will be divided into
8/16/32 slices.
play: playback mode. > for forward, < for reverse. some good old swooshing for our slices.
adjust: for several voodoo and mystic reasons (groove and/or feeling), this control can be used to
adapt the slicing to a rhythm, a bit before or a bit
later...
xfade: Necroloop slices, that's for sure. this control fades the edges of each slice so no pops will be
heard. note: as I will explain later, this control fades
just pops created from the main record/playback engine, not the ones generated from
modulating start/end points.
bypass: bypass NecroLoop...fully dry signal, like this effect was all a bad dream. you're safe, now.
level: used to set Necroloop's volume.
view: chooses which pair of sequencers are shown in the second left half of the screen. hint:
colour coded...
delay: how much latency can be applied, one or two measures.
Ssync: this control is useless if you'll never use Necroloop on a externally midi-timed pc...it just
prevents "BPM-shaking" and that makes me a little less
paranoid when using this effect with my live pc-based electronic music duo, Steamheated
(www.myspace.com/steamheated)
- sequencers 1 & 2: loop start, loop end -
 
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Let's meet the first pair of Necroloop's sequencers, "Loop Start" and "Loop End". Those sliders will
manipulate loop points of the 8/16/32 slices, as selected
with the nekrolution parameter. the black strip scrolling from left to right shows the current position.
simply "draw" with left mouse button on the sequence
to enter values. infos about step number and value will apppear in white on top of the sequence.
from top to bottom and then left to right:
ptn: pattern selection. works for both "Loop Start" and "Loop End" sequencers, 32 patterns to
store sequences.
copy: pressing the big black " X " will open a dialog box, choosing one of the 32 patterns will
automatically copy and overwrite the choosen pattern
over the current one. no sweat. (hint: "how to reset?" ...keep one of the 32 patterns blank,
et voilà copy the blank pattern over the undesired
ones.)
rate: sequencers rate, control works for both "Loop Start" and "Loop End" sequencers. example:
"1" means 1 cycle per measure.
seq: turn sequencers on & off.
chaos: randomly generates remixed sequences out of the current one, pattern after pattern. the
result could be reversal, or the first eight steps
swapped with the other eight steps, who knows? the only certain rule is that it doesn't add
or take anything from the value of each step, it just
shuffles them around. nice for a fill or for that "never the same once" feeling.
quant: values quantization. this will "lock" step values to fixed intervals. it means that if you'll
set all the "Loop Start" step values roughly around
the middle, you'll know for sure that the slice playback will start from half of the slice,
perfectly tuned and timed.
rise & fall: those two parameters will enable step values to "glide" smoothly from one to another. rise
sets the rising time, fall the fall time. use the same
value for both if traditional proportional gliding is required.
note: the playback system doesn't feature any zero-point-search feature, and this means that every
playback which has "Loop Start" and "Loop End" points on
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a non-silent wave will inevitably "pop", regardless of how you set xfade .
note again: when "Loop Start" and "Loop End" values collide, ergo are the same, no sound is produced. a
loop of pure, digital void, if you appreciate the
romantic side of the story...so keep it in mind, specially when "chaos" and "quant" are on.
it will sound like traditional gating, if you wanna turn cons into pros... :-)
- sequencers 3 & 4: loop start jitter, loop end jitter -
The next sequencers control randomizations (jittering) for "Loop Start" and "Loop End". Those jitter
sequencers can be accessed and edited by pressing the
view control in the main section until the label "S/E Jitters" (start/end jitters) is displayed.
Randomizations can be controlled, for each step and in various amounts. For example, if you want your
first step of "Loop Start" to be randomized in it's entire
range, just leave "Loop Start" 's first step empty, and turn "Jitter Start" 's first step to the max.
Modulations in this section can be tamed for subtle effects, or full,
for total nonsense.
All the jitter sequencers in Necroloop run at the same rate of their main sequencer, "S/E Jitters" runs at
the same rate as "Loop Start" and "Loop End".
from top to bottom and then left to right:
ptn: pattern selection. works for both "Jitter Start" and "Jitter End" sequencers, 32 patterns to
store sequences.
copy: pressing the big black " X " will open a dialog box, choosing one of the 32 patterns will
automatically copy and overwrite the choosen pattern
over the current one.
random: randomization rate. a step of jittering isn't just a single randomized pulse. with this control
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you can set, for example, four randomizations per
steps...or even more! and less too..if you want to keep the same value for more than a step.
seq: turn sequencers on & off.
chaos: randomly generates remixed sequences out of the current one, pattern after pattern.
X2: range of modulation. on=100% off=50%. a quick way to cut/boost the mess.
- sequencers 5 & 6: pitch, pitch jitter -
The next sequencers control pitch and pitch jittering. They can be accessed and edited by pressing the
view control in the main section until the label "Pitch" is
displayed. Differently from the other sequencers, "Pitch" is bipolar, which means that the zero value is to
be found in the middle, from middle to top for positive
values, from middle to bottom for negative values. "Jitter Pitch" runs at the same rate as "Pitch".
from top to bottom and then left to right:
ptn: pattern selection. works for both "Pitch" and "Jitter Pitch" sequencers, 32 patterns to store
sequences.
range: range of modulation, in octaves. from one to five.
rate: sequencers rate.
seq: turn sequencers on & off.
chaos: randomly generates remixed sequences out of the current one, pattern after pattern.
quant: note quantization. this will "lock" step values to note intervals, for proper melodic
intonation.
rise & fall: those two parameters will enable step values to "glide" smoothly from one to another. rise
sets the rising time, fall the fall time. use the same
value for both if traditional proportional gliding is required.
random: randomization rate.
seq: turn sequencers on & off.
chaos: randomly generates remixed sequences out of the current one, pattern after pattern.
X2: range of modulation. on=100% off=50%.
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