TSR 9193 GAZ1 The Grand Duchy of Karameikos.pdf

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by Aaron Allston
Table of Contents
INTRODUCTION .....................................................................................
2
PART ONE: GAZETFEER SECTION
Players’ Background ..........................................
..........
......................
The History of Karame
........................................
............ 16
Politics of Karameikos
Kanmeikos society ...........
.................................................................
19
The Karameikos Economy ..............................................
.................. 34
The Lay of the Land .................................................
............ 35
The Communities of Karameikos .............................................
Characters ....................
..................................................................
42
Monsters ........................................................
PART TWO ADVENTURESECTION
Adventure Themes ....
.............................................................. 61
Basic Adventures .............
........... 62
........................................
Fxpert Adventures ........................................................
Companion Adventures ...................................................
Masters Adventures ................................................................................... 64
Adventures in Print
.......
................................................................ 64
Credirs:
Design: Aaron AUston
Editing: Karen S. Martin, Jon Pickem, Aaron AUston
Coordinators: Bruce Heard, Karen S. Martin
Cover Artist: Clyde Caldwell
Interior Artist: Stephen Fabian
Graphic Design: Dennis Kauth, Ron Kauth, Colleen
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ISBN 0-88038-391-7
9193
7-
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The lands of fiction and fairy tale aren’t usu-
ally created all at once-they accumulate. A set-
ting wiU be induced in one novel, and earh
subsequent novel in the series wiU add more to
Subsequent Gazetteers will include the
Emirate of Ylaruam, the Principalities of
Glantri. and many more sites. The timelines
and histories of these sourcebooks arc SCNPU-
another and all
already published scenarios set in the Grand
Duchy.
(4) Finally, using your knowledge of Kara-
meikos and your preferences of adventure top-
ther some adventures and begin
until it’s as detailed and
‘dual adventures set in distant
ands can be fun, it takes a con-
with recurring allies. enemies,
-.ally, I’d like to give thaoks to the indi-
als whose materials already in print have
ially to The Grand Dnchy of
r
attention to th
the inuiguing magocracy o
of Glantri. One epic scenario mig
to all the known countries of the c
And with each release more is re
, Graeme Morris and Phil Gal-
0, Night’s Dark Termr, which
pful materials on the origins of
ommunities o
ence wants to
. Dobson, for X10, Red Arrow,
, which showcased the armies and
ationships of most of the nations
acten using those guidelines.
politics, monstels and adventures.
This is The Grand Duch
&D game world; and
entzer, who provided helpful notes
ikos and Threshold in the EX~K
play. If they’re all Basic-level ch
to the “Basic Adventures” sect
-
e you enjoy playing in the Grand
nuch as I’ve enjoyed writing about
Aumon
-Aaron
monsters and adventure oppormni
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Let’s talk about what Karameikos is; what it
means to be from Karameikos; and how to
create a chvacvr from the grand duchy.
If you’re a game-master, you should lis0
read the material on Karameikos and Thresh-
They visited Zirchev, a huntsman, and
taught him how to tame and ride and fght
from hones, how to train dogs to fight for
their masten, how to walk silent as the cat,
called the Golden Age of the Tnldar, and (as
all citizens of Karameikos know) the Tradar
never did found a mighty empire or even fully
recover from the devastation brought by the
-.
beast-men.
old from the DUNGEONS &
F%pert set; it’s in the section
Campaign, Part 2: Sample Wil
h
Home 'Fawn."
UClUlF L
Regu
Golden
descend
did‘ .
Q€ G-NO DUCO
ItanaMeikos
the peoples of this land
to a dark age from which they
y emerge until the last century.
vidual villages survived, and the uiba-
Ih even~ally &ed at greater than subsis-
ice level. Trade soon commenced with
lnrothad and Thyatis peoples. The descend-
ts of the Tnldar. called Traladara, began
their way toward economic recovery.
t the Traladara stiU faced many problems.
the centuries after the Golden Age,
things settledin the Tnladaran for-
and mountains. Some evil force med
with vampires, lyanthmpes, and
beasts. Today, every Traladara village has
Fim, we’ll look at the Grand Duchy.
tory, its peoples, and its settlementsan
Histony
This is the land’s ON as known to
‘I
peoples of Karameikos.
The fm part of the history is recorded.
epic work of poeuy of the Wdar (
people, “The Song of King Halav.” This
ancient work maintained by generatio
bards before finally being committed to
ing about six centuries ago.
Bu
m:
est
thl
Otl
its
pic
I
J
gends of a neighboring ruin once-occu-
by a vampire-lord, or some village lad
g out to be a were-wolf and slayer of vil-
. Often, the legends are true, and every
Tnladara youth knows that the land has
pircs and were-beings still.
use there were horrid things in the
, travel between inland villages was un-
, while the coastline villages prospered
e foreign trade, while only the bravest
IS would risk expeditionsinto the Ea-
terior. As a resnlt, the inland villagers
to remain blated and more ignorant
eir seaside cousins.
g this dark age, dans of goblins, hob-
and om also settled in Wadara
y some distance from the hu-
unities. They warred upon one an-
the humans, and in general
land less con@
The Song of King Halav
tu1
In ancient times, the land now called
meikos was the forest homeland
Wdar, men and women so favored
Immortals and allowed to live in these
4
go
ItS
ful lands.
wc
Saf
frc
of
lac
tended
than
The Immortals let the Wdar live
simple lives. The Wdar fished and
the men spent most of their time
with one another and offering pnis
4
DUIU
goblins,
lands-
man COI
other, a
made d
More
ish sett
The elvo
land, w
tain foc
peaceab
them a
tribes.
Immortals.
But the Immortals knew that the
of the Tnldar was to end. Far to th
race of evil beast-menwas preparing
through the easterly lands in sear&
prisoners and more hospitable horn
These beast-men had their own
sponson equal in might to the pau
Wdar, so only victory between
beast-man would determine the f
for everyone.
eable tribes of elvish and gnom-
also came to Tnladara, though.
settled in the central forcsts of the
fwo races.
3
The Imm~rtals descended to Law
village, to fmd dever youths and gi
crefs they could use to defeat the
They visited Halav Red-Hair,
stone knives, and taught him to
ons and armor of bronze. Thq
northward. Both races traded
east-men.
the less friendly demihuman
., .
him the am of the sword and &d
Wadarc.
They visited Peua, a maker of pottery, and
taught her art of the bow, the craft of medi-
cine, the use of the potter’s wheel, the spin-
ning of flax and use of the loom.
.,
their eye toward rebuilding their lands into a
adara
I llc
Traladara, a century lgo, was a well-known
trading spot, pvticularly Mdenev, its chief
city, built where the Volaga river enters the
sea. There, Tnkdanos traded valuable furs
for weapons, wines and other spirits, a proft-
The Duk Age
The time of King Halav has since been
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able enterprise.
Most of the Traladaran profits stayed on the
coast and the lands immediately inland. Few
traders ventured inland; those that did in-
Worst among them was Duke Stefan’s own
cousin, Baron Ludwig “Black Eagle” von
Hendriks.
On the good side, Duke Stefan himselfwas
Intelligence to be literate, you can be literate
if you wish. If you prefer, because of the way
you conceive your character, that he be illiter-
ate. that is also vour choice.)
cluded the annual Gnome Caravan. a well-
armed force of gnomes who de
the northern hills, traded a ye;
tion of craft goods in Marilenev
their way back to gnomish lands.
At about this time, the natio
and Thyatis began to view Tral:
creasing concern. The forest nat
offered them any threat, so tl:
erected any signifcant defenses agai‘;
dara. But what if its people should b
under a powerful leader - or, worse vet.
For the most‘part, Traladarans don’t care
~tians. They see the Thyatians as
e of bad luck which keeps the
I from re-achieving their Golden
I
c Cnll”
the far-flung villages into a single nation He
Age Since
y of the origih Thyatian ar-
en land-grabbers, many of the
all Thyatians as being the
on’t wish for your own charac-
ay, he doesn’t have to.)
e majority of the population of
is Traladaran, the court language
Thyatian is the language of of&
I documents and trade and is basically the
,ommonTongue” of Karameikos. Most Tn-
Iarans under the age of 30 speak Thyatian,
ially with a distinct accent which marks
ir Traladaran origins.
built a substantial army, using native
rivals WC-
Traldarans, Tbyauan immigrants, and even
Traladar
-
Callarii elves, to protect the Grand Duchy In
same. (I
short, he began the long, slow process of
ter to fe
.
building Traladara, a land of unfriendly vil-
lages and wolf-howls in the night, into a
Ka
strong trade nation
is
quered by an enemy foreign power?
The Empire of Thyatis decided the mat
by sending mops to the Traladaran capi;
Marilenev, and conquering it, claiming
Traladara for Thyatis. Darokin shrugged :
began steps to make sure its border was sec
Thyatis took few real steps to secure TI
Today, the Grand Duchy is still growing
cia
into that nation-it
is still young, with its two
“C
halves of the population (Ealadaran and Thy-
lad
atian) largely unmuted and its interior mostly
us1
uncivilized But it is growing stronger day by
the
I auam
ost of the nobles in Karameikos are of
tian descent, and a sizeable proportion of
ommoner population is of Thyatian de-
day, and most of the nations of the continent
have representatives in Karameikos, a sign of
the nation’s growing international impor-
tance.
ti
Zhe Peoulc
’ans tend to be physically larger than
ans, men averaging around 5‘11” and
about 5‘5”. The Thyatians have had
s to interbreed with other natio
Most of the-humans of the Grand Duchy of
Karameikos fall into two categories Native
--
Traladarans and those of Thyatian descent.
WO
Other than that, the rest of Trala
left pretty much to itself. The m
Other inhabitantsof the duchy include elves,
cer
gnomes, humans of muted descent, a few
an(
dwarves and halflings, the savage demi-
ran
humans in their distant villages, and traders
who’ve settled in Karameikos-and
among
COl
Traladara meant
profited more anyway.
That’s how conditions remai
years ago. At that time, D
meikos 111, a youthful noblem
st~ck
that last category are representatives of practi-
Th
cally every humanoid race and nation in the
the
world.
eas
lheh
pire of Thyatis is a large, flourishing
with powerful armies, strong trade re-
with the great nations of the world,
ertainmenu, and a cultural
in few places in the world.
many of Thyatian descent
supenor to the native Traladarans.
ny of the Thyatians, there is a sen-
t Traladarans are superstitious and
feel that Thyatian spoken
cent denotes lack of men-
, this is a prejudice which
have to foist on your own character
it wish to.)
Traladarans
empire T
a deal with the Emperor
Karameikos, in essence, traded
ancestral lands forTraladara-an
of autonomy. The Empire reco
meikos’ claim to Ttaladara, now
Grand Duchy of Karameikos,
officials from Traladara territory.
Duke Stefan traveled to his
The Traladarans, descendents of the native
lations
Traldar tribe of legend,tend to be fairly small
lavish ar
(men average 5’9“, women 5’3”) and light of
standard
build They tend to have pale complexions,
so It’s n
brown eyes, and dark hair (deep brown to
tendtof
black)
Among
In general, they are a very superstitious
timenft
people-if
you can call it superstition when
ignorant
it’s based on truth They are great believers in
with a li
good luck charms, omens and portents (palm-
tal abilit,
reading, the reading of tea leaves or sheep en-
YOU don’t
If YOU de.-
trails, interpretations of natural phenomena
dit’s a strange event, the Traladara consider it
Half-Brc
n omen), curses and evil eyes
,_ .
tk
thirty years, since the arrival of
and his followers. there have
been born many children of mixed Thyatian
and Traladaran descent. Most of them are the
children of Thyatian men who immigrated to
the duchy, fought in the Duke’s army, then re-
Outside the larger towns, education is not
commum-
ties, most villagers are illiterate, though often
a village cleric will be lettered. (Player-
characters, being exceptional people, don’t
have to worry about this; if you have enough
d. in the more NI~
On the bad side, many ofthe Thyahset-
who poured into the countty. swearing
loyalty to Duke Stefan and receiving land
grana, Weft ruthless men Who literally Stole
lands from the Traladarans living upon them.
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