DEBUT Typed in by SCOOTER of GENESIS. Edited by PARASITE. TYME AND REALITY THE MENU SYSTEM; THE TYME AND REALITY MENU OPERATING SYSTEM WORKS UNDER THE SAME PRINCIPLES AS GEM ON THE ATARI,ITS JUST A LITTLE SURREAL.YOU USE THE MOUSE TO POINT AND CLICK THE LEFT MOUSE BUTTON IN ORDER TO CHOOSE AN ICON. ON LOADING YOU WILL BE PRESENTED WITH THE MENU BAR OF `FIG 1` THE OPTIONS AVAILABLE ARE; JOYSTICK; THIS ALLOWS YOU TO INTERACT WITH PLANET AND ITS ATMOSPHERE,TO PREVENT AND RECTIFY DESTRUCTION,AND TO VIEW THE LANDSCAPES. TRADE; MONEY IS AN IMPORTANT FACTOR,AND IN ORDER TO FINANCE YOUR METHODS OF `PLANET REVIVIAL` YOU WILL NEED TO SELL PRECIOUS MATERIALS FOUND IN THE CITY.YOU MAY ALSO NEED TO BUY USEFUL CHEMICALS AND FERTILISERS. FUSION; USING YOUR PERSONAL REACTOR,YOU MAY BHREAK CHEMICALS DOWN INTO THEIR COMPONENT PARTS,OR COMBINE CHEMICALS TO MAKE NEW SUBSTANCES.YOU MAY NEED TO MAKE SUCH THINGS AS PLANT FOOD,TO HELP BRING BACK DYING FORESTS. THC; TYME HOUNDED CONSCIENCE,THIS IS `THE CITY` SECTION OF THE GAME,AND WILL ALLOW YOU TO GO INTO ONE OF THE MANY CITIES OF THE PLANET AND EXPLORE THEM IN YOUR TRUSTY ARMOURED SUIT CODE NAMED `PELVTHRUST` STATUS; THIS WILL GIVE INFORMATION ON THE CURRENT STATE OF THE PLANET,AND HOW YOU ARE GETTING ON BASICALLY YOUR SCORE; MISC; WHERE ALL THE ICONS THAT GOT MISSED OUT OR THE `WOULDNT IT BE GOOD`IF..STUFF GOES,BASICALLY ALLOWS YOU TO SAVE/LOAD PREVIOUSLY SAVED GAMES,ECT... INFO; (THE SIDEWAYS QUESTION MARK) CHOOSING THOIS YOU`LL BE PRESENTED WITH VITAL INFORMATION ABOUT THE CURRENT VERSION NUMBER AND OTHER BITS OF EXTREME INTEREST CONCERNING `DEBUT`(LIKE THE NAMES WARPED MINDS WHO WROTE IT). JOYSTICK THE PURPOSE OF THIS SYSTEM IS TO INTERFASE THE USER WITH THE SIMULATED PLANET AND THE CONSTRUCTION/DESTRUCTION OF IT. FIG 2 SHOWS THE AVAILABLE JOYSTICK ICONS; BRIEF DESCRIPTION; 1. POLLUTION MAPPING MENUS, THIS BRINGS UP ANOTHER SET OF MENUS ALLOWING MAPPING SEPERATE TYPES OF POLLUTION(OZONE,NUCLEAR,EARTH) 2. WIND MAPPING MENU 3. CLOUD MAPPING MENU 4. TEMPERATURE MAPPING SYSTEM 5. JOYSTICK PROGRAMMING SYSTEM 6. JOYSTICK OUTPUT CONTROLLER 7. PROGRAM FILE SAVE AND LOAD 8. CHOOSING COLOURS 9. VIEWING MODE SELECTOR 10. `THE GOOD JOB` SYSTEM 11. RAIN MAPPING MENU 12. ANIMAL LIVE MAPPING 13. PLANT LIVE MAPPING 14. WATER MAPPING 15. ZOOM TO INDIVIDUAL SQUARE EACH ICON IS EXPLAINED IN GREATER DETAIL BELOW; ALTHOUGH NOT IN CHRONOLOGICAL ORDER OF ICON NUMBER WITHIN THE SYSTEM,THEY HAVE BENN DSCRIBED IN VARYING STAGES OF DIFFICULTY OF USE,STARTING FROM THE BEGINNER AND PROGRESSING TO EXPERT. VIEWING MODE SELECTOR THE DEBUT PLANET CAN BE MOVED FROM TWO FUNAMENTLY DIFFERENT POSITIONS,THESE ARE KNOWN AS THE LOCAL AND GLOBAL VIEWS. FROM THE LOCAL VIEW(SET DEFAULT WHEN YOU START) YOU CAN ONLY SEE A SMALL PART OF THE PLANET(ROUGHLY 1/8) THIS IS SIMILAR TO AN ORBIT OF THE PLANETS SURFACE(IE,IF YOU WENT ROUND THE WORLD ONCE THEN THE LOCAL VIEW WOULD BE ALL THE GROUND YOU HAVE PASSED OVER. THE LOCAL VIEW TENDS TO BE MORE USEFUL,AS IT IS EASIER TO PICK OUT INDIVIDUAL SQUARES (SEE FIG 3) THE GOLBAL VIEW IS MORE LIKE LOOKING DOWN BOTH ENDS OF THE PLANETS POLES,TO THE LEFT IS THE TOP OF THE PLANET AND THE RIGHT GLOBE IS THE BOTTOM POLE.(EG NORTH,AND SOUTH)..(SEE FIG 4) THE GLOBAL VIEW IS MORE USEFUL FOR PICKING OUT PATTERNS AND TRENDS. RELATIONSHIP BETWEEN LOCAL AND GLOBAL VIEWS THE LOCAL VIEW IS 32 INDIVIDUAL SQUARES WIDE BY 30 DOWN,AND WHEN YOU FIRST START PLAYING,YOUR ORBIT WOULD COVER ROUGHLY 1/4 OF THE TOP POLE.(1 ON FIG 5) THE VIEWING MODE SELECTOR IS ONLY CONCERNED WITH HOW YOU WILL SEE PLANETS LOCAL VIEW AND DOES NOT AFFECT THE GLOBAL ONE. THE MENU IS SHOWN IN (FIG 6) 1. DIRECTION SELECTORS, THESE ALLOW YOU TO HAVE THE VIEW FROM EITHER NORTH,SOUTH,EAST OR WEST.WHICH IS USEFUL FOR SEEING BEHIND HILLS.ECT 2. DIMENSION SELECTOR, YOU MAY HAVE TO CHOOSE THE PHYSICAL GEOGRAPHY OF THE LANDSCAPE(IE HILLS OR VIEW IT JUST FLAT,IF IT HIGHLIGHTED THEN IT WILL BE THE 3 DIMENSIONAL REPRESENTATION) 3. IT IS USEFUL TO NOTE THAT DEBUT IS PRIMARILY AN ATMOSSPERIC OF A PLANET,THE CONSEQUENCES OF WHICH WILL AFFECT THE CO-SYSTEM AND AS SUCH, ALL LIFE ON THE PLANET. IT DOES NOT TAKE PHYSICAL GEOGRAPHY INTO CONSIDERATION TO ANY GREAT DEGREE,TO PROCESS ALL THIS WOULD TAKE YOUR COMPUTER A RATHER LONG TIME,AND THIS POOR PROGRAMMER EVEN LONGER!! CHOOSING COLOURS RED ROCKS,RED LIFE,RED TEMPERATURE AND RED RAIN..RIGHT BORED WITH ALL THOSES REDS YET?...I AM, OK SELECT THIS ICON AND YOUR PRESENTED WITH A SMALL MENU WHICH LISTS SEVERAL FAIRLY SELF EXPLANATORY COLOUR.TAKE YOUR CHOICE AND HAVE FUN,FROM CONVENTIONAL TO PSYCHEDELLIC PLANETS! THE LAST COLOUR TO CHOOSE,YOU MAY NOTICE IS,`SELF`.THIS CAN BE USED TO SELECT YOUR OWN CHOICE OF COLOURS WHEN YOU BECOME MORE COMPENTENT AT USING DEBUT(SEE LATER SECTIONS ON JOYSTICK PROGRAMMING AND MAPPING). JOYSTICK OUTPUT SELECTOR THIS IS BASICALLY THE CONTROL PANEL OF JOYSTICK,FROM HERE YOU WILL RUN PROGRAMS AND SET GLOBAL PARMETERS (SEE FIG 7) 1. ORBIT OR SCAN SELECTOR;-ONCE CHOSEN YOU WILL BE PRESENTED WITH, THE LEFT AND RIGHT CURSORS WILL MOVE POINTERS ACROSS THE LANDSCAPE <RETURN> WILL SELECT THE ORBIT. IT IS A GOOD IDEA TO HAVE A PICTURE OF THE GLOBAL MAP DISPLAYED AT THE TIME,AS THE POSITION OF THE ARROWS COINCIDES WITH WHERE THE ORBIT IS ON THE PLANET.(DISPLAYED ABOVE) THIS CAN BE ACHIEVED SIMPLY BY SETTING PROGRAM PARAMETERS FOR GLOBAL VIEW (SEE LATER) AND RUNNING PROGRAM(IT DOES NOT MATTER IF YOU HAVE`NT WRITTEN A PROGRAM YET,OR IF THERE IS NOT A PROGRAM IN MEMORY) 2. PARAMETER MAINTENANCE;- SEE LATER FOR ADVANCED PROGRAMMING 3. PROGRAM EXECUTE;- THIS MUST BE PRESSED IN ORDER TO RUN PROGRAMS,SEE ALSO JOYSTICK PROGRAMMING. 4. THREE MORE DAYS;- IT MIGHT SOMETIMES BE NECESSARY TO STAY WITHIN TYME AND REALITY RATHER THAN GO BACK INTO THE CITIES,IN ORDER TO SEE WHAT WHAT EFFECTS YOUR LAST EFFORTS HAD,AND TO DEPLOY MORE RESOURCES.HOWEVER,YOU WILL EVENTUALLY HAVE TO GO INTO THE CITY,THE GAME CANNOT BE PLAYED FULLY BY JUST USING THE MENU SYSTEM. ZOOMING ON A SQUARE WHEN CHOSEN,JOYSTICK WILL EXECUTE THE PROGRAM THAT IS CURRENTLY IN MEMORY,GIVING ITS OUTPUT AS A LOCAL MAP IN YOUR CURRENT ORBIT(SEE FIG 32) ONCE DRAWN YOU MAY MOVE THE HIGHLIGHTED SQUARE AROUND THIS AREA AND SELECT A SPECIFIC SQUARE TO GET EXTENSIVE INFORMATION ON IT (SEE FIG 8) NOTE; IF YOU NOW GO TO THE `GOD JOB` SYSTEM,THIS IS THE SQUARE THAT YOU WILL BE WORKING ON. THE CONTROLS FOR MOVING ABOUT THE LANDSCAPE ARE AS FOLLOWS; LEFT CURSOR;- MOVES YOU LEFT...RIGHT CURSOR;- MOVES YOU RIGHT...UP CURSOR;- MOVES YOU UP...<RETURN> WILL SELECT THAT SQUARE(AND GIVE YOU INFO ON IT) JOYSTICK TUTORIAL JOYSTICK PROGRAMMING FOR BEGINNERS; DEBUT HAS ITS OWN ICON BASED PROGRAMMING LANGUAGE,WHICH WE HOPE IS EASY ENOGH FOR ANYBODY TO USE,BUT OFFERS ENOUGH TO SCOPE TO ANYBODY WHOSE WILLING TO EXPERIMENT AND LEARN(EVEN WE HAD HEADACHES WANDERING WHAT ICONS WE PROGRAMMED WERE SUPPOSED TO DO!) IT IS IMPORTANT TO REMEMBER THAT YOUR PROGRAMS ARE EXECUTED IN A SIMILAR WAY TO ANY OTHER LANGUAGE,SO MORE OFTEN THAN NOT,IF NOTHING SEEMS TO HAPPEN IT IS PROBABLY LIKELY ITS DUE TO YOUR PROGRAMMING AND NOT TYME AND REALITY. JOYSTICK PROGRAMMING SYSTEM; THIS ICON(V) ON MAIN JOYSTICK PANEL AND IS USED AS A DATABASE TYPE PROGRAMMING LANGUAGE IN ORDER TO ALLOW THE USER TO INTERROGATE THE PLANETS CURRENT TRENDS,WEATHER,ECOLOGY AND STATE IN GENERAL,(SEE FIG 19) BELOW IS THE DESCRIPTION. 1. UP/DOWN ARROWS;- THESE ARE USED TO SELECT WHICH SUBJECT YOU WISH TO PROGRAM,IF UP IS CONTINUOSLY SELECTED IT WILL EVENTUALLY COME BACK TO START. 2. TITLE;- HERE IS THE TITLE OF WHAT YOU ARE CURRENTLY PROGRAMMING IS SHOWN. 3. SELECTOR;- THIS ALLOWS YOU TO SELECTIVELY ENABLE/DISABLE THE CURRENT OPTION FROM THE MAIN PROGRAM,WHEN YOU COME TO EXECUTE IT. 4. AND/OR/NOT;- THESE DETERMINE THE LOGICAL OPERATION TO BE PERFORMED ON THE CURRENT PARAMETER.PROGRAMMING IN GREATER DETAIL IS DESCRIBED BELOW. 5. UNIVERSAL VIEW;- THIS ICON,ONCE PRESSED HAS AN IMMEDIATE EFFECT OF DRAWING THE PLANET AND SHOWING THE ALL DIFFERENT DENSITIES OF YOUR CURRENTLY SELECTED OPTION. 6. DENSITY SELECTORS;- THIS IS THE MAIN `PROGRAMMING BLOBK` OF THE JOYSTICK SYSTEM AND ALLOWS YOU TO CHOOSE WHICH STATES YOU WISH TO BE HIGHLIGHTED ON THE PLANET MAPS. LEVEL/DENSITY PROGRAMMING; AT SOME POINT DURING THE GAME YOU WILL NEED TO SEE HOW THE PLANET IS COPING,THE WORST HIT AREAS,SAFE AREAS,ECT THE BETTER YOU GET AT THE GAME,THE MORE SPECIFIC THE AREAS YOU WISH TO SEE WILLBE,AS YOU WILL NEED TO JUGGLE RESOURCES AND MAKE DECISONS ON THE EFFECT OF LEAVING AN AREA FOR `JUST 3 MORE DAYS`. HERE YOU HAVE 11 BOXES(A-K ON DIAGRAM);THESE REPRESENT DENSITY/LEVELS OF CERTAIN THINGS... EXAMPLE;- IF IT IS WIND THEN THEY REPRESENT WIND STRENGTH. IF IT IS LIFE THEN THEY REPRESENT DENSITY OF LIFE TEMPERATURE IS FROM COLD TO HOT. WATER IS FROM NONE TO LOADS.(SEE FIG 10) HOW THE DENSITY SYSTEM OPERATES; THE BOXES PROGRESSIVELY GET DARKER IN SHADES OF GREY(ALTHOUGH WHEN VIEWED ON THE MAPS THE DENSITIES WILL BE IN REDS,BUT CAN BE CHANGED WITH YOUR OWN SELECTION).STARTING FROM BLACK(WHERE NOTHING OF THAT TYPE EXISTS),THEN WHITE(VERY LOW DENSITY)RIGHT UP TO DARK GREY(HIGH DENSITY). THE BLACK BOX(IF SELECTED)SHOWS LEVEL 0(BOX ON FIG 9)IF THIS WAS SELECTED FOR WATER,YOU WOULD BE SHOWN ALL AREAS THAT HAVE NO WATER. YOU MAY WANT TO SEE AN AREA THAT HAS ABOUT NORMAL QUANTITY OF WATER,THIS WOULD BE DONE BY SELECTING THE MIDDLE BOX. HOWEVER,THIS WOULD ONLY HIGHLIGHT AREAS WITH THIS AMOUNT OF WATER AND NO OTHERS,ONE,SOME OR ALL BOXES MAY BE SELECT...
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